[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I think you're overthinking this.
If you want to check against everyone having the limit learned, use a variable and do layered checks on each bit of the variable. It's easy to include a [set bit to 1] on any given variable after a limit sidequest boss has been beaten. If you want to make absolutely sure, just check against inventory, too.

If you're worried about the shards, just move them from battle drops to the field, that way people can't not pick them up. Award them after the won fight. Should be a trivial change.

As for multi-fight battles, only the last enemy actually gives exp/ap/drops iirc. This would be easy to check with Hojos battle.
 
I guess in my case I'd have the game check against every variable I set up to deactivate the 9 sidequests. Bigger priority is locating the cause of having three party members in the regular battle though so I might leave it as is for now. But I better track down this missing shard; I thought it'd be Tifa's boss because it has multiple parts and only one gives the exp/ap & item.
It is not Tifa or Cid, sorry I can't remember the others.

I don't know where to get some items needed for Extra Battle :
- Dragon scale
- Bird wing
- Protect ring

Can you help me find them ?

I beat Emerald weapon and went to the Kalm traveler. I only learned Big Guard. Did I miss other enemy skill ?
 
I think you're overthinking this.
If you want to check against everyone having the limit learned, use a variable and do layered checks on each bit of the variable. It's easy to include a [set bit to 1] on any given variable after a limit sidequest boss has been beaten. If you want to make absolutely sure, just check against inventory, too.

If you're worried about the shards, just move them from battle drops to the field, that way people can't not pick them up. Award them after the won fight. Should be a trivial change.

As for multi-fight battles, only the last enemy actually gives exp/ap/drops iirc. This would be easy to check with Hojos battle.
That's what each sidequest does, it sets a bit to 1 on a variable. I added all nine to the special battle check and it seems to be working. There aren't any multi-fight bosses that I can remember, the only one that could have caused it was Tifa's boss because it's a Yin-Yang (and they disable their AI/Scripts on death so was worried it was only the torso that gave the rewards) but that one seems to be okay. I'll just move the shards to the field screen to be on the safe side.

I don't know where to get some items needed for Extra Battle :
- Dragon scale
- Bird wing
- Protect ring

I beat Emerald weapon and went to the Kalm traveler. I only learned Big Guard. Did I miss other enemy skill ?
Off the top of my head, Tonadu should have the Bird Wing (Zuu might drop it too); I think he appears on the beaches of the Temple area. Dragon Scale is carried by Serpent on the Gelnika, I think he appears in the back room of the Gelnika where Hades was. As for the Protect Ring, it looks like it's slipped the net; Guardian in the Underwater Reactor drops it but that area can't be returned to and Movers can be Morphed into it but that pushes the Extra Battle boss past all three Kalm bosses + the two Weapons. I'll swap the Mover's item drop with it's Morph item before I upload these new patches.

As for Enemy Skills, this is what you can learn:
-) Earth Harp: Big Guard
-) Desert Rose: Pandora's Box (ignores defence)
-) Guidebook: Dragon Force

For Dragon Force, the enemy will use it on each (alive) character when it dies, unless it uses it's very rare limit break.
 
Thanks, I may had back luck then because I defeated Tonadu, Zuu and Serpent many times and none of them drop the item.
Actually, it was the same for Armored Golem, I had to defeat 30ich of them before getting 1 battery.

Dragon force is learnable by the Black Dragon in North Crater.

To get the guidebook you need Morph but, from what I understood, you get Morph after getting the 3 items to Kalm. How do you got guidebook then ?

Too bad Pandora's Box is the reward for beating Ruby because I need it to defeat her :P Doing 233 damage with Bahamut Zero does not help. I'll use the 7 fever  ;D
 
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May have overlooked the Guidebook thing. I'd better get that changed pronto  :-[

Shadow Flare also ignores defence but it'll be a chore to use that repeatedly. I'll get something sorted for Ruby, probably just reduce his defence. Of course, 7777 fever is fun too (Is Ruby a 'her'? I never would have guessed).

The drop rates sound strange though. Tonadu's drop rate should be 100%. I'll boost up the drop rates of the other items so they're not as grindy to get, sorry for putting you through 30 Armored Golems; I thought they'd drop every three or so battles.
 
Shadow Flare is absorbed by Ruby, sadly.
This makes me remember that Ultimate Weapon did not cast it when it died.

I don't know why but weapons are females to me.

Now that I know that the items drop, i'm happy. It's not that long.

Which boss is supposed to be the hardest ?
 
Damn, that's right. I set those two spells for the Hidden Element. That said, I think I was supposed to make Weapons absorb Holy and weak to Hidden instead so that'll need fixed I think. I dropped Ruby's defence down by 100 so he's got about 140 defence and 160 magic defence or something. Attacks should make more of a dent now.

Edit: Just remembered that Ruby has AI to absorb all magic elements, clean forgot about that. I'll just remove it.

I guess the hardest boss is supposed to be Binah in the KOTR cave? But I guess it depends. Motorball, Jenova Life, and Lost Number might be candidates. Abyss could perhaps cause problems, and Bizarro could be tough because it's a three party fight and taking out the core will be required unless the party has a tonne of firepower.
 
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Tonadu drop is fine, I thought I had killed him because of the Battle Square.
Serpent is a pain in the ass mostly because he is the less likely fight in the cargo room, took me 1 hour to get 3 dragon wings.

1 round of luck 7's killed Ruby (497k damage). Did you lower its HP ?
 
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Yeah, I reduced Ruby and Emerald's HP. Reason is, KOTR isn't as easy to get to and it lost it's defence-ignoring property. There are plenty of ways to deal damage without it, like using Gravity on Emerald, but as these two aren't the top end bosses anymore I felt it was a good idea to bring them down slightly.

