R
rgmarks
Guest
wow, nice, i think i get it now. Good to know, im gonna wait for the next update of new threat, any idea when its coming out?
Can you? That's quite interesting; I wonder if that's to do with the flag or the actual animation used itself. If it's the animation, then might not be much to be done about it. But I think the Frog status cancels the Magic command at least, although it could still be used with Magic Counter/Final Attack (assuming Planet Materia hasn't been mastered).Oh yeah, reading about pearl reminds me that you can still cast it while turned into a frog- not sure if that's included already in your fix.
No, shops and any important NPCs will be always be available.hey sega chief
are you gonna add store hours to this mod as well
I wasn't ignoring you; if you read my post above, I said I was going to be at work until 22:00 (10pm). Now, regarding what you're doing there are two serious things that are likely to happen (assuming you're working from a default scene/kernel and not NT ones):Hi SegaChief
What kind of issue can happen if I mix your patch with my own scene.bin/kernel.bin ?
My guess is that some battle would be broke since the scene.bin are different, but I could still edit the scene that make problem.
But maybe there is some other issue that can be expected.
I've look the Let's play from LetCreativityPlay on Youtube; your mod is very well made and Im wondering if I can mix up your fflevel and battle.lgp with different scene/kernel
My main reason is that I won't loose the change I made on kernel/scene but still want have the stuff you made :d (the lazyness ll kill me a day)
PS: i got the french version of the game in case that help.
EDIT: well I'm aware this request sound "egoist" and you probably don't had the time before for try this and maybe you don't know what can happen. I'm going to experiment it anyway and give you feedback about if you want.
This might depend on which version he's playing; if it's 7H then it'll be 1.2, but if it's the normal installer then it'll be 1.3. There were some changes to these enemies between versions; I'll go with the 1.3 version of these enemies but if it is 1.2 then let me know.Hey, Sega. Just wondering if you could give my friend some advice. He's attempting to defeat the Bomb King, Gil Turtle and Godberry bosses and is at a loss. Could you give some advice about them? Thanks.
I did not said this, it's a misunderstood, look like I've to work my english more. Sorry about that.I wasn't ignoring you
Pretty much. Whenever a crash occurs as a battle tries to load, you'll need to check the field screen (the encounter table if it was a random battle, the scripts if it was a boss battle) and then change it to something that exists in your scene.bin. The way I work out which scene a battle is in is by dividing the number by 4; so battle 1008 would be 1008/4 = Scene 252. Each scene contains four formations, so if you have a remainder left over from the division then:1)Ok it was I tought, so basically when a crash appear due to this, the thing to do is to check the encounter call with Makou Reactor and then check out on Proud Clod.
For example if you call the battle 1008 with Makou, then I've to check the scene, which is 3F0 in PrC and make sure that scene is a working battle. Right?
2)Well I tried this, it don't crash the game, the item are just "dummy" and are unusable but sellable in shop
In fact I already made custom item to replace the blank space in wall market. It could be funny to see what item I can found.
Yeah, the medal triggers a different version of the final battle. There's a save point just before it though, so no worries.For Bomb King, one of the things that helped me out a bunch was the little bombs being vulnerable to 'Remove', I think I probably got Quadra Magic a bit earlier than I would have otherwise as a result. Not sure if this option is intentional, as it seems I missed out on a cool battle as a result!(the thought of healing them didn't occur to me- I figured it might be a time limiting thing like some of the other bosses) thinking about it now, 'Finishing Touch' would probably be super effective!
I'll have another stab at the Goldberries next, as I've cleared the extra battles (lots of fun). Did you say the 'Hero's Medal' was there to trigger a tougher final battle?