D
deha0002
Guest
Adding mobs that die in one hit and deals no dmg (or i dont know, nothing to time consuming atleast) might be a good idea. Maybe even just add it to Arrange since (from my understanding) Arrange will most likely be the second+ run, where normal could cater towards fresh NT runs.I can change Limit Break kill/usage requirements and the HP% damage needed to fill them at each level through the Kernel; the actual damage/effects of the Limits themselves are stored in the .EXE so I can make these changes if needed. As far as kills go for a low level run, I could help out by adding an enemy here or there that gives 0EXP; Mango Fangs on the Temple Area (wasteland areas on the tip of the isle) already give 0 EXP for instance (I think). I'd be reluctant to just lower the kills needed specifically for low level games, as there was another player on ID saying he had Limit Level 3 for Tifa by the time he reached Junon or thereabouts (though that might have been a grind heavy run).