B
badeco
Guest
Hi sega , questions: LuvLuv G have only in Dark cave? i want for Venus Gospel; and enemy skill Stasis Lock is in cd 3?
None that I'm aware of; I just checked and there's a donation that's come through from you on the 27th (much obliged for that, by the way). Maybe it stops you from you making too many consecutive payments to the same person for security.Hmm i am trying to donate again but this time it doesnt work? Just says the amount is "protected" and waiting confirmation. Any changes on your part Sega?
No, it's right at the bottom when the party reunites. This is when the Game Moment variable gets set to 1998, which I thought would be a good catch-all trigger for new content at the time when I first made NT.So I'm at the part where the party splits up, now is where I can go up to get the items I need?
Keep up the good work more are to come!!!None that I'm aware of; I just checked and there's a donation that's come through from you on the 27th (much obliged for that, by the way). Maybe it stops you from you making too many consecutive payments to the same person for security.
Umm...for the record, Shield dropped as a Mastered 3-star materia for me, like Full Cure. I assumed this was to prevent me from getting more than 1 Master Magic through materia blending, but were these supposed to work differently?I think you also get Shield Materia from beating Diamond Weapon; if you've got that spell available (Shield needs to be leveled up though), then you can use it to completely negate Combo hits altogether.
This is true, yes. I'll look into some options so I can collect bug reports/feedback together and people can keep track of what's what.Hey Sega,
Did you ever consider starting s subreddit or anything for the mod?
It would seem a bit easier to organize/track than a 150 page thread.
Ah right, those are old things; everything now comes with the Main Installer link (there should be a documentation folder inside it). I'll update the old links listed on the YT vids.The Manual Link is broken:
http://www.mediafire.com/download/dzbq6cqq2c27ard/FF7+NT+Manual.doc
And also the database of the materia locations or something that you provided in your yt channel is also broken.
Pardon me if a new link was provided at this replies, but with 149 its hard to check it.
The mod is awesome, I was trying to find everything on my own, but im in late game and I cant find KOTR materia.
Thank very much for the fast reply, you sure won a happy donation when my next paycheck arrivesAh right, those are old things; everything now comes with the Main Installer link (there should be a documentation folder inside it). I'll update the old links listed on the YT vids.
Thank you once more! The object was there at the far top of the glowing white/redish light. I hited confirm button crazy but i didnt found it later. Now I wandered around more and the scripted message showed up, the materia was to me given and the fight started wonderfuly.KOTR is supposed to be in the cave, just like the original game. If it wasn't there then something has gone wrong. Let me check the field script and see how this might have happened.
Edit: Field script seems OK, nothing that would disable the variable check or otherwise interfere with it. When you first entered the cave, was there a red glowing triangle like this one inside?: http://www.angelfire.com/freak/finalfantasy777/KOTRcavern.jpg
If there was no red triangle when you first went in, then it means the variable has been flipped elsewhere. If there was one, and you examined this and got nothing, then it might be due to a rare glitch that can occur where examining the Materia in one of the caves (except for the purple cave which has a different set up for the scripts) can cause the script to be skipped and no Materia given.
I should warn you now as well that KOTR is protected by a boss fight that will be difficult to win on Disc 2. All the Materia caves should have a boss fight protecting them as well; did you encounter those, or did the game let you pick up the Materia without any fight triggering? Just to make sure everything's patched correctly.
Welcome back, Nik. Innates are abilities that help give a character something unique to offer a fight as opposed to just equipment and stats. As for the locked difficulty, that's for a brand new overhauled Arrange.Hey SC, I'm finally ready to revisit the NT Mod. As I noted several pages ago now, it seems to be extensively different from when I played it. It makes starting the whole thing all over again well worth it.
However, looking over your list of fixes while I was downloading everything, I'm curious about one particular addition. What are "Innates" for characters? From the description it doesn't sound like Chrono Cross Elements.
edit:
Huh, I thought the Locked difficulty setting was something reserved for once you beat the mod once. I guess not? I am glad I held onto my old save files in any case. Also glad they work on the Steam version.
EDIT 2:
Oh, Innates are explained right there when the character joins. That's very considerate. AAn intriguing mechanic. I was thinking of using Barret as a tank like I did in Hardcore Mod but now I don't know!