[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
So you found him then  ;D
does he have anything special? i looked through the Database file but didnt see anything about him.

I don't know if I can do that with Sense, unfortunately. Maybe if there were enough variables for each type of repeatable monster that could be activated permanently in-battle + a way to get whatever it is that defines a monster as having been Sensed, but it's unlikely to do just with AI.
hmmm I am wondering HOW the game Remembers the HP DURING the fight, maybe that holds the key?? Cause if you toggle Assist in the battle, then sense, it will constantly show the enemies current/maximum health. So for atleast the duration of the battle, its storing that information somewhere. Mayhaps its possible to dump said info/store it permanently.

As for that music bug, I'll have a look at that field screen.
it appears to be ONLY that one room with the save point in it, the next room, and the room with the gap you have to jump across all go back to Battle music. Would you like my Save File?


---possible bug??----

is the Techno Soldier supposed to be that Brown color?
 
Last edited:
One of the three items for each weapon is actually a special drop/key item that can only be obtained either from a Lv.4 Limit boss, a Materia Cave, or from the Dark Cave sidequest (none are missable, however). Micro Motor is obtained from the Dark Cave sidequest, one of the bosses has it.

So you found him then  ;D

I don't know if I can do that with Sense, unfortunately. Maybe if there were enough variables for each type of repeatable monster that could be activated permanently in-battle + a way to get whatever it is that defines a monster as having been Sensed, but it's unlikely to do just with AI.

As for that music bug, I'll have a look at that field screen.
Cheers, I may or may not have been trolling around for the past hour or so Morphing everything possible ;p

Do the Oversoul Shards have any other function in this version of NT besides being used to construct Masamune?

Also, it's not directed at me but the screen that AverageJoeFF7Fan speaks of, the music did not shift to the Battle Theme for me either when I was there, but since I noticed now and then throughout the story the Field music will play regardless due to story setting I thought it was normal there.
 
Are you sure Thundercracker IS manip-able? I used it on him a fair few times, but it never took.
 
Are you sure Thundercracker IS manip-able? I used it on him a fair few times, but it never took.
I've been wondering this myself. I have Cait Sith at level 45, something like 140~ Luck, and using that character still haven't been able to manipulate that damn bird.
 
does he have anything special? i looked through the Database file but didnt see anything about him.

hmmm I am wondering HOW the game Remembers the HP DURING the fight, maybe that holds the key?? Cause if you toggle Assist in the battle, then sense, it will constantly show the enemies current/maximum health. So for atleast the duration of the battle, its storing that information somewhere. Mayhaps its possible to dump said info/store it permanently.

it appears to be ONLY that one room with the save point in it, the next room, and the room with the gap you have to jump across all go back to Battle music. Would you like my Save File?


---possible bug??----

is the Techno Soldier supposed to be that Brown color?
That dude drops an early Chocobracelet if he's beaten; has no Steal/Morph though.

Yeah, there must be a flag but what I'm wondering is whether or not it can be set through enemy/character AI. If it can, then that'd be a step in the right direction. But then the next hurdle is finding enough variables that can be operated inside a battle to handle every reoccurring enemy in the game...

I don't need the save file, just knowing which field screen it is will let me take care of what's likely an oversight with the switch.

Brown colour? He's orange in NT as far as I know. All the bosses have a new colour.

Cheers, I may or may not have been trolling around for the past hour or so Morphing everything possible ;p

Do the Oversoul Shards have any other function in this version of NT besides being used to construct Masamune?

Also, it's not directed at me but the screen that AverageJoeFF7Fan speaks of, the music did not shift to the Battle Theme for me either when I was there, but since I noticed now and then throughout the story the Field music will play regardless due to story setting I thought it was normal there.
Oversoul Shards are only used to build Masamune, but then Masamune can be equipped by all of the characters...

Are you sure Thundercracker IS manip-able? I used it on him a fair few times, but it never took.
I've been wondering this myself. I have Cait Sith at level 45, something like 140~ Luck, and using that character still haven't been able to manipulate that damn bird.
I have goofed. I checked him and the Manipulate flag hasn't been checked. I'll need to correct that later today with the patch I'm planning to make.
 
