[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm not able to send you a PM, but I've got it fully working. I didn't update both kernels at first, so i got another fight, but now it fully works, and I can now fully enjoy this awesome mod.

So, changing the kernel now with Wallmarket should be okay now and shouldn't mess up the game?


Also, if I change the sword models to all be the Buster Sword, will this battle (not going to say it just in case it may be a spoiler) https://i.ytimg.com/vi/0HQZQmNqj5E/maxresdefault.jpg , will both swords end up being the Buster Sword, because although it doesn't make sense in canon, it'd be kinda cool.
 
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I'm not able to send you a PM, but I've got it fully working. I didn't update both kernels at first, so i got another fight, but now it fully works, and I can now fully enjoy this awesome mod.

So, changing the kernel now with Wallmarket should be okay now and shouldn't mess up the game?


Also, if I change the sword models to all be the Buster Sword, will this battle (not going to say it just in case it may be a spoiler) https://i.ytimg.com/vi/0HQZQmNqj5E/maxresdefault.jpg , will both swords end up being the Buster Sword, because although it doesn't make sense in canon, it'd be kinda cool.
That battle model is separate from Cloud's files, so no worries; it'll still appear like that even if you change all of Cloud's weapons into buster swords. However, you can change that one into a Buster Sword as well if you replace the model part NXBA with a Buster Sword (just delete NXBA, then copy-paste RTCK and rename the copied file to NXBA).

That better not be with the latest flevel patch applied ._.
 
That better not be with the latest flevel patch applied ._.
You can rest easy SC, I went back to that area again using the lastest IRO file, and sure enough, Guard Scorp is nowhere to be found!  8-)
 
That battle model is separate from Cloud's files, so no worries; it'll still appear like that even if you change all of Cloud's weapons into buster swords. However, you can change that one into a Buster Sword as well if you replace the model part NXBA with a Buster Sword (just delete NXBA, then copy-paste RTCK and rename the copied file to NXBA).
Could you maybe PM me with what exactly all of this means and how to do this? I'm still very much a noob at FF7 modding and doing stuff of this level.


Also another noob question: When am I able to start being able rank up my characters?
 
Could you maybe PM me with what exactly all of this means and how to do this? I'm still very much a noob at FF7 modding and doing stuff of this level.


Also another noob question: When am I able to start being able rank up my characters?
I sent a PM; as for rank-up, that becomes available once you finish the Mythril Mines.
 
Hello there !

I am having fun with 1.4 (haven't played it since 1.2) but it seems I can't update Flevel and Scene : the patcher tells me there's no file to update. I'm playing the English version.

I was able to get to Northern Crater. If I manage to update these files, will i miss anything or is everything available through Lost&Found ?

Thanks in advance for your help !
 
Maybe a security thing? The patches tend to fall afoul of security more often because they're newer than the main installer one and won't be as trusted by anti-virus software. If you kept back-ups of the default flevel + lang-en folders then you could try swapping those in and then trying to run the patchers again (mind to unblock + run as admin in Properties for both of them). If that doesn't work, let me know.
 
On the subject of Guard Scorp, when I was protecting Aeris in the church, a much more powerful version (As in 2k damage) of Guard Scorpion attacked me during one of the random battles in the attic. I had to go through this part (and the boss prior to it) three times before I could get it.

Is this a bug, intentional, or do I have a conflict from when I installed Reunion for faster enemy death animations and menu cleanup (and only these, nothing else)? I understand it changes a few things and it might've affected random battles, but this is the only conflict I've seen so far, so I'm blaming that but also double-checking.

To be exact, it's one where Cloud says "Yeesh!" when the fight starts. I don't know how to check the individual instances of formations so I can't give more info just now (that and I'm running out the door to go to work but I can use the internet at work).
 
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This is what I did :

- Moved the FFVII folder to a different location (as Program Files is quite security-heavy) and unchecked the Read-only box for everything
 - Temporary deactivated all agents of my anti-virus program
- Swapped both files with their backups
- Ran both patchers as admin.

