[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Ah, there's a glitch with that. I think you need to talk to a specific parent first in order to have any chance of getting a Gold:

When speaking to them for the breeding, always speak to the Black Chocobo first. And try to get them both to S-Rank for the best chance of success.
I tried it several times but it still doesn´t work :o

Another Question:  Is junon league currently just limited to 2 or 3 brackets?
 
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Outside that digging city, where we go to the ancient forest, when I fight that red dragon, two times now when I do Cid's hyper jump limit (level 2) it works, but then after several tries, the game freezes in the middle of that limit.  Has this happen to anyone else??
 
Yeah, the hyper jump animation is glitched on PC FFVII, I'm not sure if there's any easy fixes, I just avoid using that limit! =P
 
Yeah, the hyper jump animation is glitched on PC FFVII, I'm not sure if there's any easy fixes, I just avoid using that limit! =P
Unfortunately, that's correct; when using Aali's driver, Hyper Jump has a chance to crash the game and I think it's the same on Steam (not sure, but it's likely). I could maybe replace the Limit with something else, but it wouldn't be ideal.

I tried it several times but it still doesn´t work :o

Another Question:  Is junon league currently just limited to 2 or 3 brackets?
Junon Leagues is currently only two brackets. I don't think it's a guaranteed Gold, even with the S-Ranks + avoiding the script glitch. You might need to reset your RNG after each attempt; when loading the save file, fight a random battle to change it.
 
Installed the flevel hotfix. Game soft locks when I touch a save point, complete with a bunch of gibberish in the text boxes. Happens regardless of which mode I'm on or whether I have the menu overhaul or not. Gonna try another clean install and see if things change.

Edit: Still no good. Hmmm. If I hit menu fast enough, I can save, but the game will still soft lock unless I quit and reload. Loading at a save point doesn't trigger the extended options.
 
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How long do you reckon until the gameplay balance is finished? The rank up system hooked me just based on concept, and I'd love to be able to stream this and give it some face time even as someone who's never finished FF7 completely and only got through like, Disc 1 of Gjoerulv's hardcore mod (in a semi-race, no less.)
 
Installed the flevel hotfix. Game soft locks when I touch a save point, complete with a bunch of gibberish in the text boxes. Happens regardless of which mode I'm on or whether I have the menu overhaul or not. Gonna try another clean install and see if things change.

Edit: Still no good. Hmmm. If I hit menu fast enough, I can save, but the game will still soft lock unless I quit and reload. Loading at a save point doesn't trigger the extended options.
I tested every single one but maybe I missed one? Which save point is it?

How long do you reckon until the gameplay balance is finished? The rank up system hooked me just based on concept, and I'd love to be able to stream this and give it some face time even as someone who's never finished FF7 completely and only got through like, Disc 1 of Gjoerulv's hardcore mod (in a semi-race, no less.)
It'll take me a couple of weeks, I still need to finish my playthrough.

Edit: Found the busted save point, it's the very first one. I'd actually not intended to change that one but I must have pasted in the script there and forgotten about it. Goddammit. I'll fix the patch today.

Edit 2: Patch is up, I just went ahead and turned the 1st Reactor save point into an Extended one. But, eh, now that I'm writing this I may have forgotten to dummy out the Rank-Up option which is going to teleport the player to the Nibelheim Reactor if they use it.

...I'd recommend saving your game before you (inevitably) use it out of curiosity.
 
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Junon Leagues is currently only two brackets. I don't think it's a guaranteed Gold, even with the S-Ranks + avoiding the script glitch. You might need to reset your RNG after each attempt; when loading the save file, fight a random battle to change it.
Still not working^^
Seems like a dead end.
 
You've definitely got a Wonderful yellow to breed with the Black, right?

Maybe I should just add a sidequest that rewards a Gold at the end of it ;I
 
Haha, thanks for the quick response, Sega Chief. I'll let you know how great the trip to Nibelheim is. I'm guessing I'd better test it with every save point unless it's some kind of global element that effects all extended save points? I don't mind testing it again once you do have Rank Up in place (hah).

On the idea of a quest to get a Gold Chocobo, assuming you're seriously considering it, maybe you could do a chain fetch quest that uses NPCs placed in some of the Materia Caves? Possibly only after obtaining the materia.

