[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Haven't actually tried 1.4 yet (yes, really) been a bit busy with stuff. Do I need anything, but the 1.4 patch itself, and the patch thingy to revert to standard .exe?
 
I patched from 1.35 to 1.4 and continued my existing save at end game. I've noticed that I am taking a LOT more damage now. Cloud only has about 2600 HP and he is taking 1200+ per hit, but I was fine in 1.35. Do I need to start a new file because of how the Rank system has changed?
I don't know if it's advisable to carry on from a 1.35 save file; there's a lot of new variables for events and you might miss out on gear. Also, your HP from 1.35 definitely will not hold up against 1.4 enemy attacks. It'd be best to start a new game.

Chief sega-san senpai, few questions.

1. I have to start a new game for this patch? I will do it anyways.

2. Is the Hp problem solved?

3. Zack will be such Op as the 1.35 version? I spect no, please.

4. Any changes in the enemy skills materia?

5. What are the new things of the 1.4 version?

6. Can I talk about your mod in that spanish forum that I talked to you weeks ago?

Thats all, thanks for everything Chief.

Cheers!
Yeah, a new game is best; pre-existing save files won't have the right materia/equipment when your characters join, among other problems.

HP is solved; you'll have a lot more by end-game now even with a full Materia load.

Zack will probably be a lot easier now.

Not many changes, nothing major just base power adjustments and the like.

I listed as many as I could in the changelog.

Sure, go ahead. Remember to mention the installation thing with renaming key files for installation then renaming them back. Actually, I'd appreciate it if you could write out some instructions in Spanish so I can add them to the install note in the download folder. I'll ask people for a french and german version of that (hopefully Kynos for the german, and someone else for the french).

Ok so I got this really weird bug, after I talked to the mako mutant guy who ranks you up I magically appeared in the Nibelheim flashback to be then taken to the 2nd reactor you need to blow up, did I installed something wrong?
No, it's an oversight. When I was fixing save point scripts, I copy-pasted a fixed one into all the save points but it had the script for rank-up + SP checking in it which means you can access these much earlier than intended (Rank Up isn't supposed to be available until the Mythril Mines). I'm releasing a patch tonight to fix this issue.

Haven't actually tried 1.4 yet (yes, really) been a bit busy with stuff. Do I need anything, but the 1.4 patch itself, and the patch thingy to revert to standard .exe?
It just patches over whatever you have in the data folder; as for the .exe, if you don't have the default one then you can use the default restore first to get yourself a default .exe before using the NT installer.
 
So to fix it I just need to use the patch youre uploading tonight and presumably star the game over (I dont mind, it was the first save before the scorpion guard)
 
I'm not sure; but if the game warped you forward past Reactor 1 and sector 7 then that might be wise to avoid variable trouble later on.

Here's the flevel patch folks: http://www.mediafire.com/download/e81dzdlan7po7wt/Flevel_Patch_19th_March.zip

It's applied like the main installer; remember to rename your flevel.lgp before applying and to rename it back after it's done.

I'll update the main installer with this patch as well, then I'll be gone for a week in some country or other :l

Main Installer updated. And with that, I'll be gone for 7 days; here's hoping nothing breaks in the meantime.
 
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That's disappointing about the names; I tried to leave a margin to cover max-character names but I guess it isn't enough. An idea I had though was to change Makou's held name for each character to something with a max name and then just run it's auto re-size for the entire thing; that should hopefully solve the problem in no time. I held off doing it though in case it doesn't work/bugs out.

As for a normal .exe, if you don't have a back-up of your original one then you can use this patch to restore it: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w

Unfortunately, it default restores the whole thing so you'll need to run the NT Installer again afterwards.
Just did this, twice. Cloud still starts off with 1 agility (dexterity). Is this normal? It seems not, as his other stats are quite a bit higher.

Guess I may have to simply re-install the entire game :>
 
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I just checked- Cloud's initial stats with his starting materia should be:
Str 33
Dex 16
Vit 28
Mag 30
Spr 32
Luk 14

Edit to avoid double posting:
In the first reactor, in the screen with the save point, the formation with two Grunts and a Sweeper- The Sweeper seems to have very little HP- only one attack was enough to take it out. I thought it was a bit tougher the first time through (without the new flevel patch), so maybe something has changed? Either way, seems off. The "SP Gained" message still appears when it's killed, too.
 
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Just did this, twice. Cloud still starts off with 1 agility (dexterity). Is this normal? It seems not, as his other stats are quite a bit higher.

Guess I may have to simply re-install the entire game :>
If you're using steam, try to check integrity, it should redownload correct files. (I uninstalled/reinstalled to be sure tho).

What is happening with Arrange mode in 1.4 ? I know it's locked until a later patch but to be honest, the game seems really easy in 1.4 (or at least the beginning). Just to give an example, the chocobo fight in tunnel (where you get chocobracelet) felt something around 4 times easier than arrange in 1.35. Maybe it's just the beginning which is easier.