I still got the same message
 
Sorry to bother with this again. I've been to the bottom of the crater, I went to the altar in the Forgotten city and beat the new boss down there. I didn't get Planet materia afterwards and I clicked around to see if it was on the ground but still found nothing. :(

Edit: noticed the new patch on the front page. Will I have to re-load and beat the boss again for it to drop?

Double edit: ughhh. I done goofed and saved over the wrong file, my next closest save is 4 hours away. I don't think I can get it now.
 
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On the subject of Guard Scorp, when I was protecting Aeris in the church, a much more powerful version (As in 2k damage) of Guard Scorpion attacked me during one of the random battles in the attic. I had to go through this part (and the boss prior to it) three times before I could get it.

Is this a bug, intentional, or do I have a conflict from when I installed Reunion for faster enemy death animations and menu cleanup (and only these, nothing else)? I understand it changes a few things and it might've affected random battles, but this is the only conflict I've seen so far, so I'm blaming that but also double-checking.

To be exact, it's one where Cloud says "Yeesh!" when the fight starts. I don't know how to check the individual instances of formations so I can't give more info just now (that and I'm running out the door to go to work but I can use the internet at work).
It's a bug, he's not supposed to appear there. If the kernel has been changed in some way, then the wrong encounters will start loading as the look-up tables are out of synch. Might be interference from Reunion but I've no idea if what you've installed from it alters the kernel (or scene.bin). Something you can do though is download the PrC tool (proud clod) and open the game's scene.bin in the lang-en folder (or battle if it's a 7H/1998 version) and then clicking file/save (or 'create' if it's an older version); it'll give you a prompt to check the kernel (direct it to the one in the lang-en folder if needed) and will offer to resynch them if they're incorrect. Make sure to run as admin:

https://www.ff7catalog.com/threads/5580/

This is what I did :

- Moved the FFVII folder to a different location (as Program Files is quite security-heavy) and unchecked the Read-only box for everything
 - Temporary deactivated all agents of my anti-virus program
- Swapped both files with their backups
- Ran both patchers as admin.

I still got the same message
So it's not security and the paths are probably fine too if it's the English version. I've no idea; I'll send you a PM.

Sorry to bother with this again. I've been to the bottom of the crater, I went to the altar in the Forgotten city and beat the new boss down there. I didn't get Planet materia afterwards and I clicked around to see if it was on the ground but still found nothing. :(

Edit: noticed the new patch on the front page. Will I have to re-load and beat the boss again for it to drop?

Double edit: ughhh. I done goofed and saved over the wrong file, my next closest save is 4 hours away. I don't think I can get it now.
I made a mistake, it seems to have been moved to the Gold Match in Extra Battle (I just checked the files).
 
I already decided to do a full reinstall since Reunion's absolute minimum install was likely causing some other problems and to just live with the menu issues (I don't think that it was right to be Lv22 at Rufus considering I didn't grind and a showcase vid stated that you were expected to be around 20 at Jenova, and some battles felt far too easy), but I'll keep that in mind for next time. Reason I was thinking "intentional" was because of Scorp's refusal to leave the Church and that you turned it into a more extreme running gag but you picked the wrong scorpion.

To make you feel better, when I reflected a cure/all onto the guys at the reactor, I didn't think "bug", I thought "That's genius". Then I realized that the triple reflect trick was nerfed when I interpreted that as being the proper tactic. The amount of thought you put into this mod is quite exceptional. Especially Cloud's level in Nibelheim. If he had those stats in the original game, it would've been one of the best foreshadowings of the generation.
 
The hard way seems to have solved the issue. I'm now able to see the Lost & Found guy.

Thank you again Sega Chief for your help !
 
Hello, can i find somewhere a full guide, or a list of all things that changed from the original game?

Really good work Sega Chief!
 
I already decided to do a full reinstall since Reunion's absolute minimum install was likely causing some other problems and to just live with the menu issues (I don't think that it was right to be Lv22 at Rufus considering I didn't grind and a showcase vid stated that you were expected to be around 20 at Jenova, and some battles felt far too easy), but I'll keep that in mind for next time. Reason I was thinking "intentional" was because of Scorp's refusal to leave the Church and that you turned it into a more extreme running gag but you picked the wrong scorpion.

