[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Looks like a countdown timer interfered with it; I'll restore that scene to an earlier version and block access to the stores for the event it's related to.
 
hey

is there anyway i could lower the price of the gold saucer lifetime pass on your ff7 NT mod
 
hey sega chief

how can i lower the price then

what program do i need to download to do that
 
Hey,
i just beat jenova death, but cloud and aerith have still their 1.2 limits is it normal?
In other way, tifa have already her 3.1 limit
i'm still in nt 1.2, maybe do you change that in 1.3?
 
After install March scene hotfix I cant spell recovery magic anymore. The materia are correctly configurate but are not usable in game or in menu.
 
Hey Sega I'm loving the mod so far,

Do you have any news on when the iro for 1.3 should be ready? I just left Midgar and don't want to miss too much of your updates from 1.2 to 1.3

Thanks
 
The .IRO is handled by Alyza in her catalog; last I heard was that there was a problem getting Reunion's translated script to compile properly on it but because Touph Script doesn't have error-handling I've no idea what the actual problem is that needs to be fixed, just that it crashes when it reaches certain field screens.

After install March scene hotfix I cant spell recovery magic anymore. The materia are correctly configurate but are not usable in game or in menu.
Someone had this problem recently, it appears that using certain spell orders can cause them to vanish from menus. Try using the default spell order setting for now while I look into getting it fixed/setting it back to normal.

Hey,
i just beat jenova death, but cloud and aerith have still their 1.2 limits is it normal?
In other way, tifa have already her 3.1 limit
i'm still in nt 1.2, maybe do you change that in 1.3?
It's normal, but I should probably change it. When I was looking at ways to 'balance' limit breaks without the .exe patch, the only thing that came to mind was adjusting how much HP damage is required to fill the gauge and adjusting how many kills are needed to learn each Limit level. Unfortunately, I've probably set the count for Cloud and Aeris too high, but I think I reduced it again for 1.3.

hey sega chief

how can i lower the price then

what program do i need to download to do that
You need Makou Reactor. Download the program and then right-click on the program's .exe and set it to run as Admin. Then open the game's flevel (located in the field folder) and go to field 496 (called 'gldst'). The Group NPC No. 15, called 's1' has the gold ticket price. Click on her talk script, and then click 'expand the tree' to show the entire script. Go to line 65 (should be blue) and double-click it; change that 30,000 to whatever price you want and click OK. The next thing to change is line 72; double-click this and change that 30,000 to your new price as well.

The dialog will read the same (30,000) but mechanically the game will check for and extract the new price. Click the save icon and hopefully it should save the changes.
 
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About 1.3 message from alyza :
I wanted to get Reunion Beacause to work with New Threat and all the other gameplay mods, but I'm having difficulty getting the battle scenes to show the correct encounters. I think I'm going to put this project on hold and keep working on that for another update down the road. So you should see the Catalog update as soon as this weekend.
Weekend passed but no news, but it seems that 1.3 will coming in a couple of days in the catalog now :)

Thx for answer about limits, hope i will unlock fast limits for cloud and aerith now lol, and hope that you reduce kills needed for unlocking in 1.3 :p
In other hand, my tifa is at 3.1 limit and she fuck all bosses as hell x)

About some character, are there still useless in end game with their limits ?
(Vincent is uncontrolable, red 13 have only 5 hits dmmage and caith sith´s roulet is useless too in my opinion in end game)
 
Oh an other question :
I still have lvl 2 materia fire earth... Is it as difficult as in 1.2 to get lvl 3 materia in 1.3?
 
(Old quote, I know) ;)
-) Great Glacier: Fixed an issue with the map recording/recalling group Cloud's position/direction rather than party leader #0. Fixed that and Snow's turn script to face party leader BUT found an interesting issue on the World Map. If Cid or Tifa are behind Icicle Inn and they approach, the game has a script to 'bounce' them away and prevent entry. Sort of same thing with Great Glacier, it just blocks access when either these two are displayed on the world map. It can be fixed by PHSing Cloud in as he'll replaced either on the world map but this could be a problem for the period of time when he's missing. So gonna fix that up.
Just popped in to say this caught me out- wandering around with Tifa as party leader doing odd stuff [[EDIT]: Cloud is in the lifestream, this wasn't clear when I first wrote this], decided to go back to Great Glacier to get the materia I'd left behind, and I managed to ignore the villager's warning about not going boarding, and do it anyway (as Cloud). The bouncy wall stopped me from getting back to Icicle Inn on the way back. I was able to enter the Glacier through boarding, obviously, but once I left I couldn't get back inside. (Holzoff did successfully stop me from going up to the Cliff, though)
Luckily I've been keeping regular saves, so this wasn't a big problem!
 
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Hmmm now I'm torn between doing a fresh install and running the mod exe with other mods by hand or waiting for the 7h update. Sega, does nt include any character or npc model upgrades? 