In my opinion iron bangle gives way too much defense for the early game. It should be divided by two. Also the cure strength up might be a bit too much. The up was needed because spamming potion was more worth, but now healing items feel useless when a cure at lv 10 outpower a potion on the whole team.

I really appreciate we got sense materia sooner, even if it's more about comfort. Regarding the new ultimate weapon (not going to spoil the name) is it also a quest ? Or is it the same way than in vanilla to get it ?

Oh and, I also noticed a little problem when talking to tutorial NPC in sector 7. You can ask about innates to the first NPC but his only answer is that the level is capped at 70.
 
I have noticed a few bugs up until Mythril Mines.
*The text box that tells you if u want to save, enter menu etc when you are about to fight Rufus didnt disappear when he started talking.

*After saving before the bike mini game you get thrown into the fight with Rubicante, but after completing you still have to do the race and then fight the boss again.

*When fighting Rude and Elena, Turk Cure does not inflict berserk, thus making it impossible to beat since i dont have a way to burst 1000 dmg ( doing no random encounter run).

Anyway, have fun on your week off Sega, the bugs will be waiting...=)
 
Hi, if I already have custom model replacements installed is there a way of installing this so that they aren't affected? Really looking forward to playing the latest version :)
 
I've never played this mod before, I just downloaded it and I wanna game it but...

I don't really know how to apply the mod with the rest of the 7TH stuff which is what I wanna do, not the single patch installer which is contained in the folder.

How do I go about this? Every past mod is already there in the mods folder and is registered in the mod listing but this one won't appear even if I have the folder in the same directory, I chose it on the installation tab on the BFE and add it but don't see it anywhere.......what I am doing wrong?
 
*When fighting Rude and Elena, Turk Cure does not inflict berserk, thus making it impossible to beat since i dont have a way to burst 1000 dmg ( doing no random encounter run).

Anyway, have fun on your week off Sega, the bugs will be waiting...=)
I was actually just about to comment on this. I was tearing my hair out on how to bypass Rude's 1000 HP heal every other turn, but then you reminded me that Turk Cure was supposed to self-inflict Berserk. Yeah, I'm stuck too. Luckily I saved back at the chocobo ranch so maybe I can buy a green or steal an item that inflicts Berserk or something.

Laser actually deals some hefty damage, around 700 to Elena and 800 to Rude, but not even that's enough to brute force Turk Cure. Nothing deals close to that damage except for Choco/Mog.
 
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Rude is IMMUNE to berserk, so stealing a War Gong will not help you (this also explains why Turk Cure does not berserk him).

You can however burst down Reno, if you inflict confuse (loco weed) when he's about to start spamming his healing spell.

...
..
...
You thought it was going to be that easy?
Guess again. At that point Reno will become untargetable, start spamming Turk Cure on your party, keeping you alive, keeping you berserked. But that is not all, Elena is spamhealed too, keeping you in a loop. :(

Edit: Cheesed it.
 
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After some tries, i manage to defeat Rude, but the battle didn't end... So Rude spammed turk cure on a random character endless.
 
Mithrain: King of cheese and cheese is delicious and so's the video.

You're lucky Elena didn't confuse anyone. In all my fights, even the one I just won, Elena always managed to charm someone (usually the one casting Laser) right before a single Laser finishes her off. This fight definitely boiled down to some luck, and I sure hope that Rude being immune to berserk is an oversight and not something we have to legitimately cheese our way through.
 
btw is anyone else seeing weird stuff in their SP menu? I'm seeing Cloud listed twice and also seeing Sephiroth with 128/100 SP. Cid is listed also with 128/100 despite not even being in my party yet (I only just got to Junon). The characters I actually have so far seem okay from what I can tell, though.
 
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Anyone gotten their hands on Ramuh, here in 1.4? It seems he is no longer located in the room with the jockeys. I can't help but wonder if that's a bug, or if I somehow missed it earlier.

NEVER MIND, guess I worried prematurely, as it's given as you finish the race. >.>
 
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Caught a bug for NT 1.4:

Right after you leave Aeris' house to goto Wall Market in the beginning of the game, if you go back to her house to sleep/heal up (after grinding the area for a while), the game locks after the song plays.

EDIT:
Actually, seems like the game locks up everytime you go to sleep. Locked up on me again when I went to sleep at the Wall Market Inn...

(Fresh install, only have a handful of mods activated  thru 7H)
I haven't had any issues with sleeping.  I've slept twice in Wall Market and didn't lock.  Maybe a mod conflict as I only have NT.
 
Just beat Rude and Elena using Confuse as my weapon!

And yes it might seem cheesy for normal mode, BUT i actually think fights like these should be the standard for Arrange.
Why? For arrange i think you should actually have to lose a few boss fights before getting your setup right and understanding what to actually do.

Now i dont know what Sega has in plan for Arrange, but utilizing the materias/Items/chars to their fullest as you get them (Yuffies Added materia + Choco summon for confuse) is according to me the best approach.
 
Someone knows if its possible to beat the killer robot in the 65th floor of Shinra HQ?

Cheers!
 
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