New updates to files are up. The scene patch makes the drops much more likely which should make it less of a grind, and Schizo now drops Protect Rings 100% so they can be farmed via the Highwind Bosses menu.
 
Great, thanks.

Did you made a change for Guide Book ?

I'm fighting the chocobo for Pandora's Box, gave him 50 Silkys green it says each time 'Attack increases, Defence decrease' but I still hit him for 200. Any idea ?
 
I changed Guidebook into a regular drop, should be fairly common.

You fed him Sylkis Greens and it displayed Attack raises, defence decreases? That's odd, I set that for Gysahl Greens not Sylkis. Seems okay in the AI, but maybe it's displaying the wrong text string? Here's a list of what each Green does:

-) Gysahl - Attack = 220, defence = 32
-) Krakka - Defence = 220, attack = 137
-) Tantal - Magic = 220, MagDefence = 32
-) Pahsana - Magic = 137, MagDef = 240
-) Curiel - Speed = 240, Luck = 0
-) Mimmit - Speed = 64, Luck = 240
-) Reagan - Evasion = 240, MagEvasion = 0
-) Sylkis - Evasion = 0, MagEvasion = 240

His stats are fairly high in all areas to begin with, so for physical attacks I'd throw a Gysahl and Sylkis to reduce his defence and evasion. You'd maybe want to reduce his Luck too with a Curiel and using a Pahsana to reduce his Magic Attack if you don't plan to use magic attacks yourself.

I'm going to re-test this AI; let me know if the text is broken on your end or if the stats don't change.
 
Gysahl says : "Mevasion rises ! Evasion decrease !" and after 30 of them I still hit for the same 130.
 
Yeah, I was testing it there. Seems very odd, the AI was a little different from what I usually do so I tested before release a few times. But between that and now, it's somehow stopped working properly. I'll have a shot at fixing it up, or changing it; either way I'll get the scene.bin patch updated for tonight.
 
It is OK, take your time.

Ruby is better this way, the same difficulty that Emerald.

Another thing : I didn't get the prize for defeating Variablis. What it is ? (W-summon ?)

Here what left me to do :
- Beat the Pandora's Box chocobo.
- Get the Guidebook and echange it.
- Make Mysterious Tank (Where to get Hypnocrown * 2 ?) and beat it.
- Make Tyrant (If I remember correcty, the red crystal is given when beating Special Battle Square instead of autograph) and beat it.
- Beat KOTR Boss.
- Beat Lost Number. I still didn't figure how to do it.
- Beat the last bosses : Jenova, Sephiroth *2.
 
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No worries. I think I've fixed the stat changes but the item IDs were the wrong way around (Sylkis comes first in the item list, and Gysahl comes last; I got mixed up). I'm going to test the stat changes a little more to be sure.

I'll check for Hypnocrowns but I think it might be the same problem; Pollensalta's name jumped to mind but her normal drop is an Hourglass so it must be a Morph. I better review all the Morph items again because I've clearly had a lapse when I assigned Morph to the Kalm Traveller; it's made some bosses inaccessible until Morph is obtained so that needs fixed.

Variablis should give Shield. I'll check all the Materia drops again. But I've made another mistake, the Living Materia boss should have dropped the Red Crystal/Autograph but I changed it to a Mystile late on. Ziedrich is quite freely available from repeated fights with Lifeform Hojo now so I'll change Vorpar's drop to a Mystile instead.

When you grab Morph, you can get Zeio nuts for a Gold Choco and reach Round Island for the KOTR boss there. I'll say now that the Bit and Byte might be useful for dealing with the third phase of the fight. They also explode and deal %-based damage when killed.
 
May have overlooked the Guidebook thing. I'd better get that changed pronto  :-[

Shadow Flare also ignores defence but it'll be a chore to use that repeatedly. I'll get something sorted for Ruby, probably just reduce his defence. Of course, 7777 fever is fun too (Is Ruby a 'her'? I never would have guessed).

The drop rates sound strange though. Tonadu's drop rate should be 100%. I'll boost up the drop rates of the other items so they're not as grindy to get, sorry for putting you through 30 Armored Golems; I thought they'd drop every three or so battles.
Drop rates can be iffy. In my experience, anything below a 30% chance tends to turn into a very rare drop.
 
Seems like it; I set the important ones to 45/63. Not sure what the exact percentage is but it'll probably do the trick.
 
I don't remember how it checks for item drops. Is the check run on a out-of-255 function? If so I don't understand why the outcome seems so incredibly biased and flawed at lower values. 10(40 out of 255) should drop an item more than once every 30 fights on average.
 
I looked it up, it seems to be this:

If Random (0-63) <= Item Chance then the item drops.

So 10/63 should be roughly 1/6 (17%); still doesn't seem to match up.
 
in theory, each point should be 4%, making 63 252%,
At least that is what you'd think
63 in hex is 99 though
however, you cannot add actual hex values
this has led me to believe drop rates in PC are actually limited to the dec range of hex 00-63
this creates some very obvious problems because you're missing 36 total entries (0A to 0F, 1A to 1F and so on) of percentages for drops.
the available ones are 1-9, 16 - 25, 32 - 41, 48 - 57, 64 - 73, 80 - 89, 96 - 99
Or, if 63 is actually 100% and 01 is actually 2% (for whatever reason this seems possible, considering 63 is max and there has to be a way to guarantee a drop)

This is pure speculation but since the check runs on random0-63, this might very well be a problem.
 
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