[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
The garden at Aerith's house. Where Cover is, in the original version.
strawberries  >:( >:(, I missed it, I picked up the ether but missed the materia. Can I still get if I am at the part of fighting Reno before the plate is destroyed.

Ignore me, I realized I can go back and get it when I see Aerith's mum before infiltrating the Shinra HQ : :)
 
Last edited:
strawberries  >:( >:(, I missed it, I picked up the ether but missed the materia. Can I still get if I am at the part of fighting Reno before the plate is destroyed.
Hum hum, not that I know of. But Reno can't be morphed anyway, so just go ahead and slap the shit out of him and grab it afterwards.
 
Just so you know, NT will not be compatible with Beacause...probably ever. From what we understand at this point, it can only be done manually, which is way too time consuming of a project. MO will work just fine though.
Copy so i just wanna make sure im only using mo, it says menu overhaul from the reunion or something in the menu catagory option 2 correct?
 
3434206+_5d4be6c7b4a196e5dc6528b1b09b8b7a.png


Also Lionheart82 & Yuffie1983, he didn't say mid-february. :)

The HYPETRAIN is real.

mmUh3tW.png
lol :)
 
Copy so i just wanna make sure im only using mo, it says menu overhaul from the reunion or something in the menu catagory option 2 correct?
Yep MO option in retranslation/beacause works with nt mod, it has been patched just recently. If you select nt beacause is unavailable anyway and i suppose vice versa.
 
1.4 is on the way; what might delay the estimate now is how work looks next week. There's a very suspicious block of empty shifts and someone on night-shift is on holiday for that week. May need to hide my phone.

Reno, along with every other boss and enemy, has been tweaked and/or overhauled for the new build. The fight wasn't changed drastically, but you can check it out here:

The Turks have finally lost their red suits from the very first build :l

Bosses in general are losing their Morph + Rare Steal; this is to remove any temptation from going for those in-battle and let players focus on just fighting the boss instead. Let me know if this is a problem and you want them brought back or something.

mmUh3tW.png


I like how he says it maybe once during the entire game and then it's treated like his catchphrase all of a sudden. I maybe peppered it into the game's dialogue a couple more times because of that.
 
Hey there...

Something seems off with my install. This is way harder than the hardcore mod.
The 10 mins limit in the first reactor for the boss, the second battle and 4 random battles made me game over the first time... And the battle in the second reactor just over killed me... very fast...
My chars do 40 damage with limits... Is Cloud supposed to start with 1 dex? These awefull stats will start improving when? Leveling up does not change them (as stated in the read me) and I still haven't received points to "rank up".

Am I missing something?

Best regards,
João
 
Ah, looks like we've got a combination of Arrange and the .EXE. If I remember right, the .EXE had a problem with Limit Break damage but I thought I'd updated it. Also, that .EXE changes the materia status bonuses/penalties on Materia but this was made before the Rank Up was brought in and character starting stats were changed (that's why the Dex has hit rock bottom).

I'd recommend not using NT's .EXE and playing it on Original mode; I need to do a lot of balancing to Arrange mode and probably to make a new .EXE to make it more compatible with the mod. Fair warning, I'm also working on the mod's overhaul, 1.4, which'll be out later this month.
 
What a shame... I was looking forward to play the new content...
The rank up system seems far-fetched. They could level up with new curves for stats, but depending on the main story kinda makes you run for it... Going half way to an FFX-like stats customization doesn't cut it for me.
Everything else seems great. Loved the new 10 minutes to escape and the second battle. The specific abilities for each char also... and pretty much everything else really.
 
What a shame... I was looking forward to play the new content...
The rank up system seems far-fetched. They could level up with new curves for stats, but depending on the main story kinda makes you run for it... Going half way to an FFX-like stats customization doesn't cut it for me.
Everything else seems great. Loved the new 10 minutes to escape and the second battle. The specific abilities for each char also... and pretty much everything else really.
I actually really liked the Sphere grid and ffx stats customization, actually a game came out a few years ago which was pretty successful which basically copy and pasted the sphere grid called path of exile, a diablo-ish clone. I got bored of it pretty quick but it's redeeming feature was the sphere grid, it allows a lot of customization. That's what chief's system does to an extent, a lot of customization options. Actually I really liked ffx-2's battle system too despite loathing many aspects of that cash in/fan service. I've heard plenty of people complain about the voice acting of 10, getting rid of the over world map, the look of Tidus, I agree with these things to an extent, but I've never seen someone not like the sphere grid before :).

