[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm rebuilding the Arrange beta at the moment, so I'll have a shot at implementing this into it and see if it works out or not.
 
hey sega chief

where in the Gameplay modifications category on 7th heaven can i find your mod
 
You need to install the gameplay categories first, then configure it to enable NT.
 
Well, once you've downloaded it through the Catalog, activate it in the Library tab (click Search first to make it appear). Then go to Active Mods and a button there will say Configure. You can select New Threat from a drop-down list in there. After you're done, click Launch Game.
 
I just noticed that I did not uptaded the ff7.exe , not sure if it is needed too , actually I'm running it with the ff7.exe from gjoerulv - mostly for the change he made for the limit break - so I don't know, did I need a new ff7.exe for the shops?
 
hey sega chief

what is the iro link to this Catalog?
When you open 7H, go to the Catalog tab and click 'Search'. This will display the catalog by default. If nothing is shown, then you haven't set up 7H properly.

I just noticed that I did not uptaded the ff7.exe , not sure if it is needed too , actually I'm running it with the ff7.exe from gjoerulv - mostly for the change he made for the limit break - so I don't know, did I need a new ff7.exe for the shops?
The NT Mod's .exe patch is optional; actually, it's more like a prototype than an actual part of the mod itself. It isn't required in any case, and the mod should work with other .exes like Gjoerulvs.
 
Hi Sega Chief
Thank you so much for the mod! I've been playing it for the past month have been having a great time!  I'm in the endgame, and have cleared most of the new Battle Square bosses and am currently attempting to take on the Goldberries.  I just had a couple of questions/comments so far, if you wouldn't mind and have the time...
1) There is a new NPC standing at the ropeway entrance to Fort Condor. He seems to have no real purpose, am I missing something here?
2) The Lv 70 cap is great, but is there a way to give experience points to lower level members even after the party leader has reached max level?  Not like it's a real problem, but with 9 members, I would have kept Tifa and Cid at lower levels if I knew that this mechanic existed. 
3) The new cactuar boss dropped the 7777 needles, but I never received the X-ATM core after the new fight by the corel reactor.  Should I keep looking?
Thanks again for making the mod, I'll be sure to follow future progress!
 
after fighting some Recon Team, I discovered the ULTIMATELY HUGE MATERIA.

pxxV3LW.png
 
Yeah, that can happen sometimes (it's a rare game issue; cause unknown). The famous one is where Cloud will appear giant and upside down in North Corel, in a screen just besides the reactor, but it can happen in other places as well. As far as Materia goes, I think I've seen the Gravity Materia dropped by Gi Nattak go 'huge' as well. Leaving and then re-entering the screen ought to fix it, though picking up the Materia ought to get rid of it too.

Hi Sega Chief
Thank you so much for the mod! I've been playing it for the past month have been having a great time!  I'm in the endgame, and have cleared most of the new Battle Square bosses and am currently attempting to take on the Goldberries.  I just had a couple of questions/comments so far, if you wouldn't mind and have the time...
1) There is a new NPC standing at the ropeway entrance to Fort Condor. He seems to have no real purpose, am I missing something here?
2) The Lv 70 cap is great, but is there a way to give experience points to lower level members even after the party leader has reached max level?  Not like it's a real problem, but with 9 members, I would have kept Tifa and Cid at lower levels if I knew that this mechanic existed. 
3) The new cactuar boss dropped the 7777 needles, but I never received the X-ATM core after the new fight by the corel reactor.  Should I keep looking?
Thanks again for making the mod, I'll be sure to follow future progress!
Cheers for playing the mod, bud:

1) That NPC was a placeholder for a Fort Condor 'warp' that's going in, to save people from back-tracking from the other continent for each iteration of the minigame. Basically, that guy would warp you back to the town you came in from. He was supposed to be set as invisible, but I clean forgot. He should be harmless enough though.

2) I'm not a big fan of the level cap for that reason; it's quite messy and due to passive party EXP you can have characters all over the place . As of the next patch, the level cap is going to be removed in favour of something much more discreet.

