[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Sega Chief.... I need help.

Look I can't beat Tseng in Rocket Town. I don't know if it is my fault or the game but, i can't beat him, is impossible. He dodges the 95% of all my attacks including magics, I don't know what to do against him. I ask you, please, Is something I missed? Because I am going well with the game and in design terms this battle is broken, is not fun, something is wrong here!

I'm waiting for the answer.
 
Sega Chief.... I need help.

Look I can't beat Tseng in Rocket Town. I don't know if it is my fault or the game but, i can't beat him, is impossible. He dodges the 95% of all my attacks including magics, I don't know what to do against him. I ask you, please, Is something I missed? Because I am going well with the game and in design terms this battle is broken, is not fun, something is wrong here!

I'm waiting for the answer.
He consistently dodges spells? That doesn't sound right at all. I'll check him out.

Edit: Best guess is the pre-action script isn't functioning correctly. I disabled it for now and set evasion to 0: http://www.mediafire.com/download/0634t2e1f33px2z/NT_Mod_HotFix_Scene_-_12th_August_2016.7z

There's a couple of changes in this scene/kernel patch that were planned for the 1.45 release, such as a replacement for L3. Defless and some other tweaks. Shouldn't be anything disruptive though.
 
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So I am having a bug at the part where you recruit Yuffie.
Just after the party members left the area with only Aerith, Yuffie just look as if she is running back and forth on the same place she is standing on...it is honestly quite amusing.
Here is a pic, although it would be much more clearer in a gif. (I think this is a soft lock? Can't do anything while this happens)
2DnOksa.png

Also great mod by the way, love it so far.
 
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He consistently dodges spells? That doesn't sound right at all. I'll check him out.

Edit: Best guess is the pre-action script isn't functioning correctly. I disabled it for now and set evasion to 0: http://www.mediafire.com/download/0634t2e1f33px2z/NT_Mod_HotFix_Scene_-_12th_August_2016.7z

There's a couple of changes in this scene/kernel patch that were planned for the 1.45 release, such as a replacement for L3. Defless and some other tweaks. Shouldn't be anything disruptive though.
Thanks Sega, again, you are always there.

See ya!
 
So I am having a bug at the part where you recruit Yuffie.
Just after the party members left the area with only Aerith, Yuffie just look as if she is running back and forth on the same place she is standing on...it is honestly quite amusing.
Here is a pic, although it would be much more clearer in a gif. (I think this is a soft lock? Can't do anything while this happens)
Also great mod by the way, love it so far.
Is this with the latest flevel patch applied? I think a problem can occur with collision depending on when the text boxes are closed by the player (as the scene will progress when they are), so I deactivated model collision itself to hopefully prevent it.
 
Is this with the latest flevel patch applied? I think a problem can occur with collision depending on when the text boxes are closed by the player (as the scene will progress when they are), so I deactivated model collision itself to hopefully prevent it.
Yeah, it is applied.
 
Hey sega chief

can you pm me your v 1.3 of your NT mod please

since this 1 is still to buggy for me to play

thanks
 
Zara, help him bug fix v1.4. That would benefit everyone, including SC and yourself.
 
Does someone know the HP of the Cait Sight tank thing of the silver match in Gold Saucer? Because I tried it in the end of Disc 2 and I can't been able to beat it because... because ethers are not unlimitedXD.
 
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Does someone know the HP of the Cait Sight tank thing of the silver match in Gold Saucer? Because I tried it in the end of Disc 2 and I can't been able to beat it because... because ethers are not unlimitedXD.
140,000 for the Cannon
95,000 for the Turrets
105,000 for the Treads
 
So I just learned today that Deactivating Contact for a field model doesn't seem to prevent them from getting stuck when using the Move  function for automatic movement. Explains that niggling problem with the Yuffie scene at least, I'll need to adjust the timings on some/one of the dialogue windows so that it's impossible for them to get in each other's way.
 