That's not saying I don't think the sphere grid could be improved, I think it might have been in the international version from what I've seen, everyone starts in the middle and the loops/circles of pre-reqs you have to go through are gone. Sounds pretty good to me.

I'm actually playing persona 4 and persona 3 fes for the first time right now, and I'm really loving how your stats/resistances are affected by your personas I think Ni no kuni was like this too. I just love stat customization I guess, I was a kid growing up with diablo 2 Lord of Destruction as well. So maybe I am a bit biased to the old ways :D

Actually one of the things that pissed me most off about ff7 before I found out about mods was that there was intended to be a tradeoff when you equipped magic materia, your physical stats, like strength and vitality were supposed to take a hit, whereas other support materias were supposed to boost your stats. In the base game I mean they do that but the impact is so small it doesn't seem to matter. Why make a mechanic if it can be ignored? I'm not far into new threat but it seems like Chief corrected this problem I had which is why I really like this mod so far along with the new bosses and tweaked old bosses. I actually took all my magic materia except cure off Barret and put support materia on him, and he serves as my tank sort of. I always liked the Job system too, ever since Tactics where I found out about it. Having roles is kind of a step towards the job system which I think is why I managed to beat x-2, the dress spheres were basically jobs if I remember right.
 
Last edited:
What a shame... I was looking forward to play the new content...
The rank up system seems far-fetched. They could level up with new curves for stats, but depending on the main story kinda makes you run for it... Going half way to an FFX-like stats customization doesn't cut it for me.
Everything else seems great. Loved the new 10 minutes to escape and the second battle. The specific abilities for each char also... and pretty much everything else really.
It'll be more periodic than FFX's system; something that only happens once in a while. The two major problems with the current build is that there's no way to track SP directly and that the option is available from the get-go, even though it's not going to be of any use until a little later. The plan for 1.4 is to let SP be won from random encounters in addition to bosses and to only unlock the option itself after the party leaves Midgar. After that you'll only be visiting the screen now and then to give your team an upgrade.

We'll see if it pans out for the new build or not; if it doesn't then I'm not averse to just ditching it altogether. There is a lot to be said for the convenience of automatic stat gain, but I'm hoping that this system can get players more involved with how they build their team.
 
Just watched your youtube video of the 1.4 Rufus battle. Is that the music from NFL Gameday?
 
...maybe.

Edit: No wait, it's job search from no more heroes.
 
Last edited:
Think I have all my issues worked out and thank everyone for the help. Maybe I could help now as well, couldn't you technically use a save game editor to give cloud a few sources to boost his dex til 1.4 hits?
 
I don't think that's a good idea; the save editor works off the default stat arcs so changing stats at all might reset them to those arcs. It's likely better if I just finalise an .EXE, but I'll need to do a balance run of Arrange + EXE before I can do that properly.
 
@segachief
1) i agree to leave steal and morph out of boss fights, i already had frustrations with reno, easiest boss so far just to morph him, dont want to imagine my frustrations if i had to morph a Weapon... -_O

It seems reno is somewhat harder now, thats good.

Rank Up:
2) i feel constrained by very few choices or stat choice that i dont need forced into other stats that i need. I feel it could be improved more, maybe give us individual stats choice of +5 and or +10? Instead of grouping several together. Like we have 30 sp to spend and we can choose 5 or 10 sp for any stat we want. Though that could lead to overstack of some stats i see now, but maybe there can be limits added, like 10 can be chosen one rank up and that stat cant be chosen next rank up. Or 2 next rank ups.
I myself dont want luck imposed, instead prefer to choose vit or dex etc

3) As for leaving it after midgar, how would we survive no rank up decision? Im sure you have something planned, but i feel comfortable with the current rank up system active feom the start.

4) And i like the idea of getting sp through random battles as well. In that case sps could be ie 1, 2, 3 and 5/10 could be reserved for bosses.