3) The Core is actually dropped by a different iteration of X-ATM Scorpion, not the one fought for Barret's Lv.4 limit. It's also unmissable where it is, so no worries about losing it permanently.

\\Edit: Update Progress//

-) AI has been fully implemented for different difficulty settings. When starting the game, you'll have a choice of three difficulties to pick from. Each difficulty above normal boosts enemy level, defence, decreases EXP gain, and unlocks some special attacks/AI for certain enemies. The earliest example is the Grunt enemy in the 1st Reactor, who will pick up an attack similar to the Beta Wave used by Special Combatants in the 5th Reactor. This is all handled in-game, from a single scene + kernel. There will also be some key changes to the game's events depending on the setting so keep an eye out.

As far as the whole update goes, next on the list is fleshing out the Dark Cave sidequest; it feels a bit bare-bones to me at the moment and could be a lot better. After that's done, we're good to go.
 
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Ooh, that update sounds exciting! I've thoroughly enjoyed my time with the mod so far (Up to 90hrs now!) and another run with the difficulty ramped up (now I'm more used to it) sounds like something I'll look forward to coming back to!

EDIT: I finally managed to defeat the Goldberries!! By the skin of my teeth, too. I'm glad that the 'previous' materia caves' materia both came in handy- it's very satisfying.
 
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Ooh, that update sounds exciting! I've thoroughly enjoyed my time with the mod so far (Up to 90hrs now!) and another run with the difficulty ramped up (now I'm more used to it) sounds like something I'll look forward to coming back to!

EDIT: I finally managed to defeat the Goldberries!! By the skin of my teeth, too. I'm glad that the 'previous' materia caves' materia both came in handy- it's very satisfying.
That's good to hear; I want to load up some twists into the difficulty modes so they're not just a straight-up enemy boost, so hopefully they'll make a replay worth the while.

hey sega chief

are you gonna add more bosses on your dark cave side quest?
I won't rule that out, but I'm focusing more on developing the scenario more than anything else.
 
quick question is NT from 7th Heaven v1.2 and is their a readme for 1.2 if it is
 
Well that was fast. You wouldn't happen to know where accompanying database is 8-).
If not don't worry about it and thanks for the hard work on the mod and taking the time to answer my questions.
 
Sorry, bud; that database appears to be gone. However, the Proud Clod tool (PrC) can open up the game's scene.bin (located in the data/lang-en/battle folder) and shows what enemies are carrying as Drops, steals, and Morphs. Not ideal, but should be handy (and it shows enemy weaknesses too).
 
Update on my previous post:

Have plowed through a fair bit of disc 3 content on and on and off basis during the last 2 weeks. Have had to put the controller down and take extended breaks for my sanity a good number of times but getting there   :-). A certain number of tonberry(tonberries?) guarding a certain materia proved more difficult than emerald and ruby combined but quadra magic and a bit of luck can get you places thank god. Definitely a much more rewarding experience having to really test yourself and not trample over everything with KoTR and mime!

Still have the last battle arena boss to go, and the dark cave having come off a long session and taking out the KoTR materia boss on my third attempt. Trying not to spoil but all I'll say is thank god for Phoenix and final attack because he has a devastating attack that pops up towards the end that had me on the brink of tears :p.

Derp moments so far: - pretty much all of the kalm traveller's extra battles decimating me. I can't explain my reaction to the reward for the earth harp fight with any dignity unfortunately lol. Still mustering up the courage to go fight the chocobo again.

- Having a horrid time in the battle arenas with luck and blowing 14k on a Zeio nut I would also steal from a goblin about an hour later. I should never assume :p. Felt a fanny.

- Getting caught speaking to Barret's catastrophe npc again proved interesting!

Happy to say I haven't really encountered any other bugs thus far and looking forward to the last few areas of content.

Small wee note: I missed the sword from rocket town in disc 1. Does this mean no masamune? :<
 
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