[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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What the hell is happening here with Hochú!!!

I mean, i was walking through the forest after beteanig Ultima Weapon and BOM, monster that hits you 7000 per hit, What....The...Hell... Someone, pls, help! It has to be a boss fight, I can't escape this monster.

Cheers!
 
What the hell is happening here with Hochú!!!

I mean, i was walking through the forest after beteanig Ultima Weapon and BOM, monster that hits you 7000 per hit, What....The...Hell... Someone, pls, help! It has to be a boss fight, I can't escape this monster.

Cheers!
Step #1: Use materia to lower the encounter-rate.
Step #2: Get every item in the forest without meeting it once.
Step #3: win at life and/or profit.
 
Haha. Hochu freaked me out, too. I think not being able to run from it is supposed to be a glitch, but luckily it seems to be an uncommon encounter.
 
Hochu shall not be named for me.  Dunno how many times i ran thru there with encounter lowered, so many times ran into one at the very end.  Had one right before the exit in the cave and was like ARRRGH.
 
Step #1: Use materia to lower the encounter-rate.
Step #2: Get every item in the forest without meeting it once.
Step #3: win at life and/or profit.
Where I can find that materia?? I mean the materia Enemy away. In the wikia says that it is a prize in Chocobo Racing but, in this mod everything is possible.

Cheers!! Thanks for helping.
 
I honestly can't remember. You get it before the end of disc 1, I think? At least I'm fairly sure that it isn't hidden. Might actually be in the Cave after City of the Ancients, as a replacement for the missing Speed Plus.
 
Yeah I totally forgot where Enemy Away was, but in case you missed it I think you can indeed win it from Chocobo Racing.
 
Guess I'll be "THAT GUY" lol

Any word on when you might have everything all put together?

Hit pause on my first play through at CD2 point waiting for the patch =)
 
Okay, Dark Cave attempt #4, so after mauling everything with Shield, W-Magic, and brute force levels (Cloud recently passed the 90 threshold), I'm at ViagraVirage again... and I still can't figure it out. What's the secret here? And don't just say 'spam Shield' because I'm already bringing Aeris + Princess Guard + Slash-All (keeping her alive is challenge enough). Putting him to sleep doesn't work, either, because for whatever glitchy-or-not reason it seems he can still do things like Fantasia and Enfeeble even when asleep. Or petrified. Seriously, he cast Enfeeble after accidentally petrifying him with Break, which put the battle at a stand-still since he couldn't act. I had to give him a Soft. He thanked me with a combination of Mirage Ray and slow-numb in the same turn.

EDIT: Wooow okay so apparently the secret was to spam Freeze instead and keep him Stopped as much as possible. I love how I always seem to be able to win only after I publicly complain about losing.
 
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EDIT: Wooow okay so apparently the secret was to spam Freeze instead and keep him Stopped as much as possible. I love how I always seem to be able to win only after I publicly complain about losing.
Pseudo-brainstorming tends to help :> Ready for 1.4 then, or do you still have nemesis/Binah left?


@ Renzai
1.4's getting there. I was sick for a week which delayed it again, but I was well enough to paste in the new AI check for each enemy today.
A quote by Segabro on YT, a day ago. (
)
 
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Nemesis is on my to-do list, but who's Binah? XD And isn't beating Ruby and Emerald supposed to unlock even moar bosses to die against?
 
Binah is the KOTR-boss :). And yeah, the Emerald & Ruby weapon unlocks two additional fights in Kalm.
 
Ohhh yeah, that dude. He destroyed me and I never got around to fighting him again. By those extra Kalm fights, do you mean the chocobo and those master materia fights? I already took care of the master materia (and was very saddened by the lack of actual master materia...), and I'm not interested enough in Pandora's Box to figure out the chocobo.
 
Not like you're missing out on much, if you decide to completely skip Binah.
The only summon that seems to be worth actually using is Hades, for certain fights (*cough* turks *cough*). A handful of summons are useful beyond that, combined with support materia.
While leveling they can help you access juicy on-hit status effects, or protection.

Ramuh - Paralysis (which is the only source if this status, apart from possibly items?)
Titan - Slow-numb (Same as above)
Alexander - Death Sentence
Hades - Multiple status effects. (Often used with Added effect in armor, creating the infamous ghetto-ribbon)
All Bahamut types - Shout element - The only protection (apart from shield?) in the game, against shout type attacks.

And these are just the more unique ones, there's also other status effects worth using.

Also, in regards to the chocobo.

Segabro posted this like 2 years ago, probably the same, still:

-) Gysahl - Attack = 220, defence = 32
-) Krakka - Defence = 220, attack = 137
-) Tantal - Magic = 220, MagDefence = 32
-) Pahsana - Magic = 137, MagDef = 240
-) Curiel - Speed = 240, Luck = 0
-) Mimmit - Speed = 64, Luck = 240
-) Reagan - Evasion = 240, MagEvasion = 0
-) Sylkis - Evasion = 0, MagEvasion = 240

His stats are fairly high in all areas to begin with, so for physical attacks I'd throw a Gysahl and Sylkis to reduce his defence and evasion. You'd maybe want to reduce his Luck too with a Curiel and using a Pahsana to reduce his Magic Attack if you don't plan to use magic attacks yourself.
(Yes, I'm super bored, semi-spamming this thread. :( )
 
Yahcobo is getting a bit of a change-around because I'm not convinced that certain stats are actually changing properly. I found recently that Luck seems particularly tricky to change, and Dex has always been a bit of an unknown but worse than that some stats seem to be changeable once, and then need to be changed by a different method thereafter. I've redesigned the fight because of that, though Greens still play a part.
 
Currently d*cking around in my latest savefile, trying to do stupid things.
My latest idea is to see if I can solo Nemesis with Cid, while doing absolutely nothing.
Seems like that's very much possible.

Great success:

Cloud, too!
Great success #2:
 
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D:<

This is pretty much why I capped Counter Attack's chance at 50% for the new build :l
 
Oh you! But at least during these two fights, they didn't counter 5 times (the cap?) every time, sometimes just twice. So I assume it's already at 50% or something, in 1.35. :D
 
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