Edit: Yup, took the challenge at the first save and ended up in the Nibel reactor. Huzzah. Funny thing is that leaving the room sends you straight to the cut-scene at the second mako reactor bombing mission. Game just dumps you right before you would activate the bomb, since that's where the cut-scene should leave you.

Also, any ETA for the Arrange beta test for materia bonuses and penalties?
 
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A 7th iro version of the 1.3 update would be awesome, pretty sure that there are some people waiting for the next update of the catalog only for this o/. (OFC NOT ME /IRONY)
 
I'll see what I can do. I think I need to chunk the kernel and maybe the scene or summat.

Edit: @Bowser, that's kind of interesting. I might try it myself then.

I'll need to have a look at the .exe and see what kind of shape it's in. It might be ready to go as-is, but it's likely a tweak or three is needed.
 
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Thought just occurred to me. Is there any way to get a "Load Game" option onto the extended save points?

Edit: Found another battle soft lock. Here are the details:
 - Train Graveyard
    - Ghost + Horned Rat + Deen Glow formation
    - During the round, Ghost and Deen Glow completed their attacks successfully.
    - Horned Rat was up next, but the game soft locked. I was on wait ATB, so maybe it was waiting for an attack.
 
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That'll be Cripshay, it'll likely be a new attack that he's not had an animation set for. I've been introducing a fair few new ones for Arrange and whatnot. I'll get a patch together.

As for getting Load Game onto the extended menu, I don't know. I'll check the menu commands, though I can imagine it'd play havoc with the game's RAM issues.

Edit: Scene patch is up.
 
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I'm having trouble continuing the game after the Demon's gate fight. After I win the battle, the scenes with the black materia and sleeping forest play out as they should, except when the sleeping forest scene ends the game loops to the Midgar bike minigame rather than to Cloud waking up in Gongaga... I have tried several ways to get past this and cannot figure out what's wrong, it happens every time. Any help would be really appreciated, please!
 
Sounds like there's a flaw in the field script I've made; the game uses several 'black' (debug) screens to handle certain transitions and bits of script. I'll check it out now and make a fix.

Edit: I think I've figured it out. Just going to test it now.

Edit2: Y'know, just realised that my save files for that area aren't current so I can't actually test if this works or not. I'm reasonably confident that it does though, I added the missing variable trigger both to the highway scene and the demon's gate scene as well. I'll get the patch generated just now.
 
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Awesome man, I am in love with the mod so far and absolutely cannot wait to continue... I may have skipped out on work yesterday to play... As soon as the patch is up, I will apply it and see if I can finally advance. Really appreciate the hasty response!
 
I dunno if it's a good idea to skip work, but that'd make for a good tag-line: 'NT; it'll make you stop going to work'

While the patch is uploading I'm going to set up a special jump so I can quickly test the fix. That way I can be 99% sure it's okay.

Edit: Just given it a test, and it looks like I've caught what it was. Basically, when the save point is used on the Highway minigame, it flipped a variable so that if the game is closed/game over'd and reloaded it displays the bike menu again properly. Problem is, it didn't account for players continuing on without closing the game/wiping to the boss and in testing I reloaded the save to make sure it was working so I missed it completely. The patch I'm uploading should solve it, regardless of where players are in the game.
 
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^^^^^Awesome. My anticipation grows...

Haha, not a bad line! Confession, I 'worked from home' yesterday so technically I didn't skip, I was about 03% as productive as at the office though :-)

Side question - do you know where Steam saves the local save files (Windows 7) when not Cloud saved? Couldn't find 'em through a quick search and would like to make some backup files just in case. Many thanks again, Chief
 
That's the new patch up, flevel 5th June Hotfix.

As for steam saves, they tend to be here:

C:\Users\Sega Chief\Documents\Square Enix\FINAL FANTASY VII Steam\user_3960564

Your user number + name will vary, naturally. One thing though. This game has a terrible save verification 'feature' that will delete save files if they don't pass a check with the FF7 Launcher. To get around this, make sure to have the FF7 Launcher open BEFORE copy-pasting in new save files, save-editing, etc.
 
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