S
Sega Chief
Guest
Ashes (and Gospel Sparks) were supposed to be a very late-game and a limited use item outside of W-Item duping; I think Ash can only be acquired from the super boss Binah (renamed to Netzerachiah because the dudes making FF14 decided to name their small-ass Sephirot adds 'binahs' :l ). But Sparks can be farmed, I think.Hmm, Cid's innate sounds pretty cool. I'm just curious though, for Cloud's wouldn't it be a bit redundant once your party get's a hold of the magitek ashes item you implemented in the game? I just see not many people using the defend command with Cloud once they obtain the more sweeter end-game items, lol.
I see what you're saying; maybe if it was something unique then that applied to the party. But the obstacle to navigate with that is not interrupting characters with their own stat gains (Barret's would be reset back to his original strength, for instance, when gaining defence stacks).
I sent a PM about a possible flevel fix; and the innate list currently in 1.4 was posted earlier:Don't forget about me in the sea of posts XD
The current innates are:
Cloud: Gains a strength or magic boost of +25 whenever an action of the same type is performed by the party (if someone attacks, he gains the strength boost, if someone uses summon he gains Magic, etc.) Only activates after he's been recruited again from Mideel.
Barret: Gains defensive stacks when hit by damage in the back-row, gains attack stats when hit in the front row. Stacks of both types can't be held together and gaining a stack of one type resets the other.
Tifa: Once per battle, will recover from a KO with 1HP automatically with Limit, statuses, ATB, etc. intact.
Aeris: When using Defend, she absorbs most elemental damage in addition to the usual 50% physical damage reduction
Red XIII: Slowly gains Strength and Magic as the battle progresses.
Yuffie: Gains a boost to physical/magical evasion when hit by an attack/effect of the corresponding type.
Cait Sith: Will periodically gain HP equal to half of his current MP.
Vincent: Passively regenerates MP.
Cid: When hit by damage, he'll gain Barrier if in the front row or MBarrier if in the back row.