Just got to Gongaga and beat Rude and Reno easily (though I probably should have stolen from them - only got a Turbo Ether) Morphed a Heavy Tank for a gold armlet, and even morphed Boxer :D  Tifa is looking a bit OP now
 
Just got to Gongaga and beat Rude and Reno easily (though I probably should have stolen from them - only got a Turbo Ether) Morphed a Heavy Tank for a gold armlet, and even morphed Boxer :D  Tifa is looking a bit OP now
Nearly every enemy and boss has a Common/Uncommon/Rare steal. Reno's rare steal is quite worth it, as is Rude's (though that particular steal is one you can also get via Dyne or the Battle Square).
 
Nearly every enemy and boss has a Common/Uncommon/Rare steal. Reno's rare steal is quite worth it, as is Rude's (though that particular steal is one you can also get via Dyne or the Battle Square).
Yeah, I'm just never sure whether to steal or not, in case the drop is decent.  Hey Sega, do you know whether the database posted is altered much for this version??
 
Yeah, I'm just never sure whether to steal or not, in case the drop is decent.  Hey Sega, do you know whether the database posted is altered much for this version??
Stealing doesn't affect enemy drops. Morphing however does.

EDIT; Also, are you talking about the "Mod Database"? If it says "[1.3]" in the title, the document is slightly out of date. For example, some of the items have been changed around in certain ways. Like the Carbon Bangle now gives four slots instead of three, as one example.
 
Last edited:
That dude drops an early Chocobracelet if he's beaten; has no Steal/Morph though.
T.T; wut

i killed him but got nothing. and he never shows up again.

---Feature Request----

I know this is probably an unpopular opinion, but I'm going to ask anyway, can we get an option somewhere to have 100% drop rates against 1 time encounters? I like a challenging game, not an RNGing game.

XD


----edit----

well now im even more frustrated. i reloaded an older save, went through the whole train scene, went to go fight the chocobo again, and this time, he didnt show up.

so here's what i did. I went to the part where the 2 guards are, stoped, turned around to the previous field, did some equipment/materia organizing, came back to the 2 guards and now the chocobo event doesn't trigger.

---edit2---

redid everything again, got the chocobo, got him to around 400 health while I had 3 limit breaks, poped all 3 limit breaks immediately so I could be absolutely sure I killed him, but he still ran away. or is the running away part of his Death Animation?

---edit3---

killed him 9 times now. no items other than Hi Potion. Don't think this one works.
 
Last edited:
Stealing doesn't affect enemy drops. Morphing however does.

EDIT; Also, are you talking about the "Mod Database"? If it says "[1.3]" in the title, the document is slightly out of date. For example, some of the items have been changed around in certain ways. Like the Carbon Bangle now gives four slots instead of three, as one example.
Huh.  From my experience so far whenever I've stolen anything I never gotten a drop.  And regarding the database, I was wondering if there was a list of possible steals and morphs
 
Hey Chief!

Progress Update: I've been going around in preparation for the Dark Cave sidequest, doing some of the Lv4 Limit Break events and whatnot. Just got done fighting Django as of this post, and two things I wanna mention in case it hasn't been prior. First, from watching the fight in a previous version of NT (It was LetCreativityPlay's 1.2 playthrough on YT) Django has the proper animation when he does Terra Rave, he merely moved himself in front of his targets and the attacks went off in his standing animation. Second, after defeating him and attempting to leave, the game softlocked on me. :0 I'm gonna attempt it again, and I'll edit this post with the outcome, whether it advances normally or if I get softlocked again. I don't know if it's because Tifa is party leader or not but thus far since I have assigned her when it was first possible there hasn't been an issue. This is actually the first time I've been softlocked throughout my entire playthrough of NT so I just wanted to touch base, see if maybe it's just a one time glitch or if it's an actual problem.

