[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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level 22, grand gloves, plat bangle, power wrist, 86 str

full yeah level 2 limits 1k x4
Ah, 4 limit hits; I thought that 4k was just from Beat Rush + Somersault. A Power Wrist explains the rest.

Brief update!

Spent some time trying to get Thundercrackers to cast Trine. I am bad at fumbling through triggers when the desire sensor is watching me. No Trine, only sadness.

Fumbled about in Rocket Town, and am now convinced the man frantically tapping his foot with the drill arm in his kitchen is some kind of murderer.

Also finding Mr. Smile in someone's bathroom is both hilarious and weird. And then I had to make the trip back to Fort Condor...for five X-Potions. More Zolom-senpai attempts next time, but I'm pretty tired tonight.
To get Thundercracker to use Trine, you have to Manipulate him. He used to use it of his own volition, but it was wiping out parties without warning :x

is this a bug? I sometimes come across an endgame level enemy in the first Mako Reactor that uses cross scissor against barret for 762 and blood cross against cloud for 1.3k. Unable to Escape either.

Mob name: Souther
Is this the IRO you made? It sounds like flevel encounters haven't been loaded up. You need to chunk the flevel into several parts to get all the necessary info; the field script, the encounter table, etc. Souther appears because he occupies a slot that is used by the default encounter table (I've been efficient with scene.bin space, y'see).

Hey, tried starting a new game on Arranged, first boss is way overtuned, lock-on laser does almost more than double my health, tried grinding up like 4 levels but that didn't help. Decided to start on non arranged even though I'd rather not. Just thought I'd let you know.
Arrange requires a little more to make it through. For the first boss, his attacks are telegraphed (until his tail goes up) meaning the targeted character should use the Defend command in order to mitigate the damage. You also need to keep an eye on your Row, as Magnetic Scope will change it.
 
@sega chief

could you update your Loose files link? would be able to upload a fully functional IRO then.

also, now I have chunks seperated out like 1, 3, 7 (noticed this is how you had it on version 1.2).

Think this will work now?

-edit-

seems to work. grinded for about 30 mins. no southers. got the timer at the start of scorpion fight. got the extra scorpion fight.

the only thing that would make this iro better is if it had ONLY the files that were modified in battle.lgp and char.lgp. right now i have to put New Threat towards the bottom of my load order so my graphic mods will still take.
 
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@sega chief

could you update your Loose files link? would be able to upload a fully functional IRO then.

also, now I have chunks seperated out like 1, 3, 7 (noticed this is how you had it on version 1.2).

Think this will work now?
I just got word from Alyza that the 7H IRO was updated in the Catalog, but just in case here's the IRO itself that she sent me: http://www.mediafire.com/download/py4dyfta41c4o7z/New_Threat_-_v1.35.iro

I'll update the loose files link on the front page once I've gotten all the files identified and sorted out.
 
I appreciate it all the same, there's a few people who have been waiting on the IRO release.
 
uhm...I do have a question...

in the Beginner hall... when you talk to the guy with the dog... what THE HELL is Barret doing with his hands? O.O;

it looks like he's jackin it.... is that...intentional? o.O;
 
so..i read everything in the beginner hall..it does not mention anything about these "Stacks" i keep getting. What are they?
 
uhm...I do have a question...

in the Beginner hall... when you talk to the guy with the dog... what THE HELL is Barret doing with his hands? O.O;

it looks like he's jackin it.... is that...intentional? o.O;
No, he's getting impatient. It was in the original game too, when Cloud goes through all the tutorials (the game is scripted to make him go faster and faster, but it's more noticeable because the menu tutorials were swapped out in favour of field text). I could change the animation, I guess?

so..i read everything in the beginner hall..it does not mention anything about these "Stacks" i keep getting. What are they?
The Hall doesn't have any info on the stacks (because I forgot). Here's what they are:
-) Cloud: Fortify stacks raise his level, which increases his damage, success with Steal/Manip formulas, and his magic attack accuracy. It has no upper cap, but triggers infrequently.

-) Barret: When hit with physical damage, he gains a stack depending on whether he is in the front or back row. Front, he gets a boost to his attack (up to five stacks). Back, he gets a boost to Vitality and Spirit instead. If he gains one kind of stack, then it cancels out the other type of stack; so if he has five defence stacks and gains an attack stack, then the five defence stacks are wiped out.

-) Tifa: When using the Sense command, she gains a one-time boost to her attack.

-) Aeris: Slowly regenerates MP.

-) Red XIII: Gains stacks over time, boosting Attack and Magic (up to 20).

