S
Sega Chief
Guest
Thank you so much. I want to add that in my specific case, copying the files and overwriting them don't work for some awkward reason. Opening the Kernel.bin from Wallmarket before copying the file yields all the updated names, but once that same file is copied into the data folder, and before booting the game, it immediately displays the wrong names. I also tried creating kernel2 before updating them all together, still no luck.
The only thing I can think of is maybe a security issue; as in, the file needs to be unblocked through Properties because it came from another computer. That or it's in the wrong place; which version are you playing, Silver? Steam, 1998, or 7th Heaven?I have problems with your kernel2 Sega. Lots of blackscreens... myst6re will look at it to see if he can repair it.
As far as repairs go, Myst6re might be able to identify the problem but NFITC1 made the tool itself. Are you opening the Kernel.bin with the tool, or the kernel2.bin? I usually just open the Kernel itself and it seems to open both files in the folder.
That's definitely an advantage of break 9999; you can push certain otherwise underpowered attacks right up and make them viable again. On the other hand, working within the confines of 9999 let's me keep a better handle on %-based damage reduction effects and shrinks the amount of variance I have to keep in mind when speccing attacks/enemy HP & stats.I personally like doing more than 9999 damage with hits, but I know you designed your mod without break damage limit in mind. I was wondering, though, if break damage limit could be applied to some attacks but not others. For example, if Red's, Yuffie's, and Vincent's level 4 limits could break damage limit, they would be closer to the power of other characters final limits. Bahamut Zero could break damage limit making him much more powerful than the first Bahamut. Not sure if that's possible, but maybe it could be useful. Also, would it be possible to make the damage limit 10,000? That would be so much more satisfying than 9999 without throwing off the game balance.