EDIT: Reloading from the save point you put right before the fight, the game softlocks the moment I try to enter the next screen. Reloaded a few times, same result every time. :(
 
Last edited:
Just got to Gongaga and beat Rude and Reno easily (though I probably should have stolen from them - only got a Turbo Ether) Morphed a Heavy Tank for a gold armlet, and even morphed Boxer :D  Tifa is looking a bit OP now
yeah i felt this way too, she do 70% or more of damage of the party. The sense mechanic is kinda OP. Just my 2c.

Edit: After hitting end game i can say that this comment makes no sense. Tifa is a glass cannon. She can do MUCH damage but die easily.
 
Last edited:
T.T; wut

i killed him but got nothing. and he never shows up again.

---Feature Request----

I know this is probably an unpopular opinion, but I'm going to ask anyway, can we get an option somewhere to have 100% drop rates against 1 time encounters? I like a challenging game, not an RNGing game.

XD


----edit----

well now im even more frustrated. i reloaded an older save, went through the whole train scene, went to go fight the chocobo again, and this time, he didnt show up.

so here's what i did. I went to the part where the 2 guards are, stoped, turned around to the previous field, did some equipment/materia organizing, came back to the 2 guards and now the chocobo event doesn't trigger.

---edit2---

redid everything again, got the chocobo, got him to around 400 health while I had 3 limit breaks, poped all 3 limit breaks immediately so I could be absolutely sure I killed him, but he still ran away. or is the running away part of his Death Animation?

---edit3---

killed him 9 times now. no items other than Hi Potion. Don't think this one works.
Yeah, I just investigated. The Chocobracelet has a 100% drop rate...but I've screwed up and used the Chocobo's escape action to end the battle which means that the drop (and presumably the EXP & AP) doesn't actually drop. Whoops :I

Huh.  From my experience so far whenever I've stolen anything I never gotten a drop.  And regarding the database, I was wondering if there was a list of possible steals and morphs
If you steal an item, nothing will drop. But I think you can Morph + Steal, or Morph & get an item drop. I think.

Hey Chief!

Progress Update: I've been going around in preparation for the Dark Cave sidequest, doing some of the Lv4 Limit Break events and whatnot. Just got done fighting Django as of this post, and two things I wanna mention in case it hasn't been prior. First, from watching the fight in a previous version of NT (It was LetCreativityPlay's 1.2 playthrough on YT) Django has the proper animation when he does Terra Rave, he merely moved himself in front of his targets and the attacks went off in his standing animation. Second, after defeating him and attempting to leave, the game softlocked on me. :0 I'm gonna attempt it again, and I'll edit this post with the outcome, whether it advances normally or if I get softlocked again. I don't know if it's because Tifa is party leader or not but thus far since I have assigned her when it was first possible there hasn't been an issue. This is actually the first time I've been softlocked throughout my entire playthrough of NT so I just wanted to touch base, see if maybe it's just a one time glitch or if it's an actual problem.

EDIT: Reloading from the save point you put right before the fight, the game softlocks the moment I try to enter the next screen. Reloaded a few times, same result every time. :(
Alright, so the screen that connects the back of the cave where Django is and the Save Point screen isn't loading up properly/soft-locks? And this is now happening before you fight Django so you can't reach him anymore? Also, what's happening with Terra Rave? Is the animation not playing correctly for you?
 
Yeah, I just investigated. The Chocobracelet has a 100% drop rate...but I've screwed up and used the Chocobo's escape action to end the battle which means that the drop (and presumably the EXP & AP) doesn't actually drop. Whoops :I
XD I figured it was something about that Running away bit.

Let me know when you release a fix. got my save sitting right there...just grinding away some xp at the ghost trainyard.
 
Yeah, I just investigated. The Chocobracelet has a 100% drop rate...but I've screwed up and used the Chocobo's escape action to end the battle which means that the drop (and presumably the EXP & AP) doesn't actually drop. Whoops :I

If you steal an item, nothing will drop. But I think you can Morph + Steal, or Morph & get an item drop. I think.