To make you feel better, when I reflected a cure/all onto the guys at the reactor, I didn't think "bug", I thought "That's genius". Then I realized that the triple reflect trick was nerfed when I interpreted that as being the proper tactic. The amount of thought you put into this mod is quite exceptional. Especially Cloud's level in Nibelheim. If he had those stats in the original game, it would've been one of the best foreshadowings of the generation.
Triple Reflect shouldn't be nerfed in any way, I think it's just that some spells work better than others (and Air Buster traditionally has high magic defence from the original game, the highest of any enemy in fact; but maybe I could remove that and give him normal magic defence so double reflect can be used there?)

Cheers, bud. I was thinking to myself that it'd make more sense if Cloud was a lot stronger during his initial re-telling of what happened. A little easter-egg for people playing through the flashback instead of skipping it.

The hard way seems to have solved the issue. I'm now able to see the Lost & Found guy.

Thank you again Sega Chief for your help !
Let me know if there are any other problems. I'll need to find a new patching method or something, the current one just seems to be failing more and more recently.

Hello, can i find somewhere a full guide, or a list of all things that changed from the original game?

Really good work Sega Chief!
In the Main Installer folder there should be a document called Changelog; that's an (incomplete) list of as much as I could remember changing. Some will be a nice and hopefully welcome surprise, others might not be; let me know if anything catches your eye that you don't like.
 
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Triple Reflect shouldn't be nerfed in any way, I think it's just that some spells work better than others (and Air Buster traditionally has high magic defence from the original game, the highest of any enemy in fact; but maybe I could remove that and give him normal magic defence so double reflect can be used there?)
I'll have to double check it then, because it seemed to only reflect single-target twice rather than three times at full power. Might've just been in a panic since that fight is pretty hard due to throwing two curveballs back to back.

Edit: After getting the whole party under reflect status in the second reactor, I cast Fire1/all on the party. It reflected onto three random targets.

Air Buster doesn't need any real changes. If you understand how his turning mechanic works, he's easier than most random encounters due to his x5 damage multiplier on back attacks. If anything I would have exploiting that weakness trigger something pretty nasty so it's not done so lightly.
 
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For some reason, Elena appears to have an unusually low amount of HP in her first battle, 41 instead of what I assume is meant to be 4100. Is this on my end? Only other mod I have installed is the 60fps battles mod which only edits battle animations and never touches the scene.bin.

I reinstalled FF7 to double-check and it remains the same. To go step-by step of what I did...

- Installed the PC version, then the 1.2 patch
- Set up Aali's Open GL plugin
- Backed up the Data folder
- Ran the new threat installer and both hotfixes, pointing at C:\PROGRAM FILES (X86)\SQUARE SOFT, INC\FINAL FANTASY VII\DATA
-- Installer was taken from the original post in this thread
- No warnings over write-protected files
- Open up Proud Clod to check, Elena still has 41HP
- Everything had admin permissions as far as I'm aware, and this instance didn't have the 60FPS mod data.

So I'm sure that something is going wrong somewhere along the line.
 
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For some reason, Elena appears to have an unusually low amount of HP in her first battle, 41 instead of what I assume is meant to be 4100. Is this on my end? Only other mod I have installed is the 60fps battles mod which only edits battle animations and never touches the scene.bin.

I reinstalled FF7 to double-check and it remains the same. To go step-by step of what I did...

- Installed the PC version, then the 1.2 patch
- Set up Aali's Open GL plugin
- Backed up the Data folder
- Ran the new threat installer and both hotfixes, pointing at C:\PROGRAM FILES (X86)\SQUARE SOFT, INC\FINAL FANTASY VII\DATA
-- Installer was taken from the original post in this thread
- No warnings over write-protected files
- Open up Proud Clod to check, Elena still has 41HP
- Everything had admin permissions as far as I'm aware, and this instance didn't have the 60FPS mod data.

So I'm sure that something is going wrong somewhere along the line.
No, no; I've done something silly again. If I'm testing an AI or a post-battle scene then I'll sometimes set HP to a lower value (so 41 instead of 4100) and then forget to set it back again. I'll sort it out.
 
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