-) Yuffie: When hit by a physical attack, she has a chance to gain 255% physical evasion. But this is lost if she takes any kind of magical damage/effect.

-) Cait Sith: Rage system. When inflicted with Poison, Silence, Fury, or Sadness the player can use Morph on him to trigger one of four Auto-AIs. Poison will have him absorb Bio (meaning he will be healed by the poison ticks, like a kind of regen) and will cast Bio2 each turn. Sadness will have him attack a random target and then Defend immediately after. Silence drops his Attack and Magic to 10, but he'll use Mime each turn. And Fury has him gain Barrier and use Slash-All.

-) Vincent: A passive innate, he'll negate Fire, Lightning, Poison, and will start battles with 'Death Force'; a status that prevents instant KO (reflects his Limit forms).

-) Cid: When at critical HP, his Luck stat will be doubled one time.
 
No, he's getting impatient. It was in the original game too, when Cloud goes through all the tutorials (the game is scripted to make him go faster and faster, but it's more noticeable because the menu tutorials were swapped out in favour of field text). I could change the animation, I guess?
Maybe its more noticable for me because Im using that Barret mod by .... i think.. Jin?? idk.. the one with the rotating AC style gun.
 
Superb mod, loving so far. But i have a question, the arrange mode is complete? Its worth to play it now? And if so, im playing on normal mode, can i swap the mode and choose the arrange on a ongoing game?
 
so these Stacks are PER ENCOUNTER right?
Yeah, they don't carry over. As for AC models, that might be why it looks odd.

Superb mod, loving so far. But i have a question, the arrange mode is complete? Its worth to play it now? And if so, im playing on normal mode, can i swap the mode and choose the arrange on a ongoing game?
I'm afraid that there's no switch between modes mid-way through the game as of yet. As for functionality, it's worth a whirl if you've been through NT before. Otherwise, I'd go for Original.
 
Hey Chief! I saw this mod on LetCreativityPlay's channel a few weeks ago after randomly browsing YT looking for something to watch while I ate my supper. Decided to try it out and I wanted to say that I registered here so I could tell you personally that this is the best mod for any game I've ever played (and I've played plenty of mods)! I understand you're open to feedback and that you take it to heart, so don't mind me if I start showing up every now and then to speak my personal thoughts on the mod. Right now, to get to my first point, is the database you currently linked for download still seems to have some items missing from it (certain components required to make some Ulitmate Weapons, for example). I'm sure you're probably aware of this, and if you have already addressed it, could you point me in the right direction for this information? Also, to any moderators out there, I don't really use forums but I have read the rules, etc., so if this is the wrong spot to ask or whatnot please forgive me.

Keep up the good work on NT, Chief! :)
 
Yo, bud; welcome to Qhimm!

Alright, so the database is currently out of date. It was written for early 1.3 but there's been the 1.35 update + a bunch of item shuffling since then and I'm supposed to update it very soon. If you need info in the meantime, just ask. Let's go through the Ultimate Weapon components first; the 1st set of weapons you need are all found in the Crater, by Morphing the more dangerous enemies wandering around like Dragon Zombie and Master Tonberry. The 2nd set comes from Morphing Extra Battle monsters found in Battle Square.

If you need more specific info, let me know and I'll go through the game's files to track them down. But the majority of them should be where they were originally, unless the database is REALLY out of date :x
 
Yo, bud; welcome to Qhimm!

Alright, so the database is currently out of date. It was written for early 1.3 but there's been the 1.35 update + a bunch of item shuffling since then and I'm supposed to update it very soon. If you need info in the meantime, just ask. Let's go through the Ultimate Weapon components first; the 1st set of weapons you need are all found in the Crater, by Morphing the more dangerous enemies wandering around like Dragon Zombie and Master Tonberry. The 2nd set comes from Morphing Extra Battle monsters found in Battle Square.

If you need more specific info, let me know and I'll go through the game's files to track them down. But the majority of them should be where they were originally, unless the database is REALLY out of date :x
Thank you for the welcome, it means a lot. :)

I'm fairly certain I'm playing 1.35, cause like I mentioned I just downloaded NT like hardly two weeks ago. I wish I'd alt-tabbed to see this a few minutes ago, I was just in the Crater mastering Double Cut :o. Again, cheers for the reply. :)

Since we're on the topic of the Crater, I guess now's as good a time as any for my first bit of personal feedback to you. Really liking the options of having different party leaders (as I'm sure most of us are ;p), and this isn't a really big deal more like an observation, but when I'm descending the Crater as Tifa she has some choppy animations (Like when she's in the rooms where you fight the Movers, for example, and you pass through the water to get to the room where Shield originally is, she always lands doing the roll like when she falls during the escape from Junon). It doesn't happen with every jump you have to make on the way down but it's prevalent enough for me to have to ask if this is known and/or intentional? Again, not really a big deal but I ask more out of personal curiosity. ;p
 
