L
Lopes
Guest
I will, ty 
Once again thank you
Once again thank you
TNX! Your mod rullez.The way the fight goes is this: After a few turns, Brass will use Alloy Blast which reduces the player party to 1HP; the fight then transitions into Phase 2 when X-ATM turns up and starts fighting with Brass Dragon. The player's job here is to try and juggle between keeping themselves and X-ATM alive while wearing down Brass Dragon. If X-ATM is destroyed, Brass will wipe the player party. You'll also want to make sure X-ATM doesn't have the Petrified or the Slow-Numb statuses for very long as Brass will start to attack your party instead.
Some things that help here is to give X-ATM Barrier + MBarrier, and to throw some healing at it once in a while. If it's HP falls too low, it'll give a warning message and you'll want to get it healed immediately. As for your party, assuming that X-ATM isn't under Slow-Numb or Petrify then Brass will only use Zinc Wing (physical attack) or Alloy Ray (inflicts Petrify, single-target) on them.
Now for Brass Force; all Dragons in NT have a counter-attack that's triggered whenever they're struck by a Limit Break. If you avoid using Limit Breaks on Brass then he shouldn't use Brass Force at all.
Yuffie joining through a mandatory event has actually been hovering on and off the cards for a long time, specifically because people hate looking for her in the Junon area (encounter rate is at it's lowest there, unless it's level/story progress dependent) and because I need the player to have at least 8 people for the Bizarro fight at the end of the game (which is now always a three party fight).Possibly one of my favourite mods for FF7 so far. I haven't played through the game in ages and the whole new bosses and quests thing makes it feel like a whole new game. Not that far into the playthrough so don't know if this has changed, but just wondering if it's possible to change events and stuff so that Yuffie joins the party within the story, rather than doing the whole searching through the forest etc thing.
Maybe a certain point in the game the battle is triggered as a boss and she joins after that... Like for example when you exit Mirthil Cave for the first time rather than being transported to the world map you end up on the field where the whole original Yuffie joining you event happens, and as you walk through it you get jumped. I dunno.
Amazing work anyways!
(PS moogles as NPC's?)
Ah, a fellow Scot! Glad you're enjoying the end-game, I always feel that's where things need the most improvement for NT due to balance issues. Thanks for the bug reports, I forgot to mention the Lv.4 sidequest fixes in my notes. The steals are something I'm actually going to have to tweak because the rares aren't as rare as I thought, and folk have been telling me that they feel it spoils it a little bit when they get something very strong early-game. I'll have a look at what's available from the shops too, I often lose track of what can be bought from Junon, etc. on Disc 2/3.Greetings from Scotland <:
Signed up just to say I'm having a blast with this mod and pretty chuffed to see the amount of work (still) being put into it. It's very appreciated.
Looking forward to see what is to come!
Currently having a bash at disc 3 content and being constantly challenged! Really really appreciate the little things such as more character dialogue in Kalm (disc 2 onwards) and Wall Market and I'm glad to see that's being considered for other towns as well. Added a further layer of immersion to a game I know inside and out.
Up to level ~65 for my main group (<3 exp plus) and have a black chocobo. Getting there very gradually! Still a tonne of things to go through.
Some of the bugs I've encountered:
-An attack in Cloud's level 4 limit break side-quest was causing the game to lock up. (I can't remember the name. Star something?)
- The machine after Cid's level 4 limit break side-quest would lock up the game after the battle. I learned this the hard way by clicking it after a pretty lengthy fight!
- I may have somehow gotten my hands on two ultimate weapons by stealing from two different disc 2 bosses via the airship. I don't think this was intended? I also managed to get a third ultimate weapon extremely easily using shop bought weapons as ingredients which didn't match up entirely with the database.
- Bomb King in extra battle actually ended up being Vorpar. Just think a name change was needed on the list
Just some issues I've come across but all in all really enjoying the game and it's clear that a mountain of work has went into this.
One additional question: I'm at the point where I'm missing just one item needed to create an ultimate weapon (such as the feather dropped by ultimate weapon). Is there anywhere I should be looking for these in particular?
