S
Sega Chief
Guest
Thanks you two, I think I might have an idea for something. Just need to see if it works or not.
How did you get that menu overhaul, which is seen in Tifa's various mods with the new threat 1.3 since Tifa's final heaven only support 1.2. I would like to use that updated menu and perhaps character models with new threat, but without the behemoth that is tifa's bootlet or final heaven.I'd type them as you see them, line by line. One thing though, If strings are updated automatically so it's best to think of them as pointing at something. If the 70 #### points to the end of the script, then input the current number that points to the end of the script. Otherwise they'll be directing to the wrong places.
As for space, it seems that the kernel AI has it's own 'segment', though I'm not sure.
-) Cloud
I'm still working out how to do it properly. Ideally I want it to be someone in the current party but I'm having trouble getting their ID over to the appropriate script without it getting too large.
-) Tifa
I'm still working on getting something organised that reduces the target's defence but it's been tricky due to Subtraction not seeming to work correctly. Past the update though, there will be no changes in stats when leveling up; that's instead handled by the Rank-Up system where the player assigns stat growth instead (so there's no need to min-max levels, except maybe for HP/MP). Setting it to be triggered by an evaded attack would likely make it very difficult to gain consecutive stacks too. Long story short though, this one doesn't seem popular so it's not going to appear in the update. If I can't get the defence reduction to work, then I'll put some more ideas to people here.
-) Barret
Defensive stats were buffed recently, and are now twice as effective. +40 on Vit + Spr should make a tangible difference, but I wanted the front row one to be tempting enough to have players pull Barret to the front sometimes. Due to the change in the way stats are grown, I can now balance things up much more easily so hopefully I can avoid it getting too overpowered when combined with other +STR gear and a STR focused build.
-) Cait Sith
Let's do the opposite:
-) Vincent
I think it'll come in handy for situations where there's maybe a few too many things to defend completely against later on in the game, or for freeing up armour/accessory/slots that would otherwise go to elemental defence. As for the Limits, there's not much I can do; although I've been meaning to try out kernel spells on the Limit bar to see if he can use them. Could cast, say, Flare instead of handing control over to Galian Beast for example. I'm fairly sure it'd still require MP though :l
-) Cid
I've actually got Cid pegged as a luck-orientated guy because of that Lady Luck emblem he has on the Highwind. It's also a great stat for a front row fighter because of the crits + additional evasion it gives. It was a toss-up between Tifa and Cid for who was going to get the high luck stat, but in the end I figured Tifa would have Dex and Cid would be a lot slower (although I'll admit that the idea of a Dragoon-esque fighter with low Dex doesn't sit too well with me).
Dammit, I didn't even think of that. A warning message could maybe help with that, but it might be that I have to remove that particular option and replace it with something else instead. Not sure what, though; maybe an SP check to compliment Rank-Up?
Unfortunately, actors can't trigger their own counter-attack scripts@Sega Chief
Thank you and good job. It's going to be interesting testing everything, especially to make sure Cloud mimics properly. If Yuffie can hit herself to trigger perfect dodge, it's gonna put a smile on my face for all of time.
this was already a foregone conclusion. squeenix hasnt made a game worth a god damn in ,what, 14 fucking years now.I'll be damned if SE are going to make a better FF7 than me.
ideas hooooooooooo. YRMVAny ideas for a replacement?