[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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So I've just reached gongaga and got completely destroyed by Rude and Reno any help would be great.
 
So I've just reached gongaga and got completely destroyed by Rude and Reno any help would be great.
It's a pretty rough fight for that part of the game. Dirty bombs work great on the turks even despite Reno's poisona and keeping up barrier will make healing less of a hassle. If you have any berserk proof accessories then you're over the worst of it really.
 
Sorry, missed your post Lappers; thanks for helping him out Doully.

\\NT Update//

So I got hit with a series of consecutive night-shifts at work this week, with the threat promise of a couple extra later on which in addition to the launch of FF14's expansion has slowed things down a bit. That being said, a new issue was brought to my attention on another forum that Mystery Ninja encounters can still be found despite recruiting Yuffie; and that a wild Red XIII appears in them! D:

It appears to be a variable that's triggered from the world map itself when the encounters are triggered that stops them from happening again; potentially tricky to fix if I can't identify what I need to do with the variable in question. But then I had an idea; what I'm going to do instead of trying to fix it, is re-purpose it. This is an opportunity to introduce a 'roaming' optional boss that can be encountered sometimes in certain forests until it's defeated. After the battle, it'll likely warp players to the Yougan field where Yuffie is normally recruited but I'm going to add a handler there that keeps the screen dark, plays some dialogue, and then dishes out a special piece of Materia and/or other goodies. I'm leaning toward using Hellrider V2 (renamed to Ziegfried in NT) for this.

Whaddya think?
 
Wild Red XIII? How? I wanna find him
Is he a boss in any point in the game?  I don't think he is coded as an enemy in the whole game
 
Wild Red XIII? How? I wanna find him
Is he a boss in any point in the game?  I don't think he is coded as an enemy in the whole game
It's a mistake, not a boss. I didn't count on the game loading up Mystery Ninja formations for the World Map if Yuffie was recruited into the party after a battle triggered from a field screen, rather than the world map itself. But because I've replaced Lv.21 Mystery Ninja with Red XIII for the mandatory encounter, he now appears in her place if these last two formations in that scene are loaded (the rest will likely be normal as these are separate scenes and I've not deleted them). The 'Wild Red' cannot be targeted, and because Mystery Ninja isn't on the field his targeting will default to the player party. He can only be encountered if the party is in the range to find a Lv.21 Mystery Ninja.

Yeah that's sweet- I enjoy Ziegfried/ Gilgamesh style characters.
It should fit together nicely. At present, Ziegfried just kind of wanders about the Junon area so this'll give him a bit more of an angle to fighting him. It can be the first of a few new miniquests that give special Materia.
 
Hey Chief, found a small bug in North Crater today - can't remember the enemie's name but the long purple haired witch/caster, when she cast Beta my game froze, and then crashed 2 or 3 seconds later during the white flash part of the spell animation, just thought I would mention it

-Web
 
I remember hearing about infrequent crashes occurring when using the Beta spell (similar to Hyper Jump). I don't know if there's much I can do, but I could change the animation if this happens frequently enough to discourage active use of the E. Skill; I've not had a Beta crash myself, but then I don't use Enemy Skills very often.
 
It was only the one time so far, I will let you know if it happens again - Web
 
Hello Sega Chief,

First of all, thanks for making such an enjoyable mod to play.

I would like to report a couple bugs/potential oversights I've encountered so far throughout my normal gameplay (if it matters, I'm playing with the standalone game downloaded from SE's store):

Returning to Wall Market in CD3, Tifa as party leader, the conversation with Barret seems to be missing a few dialogue lines
Everytime I'm doing the fight for Cloud's limit break, my opponent uses Mog Power, nothing happens and I am locked in the fight until I restart the game.
Also not sure if it is intended or not but on several occasions the witch in the Junon Leagues (I think?) did not block my cures with Hrimfrost.
 
Hello Sega Chief,

First of all, thanks for making such an enjoyable mod to play.

I would like to report a couple bugs/potential oversights I've encountered so far throughout my normal gameplay (if it matters, I'm playing with the standalone game downloaded from SE's store):

Returning to Wall Market in CD3, Tifa as party leader, the conversation with Barret seems to be missing a few dialogue lines
Everytime I'm doing the fight for Cloud's limit break, my opponent uses Mog Power, nothing happens and I am locked in the fight until I restart the game.
Also not sure if it is intended or not but on several occasions the witch in the Junon Leagues (I think?) did not block my cures with Hrimfrost.
Thanks for the bug reports; those are two new ones. Should be easily fixed. The Mog Power one is known, I'm planning to correct it when I overhaul that fight. I'm aiming for sometime in the week after next for releasing 1.35.
 
When 1.35 comes out do you think it would possible to make in a IRO type file so it can be used with 7TH Heaven please ;D. I did as well try NT 1.30 with 7TH Heaven latest version by installing the NT mod first and then configuring 7TH Heaven but it always came messed up, the first battle was never with 2 third class soldiers I was fighting Elena from the TURKS and getting killed in 1 hit. Any this new release is looking awesome so I will wait till it released to try it again. Also thank you for your hard work and commitment to this mod. :)
 
I'm gonna have a shot at making an IRO for 1.35; I've got 7H working so I'll be able to test it at least, unlike before when I tried (unsuccessfully) to make my own IRO  :cry:
 
I'm gonna have a shot at making an IRO for 1.35; I've got 7H working so I'll be able to test it at least, unlike before when I tried (unsuccessfully) to make my own IRO  :cry:
Thanks Chief would be a lot easier to run with other mods, I have tried as well to make an IRO harder than I thought it would be.
 
Hi Yuffie, if you look back in this thread I tell people how to install NT 1.2 with 7th Heaven so you can use it and also the NT mod... The process will be the same for 1.3

It has to be done in a specific order using the gameconverter twice if I remember correctly.

I haven't installed 1.3 as I'm waiting for 1.35 or for when the new rank up system is implemented, if this happens to be 1.3 then I will actually do my work around method and post it again but if you search this thread you should find my instructions :)
 
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