Yep, no more cap. It was a sloppy counter-measure and it didn't really do the trick anyway.Hey again Chief! I've been enjoying working through the extra battles, and I'm making progress with the materia caves. Got a couple of final weapons. (I noticed I've picked Red's up somewhere from a steal or drop- not sure where)
Cloud has hit the level cap, but I've managed to get him up to Lv71 from some battles giving fixed EXP (SPOILER:Like X-Guard Scorpion turning up AGAIN in Corel when you talk to the guy up front) I was going to try and identify which ones were doing this, but I'm glad I didn't as you're getting rid of the cap!![]()
I don't think that can be done, at least not without something like 7H; it's a good idea, though.Hey again Chief! I've been enjoying working through the extra battles, and I'm making progress with the materia caves. Got a couple of final weapons. (I noticed I've picked Red's up somewhere from a steal or drop- not sure where)
Cloud has hit the level cap, but I've managed to get him up to Lv71 from some battles giving fixed EXP (SPOILER:Like X-Guard Scorpion turning up AGAIN in Corel when you talk to the guy up front) I was going to try and identify which ones were doing this, but I'm glad I didn't as you're getting rid of the cap!
About the stuff-
-) Character-specific 'Ultimate Armor':
This sounds good to me- I'm a big fan of the diverse stats across the party, as well as weapon utility (255% hit, status effects, blood sword), and special armours would make this even more cool! And how could I say no to more quests?
Not sure how tricky it would be to implement, but I had an idea reading this of an accessory which allows the character to equip someone else's exclusive armour at the expense, obviously, of an accessory! (Maybe it could be given by the crossdressmaker in Wall Market when you return, as there are implications to this ability...)
Low EXP could work a lot better than No EXP; might be too tough to make it through on the starting levels.
-) Difficulty settings:
This sounds quite useful, and would increase replayability a ton. No EXP makes sense, maybe also a "Low EXP" where only bosses or mandatory fights give EXP to allow limited growth but remove the need to run from every random encounter (always feels cheap to me- those monsters should die!) to stay low.
A possible way to decrease difficulty would be to increase AP gain/decrease the AP cost of materia, allowing stronger spells earlier, but MP becomes an issue... I'm not fully convinced, but hey- it might help ya! Maybe learn limits faster?
How it would work is that there's only specific ways that characters can be built, mostly boosting their key stats but with the option to take a weaker boost in order to cover their secondary or weak stats; here's an example. Every time a character 'ranks up' (maximum of 4-5 times), the player picks one of three source packs for the character. Here's what Barret & Aeris would have available (for comparison):
-) Alternate character stat-building:
My gut feeling is that this removes some of the coolness that is character diversity, by allowing anyone to be anything again- but without weapons to support these stats, the 'unexpected' builds would be less useful than the 'standard' ones. I feel like it would also allow fools like me to make terribly unbalanced min/max builds leaving the mod to face a wide array of party abilities to challenge.
That said, it sounds like a really interesting thing to do technically, and I'm certain that some people would love such control over the system, especially in limited level challenges or whatever- so providing it as an option wouldn't be a bad thing. It's just not my cup of tea.![]()
Always happy to hear positive feedback about new dialogue, I usually worry a lot when adding any and spend quite a lot of time even over 'simple' lines to try and get them sounding right. As for Yuffie, I'm sure something will come to mind. It'll be either Midgar or Kalm.RE:Yuffie joining event, I agree it sounds like a good solution to the 8 party members final battle problem, as well as saving on frustration trying to get her near Junon. I'm sure you'll find a good place to squeeze her in, from the care and attention to detail I've seen already in new dialogue and events! (I loved Kalm and Wall Market disc 3, and am excited to hear of more!)
And weather and time varying in towns are sick!!
Yeah, I fixed the Pearl thing (element + link flags) but I haven't looked at the summon attack being used by that enemy yet.any update on the fix for master materia bahamut damage not being absorbed with elemental-shout linked on armor? (i might be wrong but i swear ive absorbed shout attacks in the past with this)
and flagging pearl damage as holy/remvoing all link capability from it
I can work with 7H files now, and Elyza has some time-off coming up so hopefully we can start working toward making NT more compatible with other mods and get 1.3 into the catalog.Would like so much enjoying this mod !
But I run with 7H, and there is only 1.2 support so far I know.. ???