[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
Apologies for any psychological damage.

I'll add the Yoshiyuki to an enemy somewhere so that it's no longer missable. The Masamune itself I've been meaning to test as a 'utility' Ultimate Weapon that can be used by all the characters as an alt, just need to check that it can be used without any problems (each character has a different number of weapon models; when Vincent uses it, it takes on the appearance of his default weapon Quicksilver). I'll also replace that Zeio Nut prize with something else, to save people wasting their GP; that's likely a left-over from a time when Goblins didn't carry it.
 
Hey Sega Chief,

Awesome mod so far. I just beat Gi Kattan, it was great battle! I'm on my way to the Nibelheim reactor now and I found two bugs or something.
1. I've read you removed all sources in the game, but is the luck source an exception? Because I found 2 luck sources in Nibelheim, the clones in the black capes drop them.
2. Clouds field model becomes invisible when I enter his home in Nibelheim. I still have control and I'm able to run through the screen, though. Not sure if this is an issue of the NT mod or of 7H in general. But I thought I tell you just to be safe.

Still, this mod is amazing. Very refreshing and I can't wait to play the extra events for the 4th limits.
 
Yeah, someone mentioned recently that there were still sources kicking around in Nibelheim. They'll be gone in the next patch, but a point or two in Luck or Spirit won't cause any harm. The vanishing Cloud was due to a scripting error on my part; it'll be gone from the main installer pending the update but the 7H version is still on v1.2. It should be mostly harmless though. Tifa may also 'vanish' when entering her own house later on as a party leader.
 
Sorry if it's already been said somewhere and I'm just blind lol, but I really like the idea of different difficulty options - would you say the difficulty of the mod currently is normal? So that there would be an option to make the game easier than it is right now, and then one to make it harder? Playing on normal and then doing a new game+ on the hardest difficulty would be great for replay value in my opinion  :)
 
I just got the chokobo summons and i noticed it only has one star so it cannot be mastered what does this mean for the master summon materia from huge materia. Also you removed sources from drops but we can still farm them later once we get conformer from gelka? Sorry if these question have been answered already.(using 7H ::))
 
I was thinking of using Master Summon as a prize for something in the New Game+ expansion. As for Source farming, that was removed fairly early, I think 1.1 was when it was removed. There's a plan to re-introduce sources in a different way for 1.4 after the new system gets a trial run in NT Arrange.
 
So, one problem i've noticed is that when you use the auto-sort for items, all the damage items are mixed up in weird ways. Is there a possibilty of making the items get ordered in a way that makes more sense, like, ordered in terms of damage LV and such? and possibly changing the BATTLE autosort option to put all the damaging items first, with healing and such after it?

The odd way the items are sorted really puts me off and has me waste alot of time crawling through the menu to find the one I want. and doing a custom order would take forever with all the items that are there.
 
It's always been like that for FF7, I think. Don't know if I can adjust the actual sorting criteria, the only category that seems to work properly is 'Type' which orders the inventory based on their actual item index. I'll ask around and see how it's handled.
 
Seem to be having an issue after the Hell Armor boss in the Dark Cave sidequest. Cloud is frozen on the spot as soon as the countdown begins. Have jiggled about with party members to see if that makes any difference but no luck :<
 
That's odd, I'll have a look at it.

Edit: Couple of questions-

-) Which screen does the soft-lock occur on?

-) Does the softlock occur right after fighting Hell Armor or is it after fighting the next boss on the Floor 70 balcony?

-) Do any events play, or does a timer just appear and all movement is locked?
 
Last edited:
Thanks for getting back to me.

The screen doesn't freeze like a normal soft-lock but instead Cloud can't move as the timer continues to go down and the screen continues to shake from the event. Have not fought any other boss after Hell Armor.

It's the balcony where you fight Rufus and dialogue works fine until the timer appears. Strangely, as the dialogue starts and the other party members appear, the 2 party members do a strange quickened up run off of the screen and re-appear as the timer appears running back towards Cloud. They continue to keep running on spot as the timer goes down.

Hope this was enough info and cheers for looking into it.
 