Thanks again
 
About 1.3 message from alyza :
I wanted to get Reunion Beacause to work with New Threat and all the other gameplay mods, but I'm having difficulty getting the battle scenes to show the correct encounters. I think I'm going to put this project on hold and keep working on that for another update down the road. So you should see the Catalog update as soon as this weekend.
Weekend passed but no news, but it seems that 1.3 will coming in a couple of days in the catalog now :)

Thx for answer about limits, hope i will unlock fast limits for cloud and aerith now lol, and hope that you reduce kills needed for unlocking in 1.3 :p
In other hand, my tifa is at 3.1 limit and she fern all bosses as hell x)

About some character, are there still useless in end game with their limits ?
(Vincent is uncontrolable, red 13 have only 5 hits dmmage and caith sith´s roulet is useless too in my opinion in end game)
Thanks for the info; I need to try and learn more about how 7H works these days so I can help out more with it and avoid causing problems.

Tifa's reels are part of what people don't like about the character, hence the 'Lucky Reels' mod for her limits. For NT, they have a very short charge to make up for it and thanks to her boosted strength it seems they've done the trick.

The other characters, however, are a bit trickier without hard edits. Red's Cosmo Memory has the shortest charge of any Lv.4 Limit but it'll never be as useful without changes. Vince I tried to set up his limits so all three were on each Limit level with different charge times but it didn't work out as each character can only have so many Limits. Cait Sith I gave him his Transform Reel outcome as an extra Lv.1 Limit but Lv.2 and beyond seem to be hard-coded to start up Slots, unfortunately.

(Old quote, I know) ;)
Just popped in to say this caught me out- wandering around with Tifa as party leader doing odd stuff [[EDIT]: Cloud is in the lifestream, this wasn't clear when I first wrote this], decided to go back to Great Glacier to get the materia I'd left behind, and I managed to ignore the villager's warning about not going boarding, and do it anyway (as Cloud). The bouncy wall stopped me from getting back to Icicle Inn on the way back. I was able to enter the Glacier through boarding, obviously, but once I left I couldn't get back inside. (Holzoff did successfully stop me from going up to the Cliff, though)
Luckily I've been keeping regular saves, so this wasn't a big problem!
Oh-ho, looks like I forgot to do something about that. It's very peculiar, I can't really think why there'd be a handler on the world map to prevent access to a town for a particular party member (unless it's accessing some script accidentally like, say, the wee script that runs to move you away from the Highwind when Diamond Weapon is about to surface).

What's supposed to happen is that the dude outright prevents you from boarding when Tifa or Cid are party leader, but this was changed to cover the Disc 3 stuff. It'd probably be unusual for players to try and get back to the Glacier during that period of time, but I'd better do something about it (and I'll actually do it this time :x)

Hmmm now I'm torn between doing a fresh install and running the mod exe with other mods by hand or waiting for the 7h update. Sega, does nt include any character or npc model upgrades? 

Thanks again
It comes with an unreleased field model set for the story characters that Kalderasha made. They're basically the original chibi-style, but edited to look a lot more closer to their promotional art (for instance, Cloud's outfit is darker rather than a light purple and Kald cut some details into it like the belt, an actual shoulder pauldron, etc.). As for battle models, they haven't been changed.

But about the mod's .exe, that's a prototype that hasn't been specced to the mod properly. In other words, the game will likely get very hard due to the Materia penalties. Arrange is going to be a properly specced mod that works better with the .exe, but that's a few weeks away from being released.
 
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Another bug! Still running around as Tifa during Cloud's lifestream surfing time, I've gone upstairs in Tifa's house in Nibelheim to get the Elemental materia from the piano, which all works fine- but Tifa isn't visible while upstairs.
 Piling on the work for you! (As stated before, and as you can guess from the fact I'm still playing, I'm really enjoying your mod, Chief!)
EDIT: Also, I just got spooked by a model of Cloud standing in his house! Talking to him, he says "It's just like my house, But something's off." Yeah, dude, you're not supposed to be here!
 
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Another bug! Still running around as Tifa during Cloud's lifestream surfing time, I've gone upstairs in Tifa's house in Nibelheim to get the Elemental materia from the piano, which all works fine- but Tifa isn't visible while upstairs.
 Piling on the work for you! (As stated before, and as you can guess from the fact I'm still playing, I'm really enjoying your mod, Chief!)
EDIT: Also, I just got spooked by a model of Cloud standing in his house! Talking to him, he says "It's just like my house, But something's off." Yeah, dude, you're not supposed to be here!
Are you playing 1.2 of 7H? I think I fixed that for 1.3.
 
hey sega cheif

big error glitch, when i use the summons on your NT mod

the summons names do not show up at top of the screen when the party members summons them
 
Hmm so you're saying that the 7h version is more stable than the main installer? I guess I'll wait it out with 7h then
 
They're more or less the same; just some teething problems to iron out.

hey sega cheif

big error glitch, when i use the summons on your NT mod

the summons names do not show up at top of the screen when the party members summons them
I'm testing summons now but they're displaying the name of their attacks correctly.
 
hey sega chief

sorry for keep on bothering you like this

about i have another problem

i beat air buster on your dark cave side quest

and after the fight, he gave me the wrong keycard

he gave me keycard 68 insted of keycard 66

and when i have the keycard 68, it won't allow me to go through the door on the 68th floor either
 
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