It's intentional, and now that I think about it the reason was because I couldn't find her proper 'landing' animations (I was a bit frazzled maybe) so I ended up going for the tumble animation she has when falling onto the Junon Cannon (it made me chuckle at the time if I recall). The choppy animations are likely due to the ones she's using not being suited to the frame instructions that the script has; I could go over the area again and refine it. But if you want to see REAL choppy animations then I 'recommend' going to the Gold Saucer for the minigames as either Tifa or Cid :p

I think my favourite animation faux pas though was Aeris' old sky-diving one which was basically Sephiroth's 'falling off a bridge' one. She'd run up to the rail, clamber really slowly over it, and then plummet like a stone.
 
It's intentional, and now that I think about it the reason was because I couldn't find her proper 'landing' animations (I was a bit frazzled maybe) so I ended up going for the tumble animation she has when falling onto the Junon Cannon (it made me chuckle at the time if I recall). The choppy animations are likely due to the ones she's using not being suited to the frame instructions that the script has; I could go over the area again and refine it. But if you want to see REAL choppy animations then I 'recommend' going to the Gold Saucer for the minigames as either Tifa or Cid :p

I think my favourite animation faux pas though was Aeris' old sky-diving one which was basically Sephiroth's 'falling off a bridge' one. She'd run up to the rail, clamber really slowly over it, and then plummet like a stone.
I'm gonna have to go check that out, for sure. ;p

It seemed strange to me because the second screen of the actual descent (I think you know which it is, you put a Battery there :o) she has normal jump/land animations, so I didn't know if it was a bug or not. Also, Aerith's sky-dive was real lolz, you more or less put it word for word how I told it to my friend. xD

So I recently just moseyed my way back down into the Crater for some Morphing, which monster would I be looking for if I was seeking that component for the Premium Heart (I think it was a Micro Motor? Something like that I'm sure you know what I refer to ;p)? And again thank you for taking the time to not only make a badass mod, but also to answer my inquiries. I've got 46 hours clocked on NT so far and I haven't regretted a single moment! :D
 
OMG THE SECURITY CAPTAIN CHOCOBO! LOL   ;D

------Feature Request--------

this may have been asked already, but, is it possible to make Sense continue to hold information gathered AFTER the battle is over? Like a Mob Database or something?


----possible bug-----

I have the music set to Battle music (NOT field music), but in Sector 5 Reactor, where the Save point is right before setting the bomb, I'm getting Field Music while in Battle still. In the very next room, the one where you plant the bomb and fight 2 Bio Soldiers and 3 Red guys, it goes back to Battle Music.
 
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I'm gonna have to go check that out, for sure. ;p

It seemed strange to me because the second screen of the actual descent (I think you know which it is, you put a Battery there :o) she has normal jump/land animations, so I didn't know if it was a bug or not. Also, Aerith's sky-dive was real lolz, you more or less put it word for word how I told it to my friend. xD

So I recently just moseyed my way back down into the Crater for some Morphing, which monster would I be looking for if I was seeking that component for the Premium Heart (I think it was a Micro Motor? Something like that I'm sure you know what I refer to ;p)? And again thank you for taking the time to not only make a badass mod, but also to answer my inquiries. I've got 46 hours clocked on NT so far and I haven't regretted a single moment! :D
One of the three items for each weapon is actually a special drop/key item that can only be obtained either from a Lv.4 Limit boss, a Materia Cave, or from the Dark Cave sidequest (none are missable, however). Micro Motor is obtained from the Dark Cave sidequest, one of the bosses has it.

OMG THE SECURITY CAPTAIN CHOCOBO! LOL   ;D

------Feature Request--------

this may have been asked already, but, is it possible to make Sense continue to hold information gathered AFTER the battle is over? Like a Mob Database or something?


----possible bug-----

I have the music set to Battle music (NOT field music), but in Sector 5 Reactor, where the Save point is right before setting the bomb, I'm getting Field Music while in Battle still. In the very next room, the one where you plant the bomb and fight 2 Bio Soldiers and 3 Red guys, it goes back to Battle Music.
So you found him then  ;D

I don't know if I can do that with Sense, unfortunately. Maybe if there were enough variables for each type of repeatable monster that could be activated permanently in-battle + a way to get whatever it is that defines a monster as having been Sensed, but it's unlikely to do just with AI.

As for that music bug, I'll have a look at that field screen.
 
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