5) Also if possible there can simply be a notification system when we earn any sps to rank up? If its implementable i to this game...

6) But if more frequent sp gain is made, i feel that rank up check wouldnt be so tedious. Also you could remove the second message, or combine both of them together? It is irritating to have to see both messages wo rank up unnecessarily.

Sorry if I went overboard... Want to help with suggestions and contribute however I can.
 
Last edited:
@segachief i agree to leave steal and morph out of boss fights, i already had frustrations with reno, easiest boss so far just to morph him, dont want to imagine my frustrations if i had to morph a Weapon... -_O

It seems reno is somewhat harder now, thats good.

Rank Up: i feel constrained by very few choices or stat choice that i dont need forced into other stats that i need. I feel it could be improved more, maybe give us individual stats choice of +5 and or +10? Instead of grouping several together. Like we have 30 sp to spend and we can choose 5 or 10 sp for any stat we want. Though that could lead to overstack of some stats i see now, but maybe there can be limits added, like 10 can be chosen one rank up and that stat cant be chosen next rank up. Or 2 next rank ups.
If you are at the similar point to were I am at have you got Tifa Mythril Claw and Clouds Hardedge yet.
 
Yes yuffie i did and much more, still at shinra hq, it a treasure house of stealing and morphing! :-) maybe even a little too much, i feel im getting spoiled with all the equipment i can loot here, but on the other hand i do have to WORK for it, so its not easy equipment upgrade or money selling loot.
On the other hand im very rarely or never getting drops and i suspect its because of previous two actions. Maybe it was even mentioned that stealing prevents drops iirc? Not sure...
 
Rank Up: i feel constrained by very few choices or stat choice that i dont need forced into other stats that i need. I feel it could be improved more, maybe give us individual stats choice of +5 and or +10? Instead of grouping several together. Like we have 30 sp to spend and we can choose 5 or 10 sp for any stat we want. Though that could lead to overstack of some stats i see now, but maybe there can be limits added, like 10 can be chosen one rank up and that stat cant be chosen next rank up. Or 2 next rank ups.
I myself dont want luck imposed, instead prefer to choose vit or dex etc

As for leaving it after midgar, how would we survive no rank up decision? Im sure you have something planned, but i feel comfortable with the current rank up system active feom the start.
I've specced everything against a current progress party, so don't worry about not being able to keep up with enemies. It'll roughly be equivalent to how it is now. A lot of monsters from Cosmo onwards have had serious buffs compared to their 1.35 counterparts but, again, the player party matches that because they're being pushed faster on levels and Materia. I'm aiming to have you all 70+ on a normal run by the time you beat Hojo and hit Disc 3 so that you can jump straight into Disc 3 content from the get-go.

I did think about making it a direct transfer for sources where you just pick what you want instead of choosing between sets. Currently, the way it's set up in the 1.4 prototype is that the character gets +5 to every stat on each rank, then you pick one of four sets to bolster several stats further. I wrote down the possible max-stat combinations here:

http://pastebin.com/TxCw7xDb

Sorry it's a little rough, they were drafted up for reference rather than display; the stats on the left are the starting stats. Stats in the middle are the 'neutral' stats from the +5 gains only. And the stats on the right show the highest possible stats from using each of the four sets for that character (again, mind that this is a prototype). You'd also maybe combine sets; so four Set 1s, two Set 3s, and then two set 4s for instance which would be more of a mix. Every set contains either a Strength or Magic boost in it this time though, so that the character doesn't become too weak in offence.

Yes yuffie i did and much more, still at shinra hq, it a treasure house of stealing and morphing! :-) maybe even a little too much, i feel im getting spoiled with all the equipment i can loot here, but on the other hand i do have to WORK for it, so its not easy equipment upgrade or money selling loot.
On the other hand im very rarely or never getting drops and i suspect its because of previous two actions. Maybe it was even mentioned that stealing prevents drops iirc? Not sure...
If you steal an item, you can't get the enemy's drop. You can still get the drop when Morphing though (drops are uncommon in 1.35 in any case).
 
Last edited:
Status
Not open for further replies.
Back
Top