I've found a minor bug in the Materia Caves. After saving in front of the Purple Materia Cave, I tried fighting the Kaktuar and got annihilated. I loaded my save and went to the Yellow Materia Cave, and found the purple materia from before, floating in the air, unobtainable. You can't see it in the screenshot, but I could pass under it. When I first entered the yellow cave, I saw it lying there, but ignored it for the time because I wanted to see the Yellow Materia Cave boss. After dying (of course), I loaded my save and the fake materia had disappeared. I tried re-entering the cave a few times because I thought this was some kinda rare thing like the GP selling guy in the orginal FF7. After that didn't work, I experimented a bit and I was able to replicate the bug easily, so this wasn't a one time thing. It's also possible in the Blue Materia Cave (and probably the Red Materia Cave as well), using the same procedure as before. Although this isn't a serious bug by any means, I thought I'd report it, because why not.

Screenshots: http://puu.sh/qCZjn/7e31759c6a.jpg http://puu.sh/qD0FK/7a5602871a.jpg
 
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Okeeey... I am forced again to write here for some questions about 1.4 version of this mod.

The battle of Proud Cloud, wtf? no, seriosly, wtf? My party is level 77 and my magics (bolt 3 or Earth 3) deals him around 1500 and the physical attacks even reach 1000 per hit. So, what's happening? Is this boss Hp and defences aburdly high? After 30-40 minutes of battle I died because one of his cannons, which damage is very high, not so high if you protect behind a wall, but, BUT, this boss also inflicts status ailments and that, THAT is a problem because i can't use wall and resist in the same battle for too long because, this fucking bullshit of boss can kill you in one shoot after wall is off with his cannon. He can paralize, poison, sleep, transform and even manipulate you, this, dealing of course with his ""normal"" attacks which deals 2000 around of damage per hit whit barrierXD.

So, questions, How many Hp does this boss have? Any strategies to beat him? Are the rest of bosses same hard, fucking hard?

In my opinion Chief-sama, you need to fix this, because I played FF7 like a normal human: One Magic DPS, One Tank, One Physical DPS, without repeating any materia, etc etc etc... and this type of bosses makes me mad because are required to go further the story, the game and the evolution of the characters, because you only gain 10 Sp per boss. I understand if they were optional, but this kind of bosses are stupid, not even funny, you know, if after 40 minutes of battle the boss manipulates me one, sleep the other and then shoot the fucking cannon, what can i do? Understand me when i said that i am mad.

I am sorry if I am being too rough, but I don't know how to go further with my characters (Cid is on level 4 of his Sp evolution, Barret on level 5...) I don't know what I am doing wrong, so i need help, seriosly.

Thats all, thanks for everything.
 
I've found a minor bug in the Materia Caves. After saving in front of the Purple Materia Cave, I tried fighting the Kaktuar and got annihilated. I loaded my save and went to the Yellow Materia Cave, and found the purple materia from before, floating in the air, unobtainable. You can't see it in the screenshot, but I could pass under it. When I first entered the yellow cave, I saw it lying there, but ignored it for the time because I wanted to see the Yellow Materia Cave boss. After dying (of course), I loaded my save and the fake materia had disappeared. I tried re-entering the cave a few times because I thought this was some kinda rare thing like the GP selling guy in the orginal FF7. After that didn't work, I experimented a bit and I was able to replicate the bug easily, so this wasn't a one time thing. It's also possible in the Blue Materia Cave (and probably the Red Materia Cave as well), using the same procedure as before. Although this isn't a serious bug by any means, I thought I'd report it, because why not.

Screenshots: http://puu.sh/qCZjn/7e31759c6a.jpg http://puu.sh/qD0FK/7a5602871a.jpg
A while ago I tried to tackle a rare problem that could happen with Materia Caves Yellow/Blue/Red when you examine the crystal in that the event would trigger but not give you the Materia properly. It was a glitch in the original game and my plan was to copy the purple materia cave's set-up and make it be an actual object you talk to rather than event lines. For whatever reason, I gave up on it halfway through and tried to dummy out the materia models I'd copied over but it seems you've found a way to make them appear. They should be harmless, but I'll do a proper clean-up with fresh Materia Cave fields for 1.45.