Alright, so the screen that connects the back of the cave where Django is and the Save Point screen isn't loading up properly/soft-locks? And this is now happening before you fight Django so you can't reach him anymore? Also, what's happening with Terra Rave? Is the animation not playing correctly for you?
Yes. You know how you put the save point right before you initially fight the Gi Nattak? That screen softlocks the moment I try to advance. It stops me like it's going to attempt to play out when Bugenhagen would give his word of caution. Since the first softlock I haven't even been able to fight Django again, but yes Terra Rave's attack animations do not play out; he merely stands in front of the target that will be receiving damage for the hit(s). I've tried about 10 times now and still nothing. :/
 
XD I figured it was something about that Running away bit.

Let me know when you release a fix. got my save sitting right there...just grinding away some xp at the ghost trainyard.
Will do, it'll likely be put in with the flevel patch instead of the scene one.

Yes. You know how you put the save point right before you initially fight the Gi Nattak? That screen softlocks the moment I try to advance. It stops me like it's going to attempt to play out when Bugenhagen would give his word of caution. Since the first softlock I haven't even been able to fight Django again, but yes Terra Rave's attack animations do not play out; he merely stands in front of the target that will be receiving damage for the hit(s). I've tried about 10 times now and still nothing. :/
Alright, I'll isolate the problem and get it fixed. As for Terra Rave's animation...that's actually standard, I couldn't get enemy models to use Limit animations.
 
---Feature Request/Idea---

not sure if you've already done something like this, since I havnt gotten there yet (i'm waiting on that chocobo fix XD ), but I think it would be neat if you could do something with Jessie when you meet her again during the Pillar scenario.

If you recall, it was Jessies blunder that caused the Sector 5 Train incedent. She apologizes to Cloud and even says "I'll make something special for you when I get back to the hideout", but we never learn what that special something is. Maybe expand on this? Maybe its some new armor? Maybe its a materia? Maybe a weapon? An Accessory? Or just a nice item, like a Turbo Ether or something? Or maybe when you meet her again she says something about it like "Sorry I didnt get to finish it..."


What do you think? Or has this been done already?
 
Will do, it'll likely be put in with the flevel patch instead of the scene one.

Alright, I'll isolate the problem and get it fixed. As for Terra Rave's animation...that's actually standard, I couldn't get enemy models to use Limit animations.
Really? I remember seeing it actually go off in LetCreativityPlay's video where he does all the Lv4 Limit sidequests...huh. Maybe I'm suffering from too much lack of sleep on that note, but nonetheless, the only real issue was the softlocking. Sorry for the additional headache I know you've put so much into NT.

EDIT: I stand corrected, definitely just rewatched that video...lack of sleep's a real killer sometimes. ;p
 
Last edited:
Alright, so I fixed the Django problem; he lost his activate menu/movement script when I added the SP additions. What I've not been able to replicate though is the soft-lock you've encountered in the screen where Gi Nattak is fought. Does the screen load up or does it stay black? Also, can you leave the Cave of the Gi?

I'm also looking into the scene with Cloud's memory and encountered the soft-lock toward the end. Also noticed some music problems while the scenes play, likely caused by the field music option.

Edit: Fixed the Cloud's memory scene (one of the pauses in dialog was causing it), as well as the music problem so the correct music tracks will play throughout the scene. Going to have another look at the Cave of the Gi.

---Feature Request/Idea---

not sure if you've already done something like this, since I havnt gotten there yet (i'm waiting on that chocobo fix XD ), but I think it would be neat if you could do something with Jessie when you meet her again during the Pillar scenario.

If you recall, it was Jessies blunder that caused the Sector 5 Train incedent. She apologizes to Cloud and even says "I'll make something special for you when I get back to the hideout", but we never learn what that special something is. Maybe expand on this? Maybe its some new armor? Maybe its a materia? Maybe a weapon? An Accessory? Or just a nice item, like a Turbo Ether or something? Or maybe when you meet her again she says something about it like "Sorry I didnt get to finish it..."

What do you think? Or has this been done already?
Y'know, I could maybe do that.
 
Last edited:
Status
Not open for further replies.
Back
Top