[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Yeah that was me. ;p

It's because in NT, Chief's made the Masamune an alternate "weapon" that any character can equip, it just shows their basic weapon during battle (Like I have it on Tifa, for example, and it just shows her using the Leather Glove). It's a really powerful weapon in NT, adds another sort of option for an end game weapon instead of their own Ultimate Weapon.
ah thanks, now i get it.  =)
 
Haven't seen/found a use for the Relic Ring yet, what's the story on it? ;p
You can test it out in normal battles. Try casting some spells or element attacks on the character wearing it and see what it does. ;D :P
 
how do you GET the Masamune?
You remember that "Weapon" shop in the vanilla game where you give the Mythril to the dude for Great Gospel? Chief's repurposed him so that he's the smithy that forges all of the Ultimates, and he just so happens to be able to craft it for some fairly specific materials. ;p

You can test it out in normal battles. Try casting some spells or element attacks on the character wearing it and see what it does. ;D :P
Yeah I had it on for a while but I admit I didn't give it as proper of an experiment as I should. Cheers. :)
 
Umm, Chief... about the .exe flashback sequence...

Pwh36d6.png
Yeah...
Sephy has ever so slightly diminished in power because he's loaded down with all that materia. (Something like -110% HP)

I'm sure I can still make it through (lots of hit-all spells), and there's always the option of skipping the whole sequence anyway, but this was too funny not to bring up! :D
 
Umm, Chief... about the .exe flashback sequence...

Yeah...
Sephy has ever so slightly diminished in power because he's loaded down with all that materia. (Something like -110% HP)

I'm sure I can still make it through (lots of hit-all spells), and there's always the option of skipping the whole sequence anyway, but this was too funny not to bring up! :D
I think that happened before too with the .EXE + materia penalties; I forget they're loaded down with end-game spells + summons ._.

Holy crap Sample: H0512 is tough!!

I need to grind before I fight him.
The trick with Sample is to kill the OPTs accompanying him; these will reduce his defence each time they die and when they're revived it's with considerably less HP making it easier to sweep them out again. Doing this a few times will render Sample much more vulnerable to damage. The Star Pendant from floor 63 can help too, or Bio + Elemental in a character's armour.
 
Sephy still takes the dragon out in one slice, and we made it through the other chumps next time I tried with a little space comet (foreshadowing!) and an Odin summon.
Yuffie has joined the party! And seems to have INFINITE SPEED (not really, but she's getting to levels hitherto unknown, like 100+). This is before ranking up, too, just with equipment. Being able to get a plus twenty DEX from a steal materia means I've even put it on Aeristh at one point! I bought another one in Kalm, but didn't go mad. Is there much penalty to having zero luck? Cause that's what's happening, a lot! :P
Oh yeah, I was thinking about rank up - do I have to get to Fort Condor to rank up now? That's the nearest save point, I think.
 
@Sega

I'm curious, why do you use .EXE modifications? Is there a reason you cannot do it another way? I've seen people modify Materia without touching the .EXE.
 
Sephy still takes the dragon out in one slice, and we made it through the other chumps next time I tried with a little space comet (foreshadowing!) and an Odin summon.
Yuffie has joined the party! And seems to have INFINITE SPEED (not really, but she's getting to levels hitherto unknown, like 100+). This is before ranking up, too, just with equipment. Being able to get a plus twenty DEX from a steal materia means I've even put it on Aeristh at one point! I bought another one in Kalm, but didn't go mad. Is there much penalty to having zero luck? Cause that's what's happening, a lot! :P
Oh yeah, I was thinking about rank up - do I have to get to Fort Condor to rank up now? That's the nearest save point, I think.
That's the next save point, yeah. As for 0 Luck, it basically means you won't be able to get any Lucky Dodges and your critical hit rate will be dependent on your weapon's rate (it'll be 1-2% on average).

@Sega

I'm curious, why do you use .EXE modifications? Is there a reason you cannot do it another way? I've seen people modify Materia without touching the .EXE.
It depends what kind of changes you're looking for. You can change the spells, AP, name, which bonus/penalty set they use, etc. without the .EXE but actually editing the values that are given for bonuses and penalties requires an .exe edit due to these being stored there.
 
ah I see.

what else does your .EXE patch do? (wondering if I should start from scratch or keep going with my save)
 
It makes adjustments to Limit Breaks as well, another thing stored in the .EXE. Some of the useless ones were given an overhaul while others were downtuned in power.
 
@sega

how do i get it to install? it says on the OP to put the install directory target one folder up from the .EXE's location folder, but it seems to not be working.

Wut du?

random folder-> Final Fantasy 7 -> .EXE

and I choose Random Folder and it doesnt work. I tried Final Fantasy 7 folder and it doesnt work.
 
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The installer is wrong, it has to be the folder above the one I stated. So it'd be Squaresoft for the 1998 game, and 'common' for a steam install.
 
thats what im saying. i did it like you said. it doesnt work.

is it looking specifically for a Certain NAME of folder? cause i installed mine to a second HDD in its own folder.
 
It just wants a target folder of any name so long that it contains a sub-folder specifically called Final Fantasy VII; if that folder was called, say, FF7 instead then it might fail.
 
ok. got it now. my folder was named Final Fantasy 7


a quick rename and it works
 
-----Typo's/dont think its NT related but maybe you can fix it anyway----

when you first encounter Aeris/th if you try to go to where the Sick guy is she will stop to talk to you for a moment and say "This guy am sick." It should read "This guy is sick."

Another thing that has always bugged me, and I don't think I've seen ANY mod that changes this, is the very first boss battle with the Scorpion. Cloud says "Barret watch out! Attack while his tail is up! He's going to do a counter attack!" When I was young and was playing this game for the very first time I thought "oh..ok.. I'm supposed to attack it while the tail is up." NOPE WRONG BAD IDEA. Can you maybe change that to say DONT attack it while its tail is up?
 
-----Typo's/dont think its NT related but maybe you can fix it anyway----

when you first encounter Aeris/th if you try to go to where the Sick guy is she will stop to talk to you for a moment and say "This guy am sick." It should read "This guy is sick."

Another thing that has always bugged me, and I don't think I've seen ANY mod that changes this, is the very first boss battle with the Scorpion. Cloud says "Barret watch out! Attack while his tail is up! He's going to do a counter attack!" When I was young and was playing this game for the very first time I thought "oh..ok.. I'm supposed to attack it while the tail is up." NOPE WRONG BAD IDEA. Can you maybe change that to say DONT attack it while its tail is up?
Heh heh heh.
 
"Barry! Don't! Attack while his tail's up, it's gonna. Counterattack with its laser!"

"Off Course!!"
 
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