Okeeey... I am forced again to write here for some questions about 1.4 version of this mod.

The battle of Proud Cloud, wtf? no, seriosly, wtf? My party is level 77 and my magics (bolt 3 or Earth 3) deals him around 1500 and the physical attacks even reach 1000 per hit. So, what's happening? Is this boss Hp and defences aburdly high? After 30-40 minutes of battle I died because one of his cannons, which damage is very high, not so high if you protect behind a wall, but, BUT, this boss also inflicts status ailments and that, THAT is a problem because i can't use wall and resist in the same battle for too long because, this ferning bullstrawberries of boss can kill you in one shoot after wall is off with his cannon. He can paralize, poison, sleep, transform and even manipulate you, this, dealing of course with his ""normal"" attacks which deals 2000 around of damage per hit whit barrierXD.

So, questions, How many Hp does this boss have? Any strategies to beat him? Are the rest of bosses same hard, ferning hard?

In my opinion Chief-sama, you need to fix this, because I played FF7 like a normal human: One Magic DPS, One Tank, One Physical DPS, without repeating any materia, etc etc etc... and this type of bosses makes me mad because are required to go further the story, the game and the evolution of the characters, because you only gain 10 Sp per boss. I understand if they were optional, but this kind of bosses are stupid, not even funny, you know, if after 40 minutes of battle the boss manipulates me one, sleep the other and then shoot the ferning cannon, what can i do? Understand me when i said that i am mad.

I am sorry if I am being too rough, but I don't know how to go further with my characters (Cid is on level 4 of his Sp evolution, Barret on level 5...) I don't know what I am doing wrong, so i need help, seriosly.

Thats all, thanks for everything.
I can more than understand that; no fight should be taking more than 20mins at most so I'll definitely review him. But his defences are supposed to fall if his Armour is destroyed beforehand (the lower target, called Jamar Armour or Proud Armor). Was this part of the boss killed and damage output on the torso remained more or less the same? If that's the case then it's an AI bug. I can shrink the statuses too; defence-wise, try Protect Vests to reduce the damage from Shoot attacks by 1/2; should work against Mako Cannon, any machine gun attacks, and generally anything that fires a beam/projectile.
 
I can more than understand that; no fight should be taking more than 20mins at most so I'll definitely review him. But his defences are supposed to fall if his Armour is destroyed beforehand (the lower target, called Jamar Armour or Proud Armor). Was this part of the boss killed and damage output on the torso remained more or less the same? If that's the case then it's an AI bug. I can shrink the statuses too; defence-wise, try Protect Vests to reduce the damage from Shoot attacks by 1/2; should work against Mako Cannon, any machine gun attacks, and generally anything that fires a beam/projectile.
IIRC, his defenses didn't drop for me either. I dealt with it and just beat him anyway, but killing Jamar Armour didn't change anything for me. I could go back and try again, I think I kept a save file not far from the boss.

By the way, now that I think about it, I recall a problem with a random encounter in the same area, with the Grosspanzer enemy. Killing the two turrets and the main unit didn't make the last part vulnerable to attacks. I tried everything from Dispel to Ailments (I even waited a few minutes just to see if it was just a timed condition), but he just kept attacking without taking any damage.

EDIT : I just went and checked, and killing Proud Armour indeed does nothing.

By the way, I think the boss was fine, especially compared to his original appareance where it is a pushover. Mako Cannon is really dangerous, but it is also very slow to start, leaving enough time to Heal and maybe Defend. As for his other attacks, I feel like his damage isn't that dangerous if you manage to keep Wall up. And Aerith is very nice for this battle, since Planet Protector takes care of any problem.
 
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Is there any way to tell when Omega Weapon is about to use Terra Break? It seems like it would be survivable if I got the chance to use some Gospel Sparks or defend, but as far as I can tell it has a random attack order.
 
It should follow the same attack order as the FF8 enemy:
-) L5 Death (only used once)
-) Meteor
-) Megiddo Flame
-) Gravija
-) Terra Break
-) Ultima
-) Light Pillar (then restarts at Meteor)

Physical attacks are used at random between these attacks.
 
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