I almost always sort by type, but even then, everything is sorted really weird.
Sorting by Type and Battle (seem to sort in the same exact way):
Healing Items
Status Recovery items
Hyper/Tranqu
Speed Drink
Hero Drink II
Vaccine
level 1 shoot items
level 2 shoot items
Status inflicting items2
Elemental Damage items
Drain Items
barrier/mbarrier/reflect items
Level 4 elementalitems
Impaler
Dirty Bomb
Moltov
level 3 shoot
level 4 shoot
Grvity items
Dazers
level 4 holy item
Chocobo greens
tent,
chocobo nuts
battery
Oversoul shard
syncher
lucky pill
Wall/shield/peerless items
level 5 shoot items
Weapons
Armor
Accessories
 
I've go this installed. However, I don't know if this is the cause but I installed this just before the final boss and even though Aerith is standing with the rest of the party (and when I exit she is on the airship),  I cannot select her to put into my party via PHS.

EDIT: I went back onto the world map and she now appears on the PHS screen but I can't select her.

Have I gone wrong somewhere?
 
Last edited:
Thanks for getting back to me.

The screen doesn't freeze like a normal soft-lock but instead Cloud can't move as the timer continues to go down and the screen continues to shake from the event. Have not fought any other boss after Hell Armor.

It's the balcony where you fight Rufus and dialogue works fine until the timer appears. Strangely, as the dialogue starts and the other party members appear, the 2 party members do a strange quickened up run off of the screen and re-appear as the timer appears running back towards Cloud. They continue to keep running on spot as the timer goes down.

Hope this was enough info and cheers for looking into it.
It sounds like an event is triggering prematurely for some reason; I started a playthrough of Dark Cave last night so I can see where the problem pops up. Once I've isolated it, I'll likely put out the entire update itself so you're not stuck there for too long.

I almost always sort by type, but even then, everything is sorted really weird.
Sorting by Type and Battle (seem to sort in the same exact way):
Healing Items
Status Recovery items
Hyper/Tranqu
Speed Drink
Hero Drink II
Vaccine
level 1 shoot items
level 2 shoot items
Status inflicting items2
Elemental Damage items
Drain Items
barrier/mbarrier/reflect items
Level 4 elementalitems
Impaler
Dirty Bomb
Moltov
level 3 shoot
level 4 shoot
Grvity items
Dazers
level 4 holy item
Chocobo greens
tent,
chocobo nuts
battery
Oversoul shard
syncher
lucky pill
Wall/shield/peerless items
level 5 shoot items
Weapons
Armor
Accessories
Yep, that's look like Type sorting. I guess I'm that used to seeing the order of items by Type that it seems normal to me now. I think the only way I can 'fix' it is by re-arranging items for a major version update, so it'll have to be 1.4 when this gets fixed. What I'd likely have to do is 'swap' each item so they occupy a different Index slot that's closer to their 'peers'. Problem is, this'll cause havoc for pre-existing save files and their inventory. Watch this space though.

I've go this installed. However, I don't know if this is the cause but I installed this just before the final boss and even though Aerith is standing with the rest of the party (and when I exit she is on the airship),  I cannot select her to put into my party via PHS.

EDIT: I went back onto the world map and she now appears on the PHS screen but I can't select her.

Have I gone wrong somewhere?
What's happened here is that when she dies, she's removed from PHS but still has a flag to lock her into the party (this is from the Temple of the Ancients event). In NT, she's added back in Forgotten City with these flags changed but because you've played past that point with the default game these flags haven't been changed which is why she's still locked on your save file.

It's usually best that NT is played from the start with a new game, rather than a pre-existing save file made on the default game. There'll be a lot of variables and other things that are untriggered due to this as well that might cause problems.
 
hey sega chief

i have a great request for your mod

my request is this, is there anyway you could add kyte as a playable party member on your mod
 
If I ever made another playable character, it would either be Mr. Dolphin or Mr. Hangman. Or 'Not-Aeris', as someone suggested on ID.
 
What's happened here is that when she dies, she's removed from PHS but still has a flag to lock her into the party (this is from the Temple of the Ancients event). In NT, she's added back in Forgotten City with these flags changed but because you've played past that point with the default game these flags haven't been changed which is why she's still locked on your save file.

It's usually best that NT is played from the start with a new game, rather than a pre-existing save file made on the default game. There'll be a lot of variables and other things that are untriggered due to this as well that might cause problems.
I was before Aerith died, not realising she would be brought back, but turned it off in 7H due encountering crashes. I wanted to bring her back to level her up.

I assume now then there is no other way at all via your or someone else's mod to bring her back?
 
hey sega chief

when i used knights of the round metria before on bottomwell on your dark cave side quest

knights of the round did not work on that boss
 
Status
Not open for further replies.
Back
Top