[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Okay, sorry if this is sounding wrong, but I have no idea where to go with this, so I figured I should try to post about it where I found the mod.
Long story short, I am on Disc 1. I am in the City of the Ancients, and am heading towards the mountain where you find Sephiroth. There are a specific set with enemies, a set of two hungries, which freezes the game for me. It is making progress hard, as it has happened thrice now , forcing me to go back to the City of the Ancients by quitting and reloading the game, and start the trek trough the frozen cave anew. I believe it is tied to one of the Hungry's actions, as it ends with no command happening, and no command being able to be input.
 
I think that issue was fixed in the scene hotfix patch (available on page1 of this thread); try applying that and let me know if the issue still occurs/if you've already applied the patch and this is happening.
 
Mideel is a good place for SP farming since I believe you only get SP if you fight multiple opponents at once. Mideel's enemies come in groups so you'll usually get 3SP+ per battle. Only downside is that you get no EXP once you get past a certain level.
Thanks I'll head over there to see if I make any progress. Not too worried about the lack of exp since my chars are in their 80s.

I think some tightening to SP is needed; ideally I'd like for players to be hitting Rank 6 or 7 when they beat Hojo so that the last rank or two can be acquired from doing the optional stuff (similar to EXP/Level, I aim to have players above Lv.70 for Disc 3). But there's an oversight in SP right now where the level synch interferes with the check and allows SP to be gained from any group of enemies that contain 2 or or more actors over Lv.44.

What I'll do is aim to fix this check for all non-Crater enemies and then remove the check itself from all Crater enemies, ramping up the SP gained from them as well. I'll maybe keep Mideel as an alternate grind-spot as well if people are comfy there.
By optional stuff you mean: the LV4 limit quests, the materia caves, the dark cave, the Weapon fights, and Kalm traveler right? These will all reward SP?
 
By optional stuff you mean: the LV4 limit quests, the materia caves, the dark cave, the Weapon fights, and Kalm traveler right? These will all reward SP?
Yeah; Disc 3 stuff mostly.
 
Alrighty, so what is the deal on Abyss down at the end of the crater? I cannot seem to kill him before he uses that god awful Neurotoxic Breath of his? Is there any particular way to stop this from happening or do I somehow need to kick up my damage before he does it? I have tried near 8 times now and he is beginning to irk me. Advice is welcome
 
Alrighty, so what is the deal on Abyss down at the end of the crater? I cannot seem to kill him before he uses that god awful Neurotoxic Breath of his? Is there any particular way to stop this from happening or do I somehow need to kick up my damage before he does it? I have tried near 8 times now and he is beginning to irk me. Advice is welcome
The way it was set up is that he charges up the breath attack but you can disrupt it by inflicting a status ailment on him; then he'll use an esuna-type move on himself and this'll remove all the stacks. It's not a great AI thing, and I'll probably change it to be more intuitive at some point, but that's the way it is at the moment.
 
The way it was set up is that he charges up the breath attack but you can disrupt it by inflicting a status ailment on him; then he'll use an esuna-type move on himself and this'll remove all the stacks. It's not a great AI thing, and I'll probably change it to be more intuitive at some point, but that's the way it is at the moment.
Heh, the one thing I didn't think of. Kinda just assumed he would be immune to most status effects. At least I know I wasn't under damaging him.
 
Not sure if this was a bug or just text that wasn't supposed to be there but after the Aerith mimic fight it told me I had received the planet Materia but I never got it in my inventory. I can always use Black Chocobo to give it to myself but I just thought I would bring it to your attention. 

Also thought I should mention it did give me the white Materia, and Great Gospel like it was supposed to do.
 
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See, I don't know if that's because I moved it from there last minute to Gold Match, or if it was intended to be moved from Gold Match to there. 1.45 will have a finalised placement for absolutely everything so it'll be fixed for that.
 
See, I don't know if that's because I moved it from there last minute to Gold Match, or if it was intended to be moved from Gold Match to there. 1.45 will have a finalised placement for absolutely everything so it'll be fixed for that.
Ahh, either way, it's no big deal.
Now uhh, what exactly is Love Busters trick? He is the last thing I need to beat to finish off everyone's level 4 limit break (at least I think he is) and I kinda just got stalled here. Everything goes fine and yet all of a sudden I cannot damage him at all.
 
His attack raises everyone's defence like a hero drink, but it wasn't a good idea as it makes the fight unwinnable if you don't have defence-ignoring attacks. Try using ? ? ? ?, Pandora's Box, or Summons to get past that defence once it's buffed (use burst damage that doesn't ignore defence earlier).
 
Thanks for the awesome mod, sega chief. Trying out lowest level possible with it...need moar cactuar guns. This is definitely a challenge though playing it normally. I can't wait until the next update :)
 
So I just downloaded New Threat a couple of days ago, and I've been really enjoying it. Then, for some reason, this happened.

I have no idea why, but the Guard Scorpion boss replacement has invaded the sector 5 slums, and has put Aerith in a never ending loop where she can't run past its collision box, causing the game to soft lock.

If anyone else has experienced this and knows what the cause is, or how I can maybe get around this, that would be great.
 
Hey Cordy

try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem
 
Hey Cordy

try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem
Thanks!!

I somehow didn't get the patches even though I only downloaded a few days ago. I really appreciate you directing me to that, and sorry if my question seemed silly [I only just saw "X) Scorp removed from church for good this time"]

I really appreciate your quick response, and I am very grateful!
 
Hey Cordy

try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem
Thanks for helping him out, Zara.
 
All right, until the Dark Cave is out and you have more content in store for us, it is the end for me! All I am missing are two Enemy Skills (which I know one is Chocobuckle), and Cid's Ultimate Weapon, but I can't really get it for now. I really want to say a big thank you, Sega Chief. It's been a real treat to discover this game again with a new experience, and I had a lot of fun completing each of the challenges you had in mind for us. Yes, even the Curator.

Until next time, I can't wait for some new stuff. Thank you once more!

(By the way, is IT supposed to be here?)

(Oh yeah, I forgot to include a message, but I donated a bit.)
 
All right, until the Dark Cave is out and you have more content in store for us, it is the end for me! All I am missing are two Enemy Skills (which I know one is Chocobuckle), and Cid's Ultimate Weapon, but I can't really get it for now. I really want to say a big thank you, Sega Chief. It's been a real treat to discover this game again with a new experience, and I had a lot of fun completing each of the challenges you had in mind for us. Yes, even the Curator.

Until next time, I can't wait for some new stuff. Thank you once more!

(By the way, is IT supposed to be here?)

(Oh yeah, I forgot to include a message, but I donated a bit.)
Glad to hear you cleared the game, bud; and yeah, that pesky scorp is supposed to appear for the ending screen only :p

Cheers for the donation; I've been hit pretty hard with college fees and website subscriptions recently (codeacademy is £15 a month ;I) so it's very much appreciated.
 
Very pleased with the mod so far. Had a quick question though.

Should there be a steep ramp up in experience required to advance from level 31 to level 32? Experience required for me to move from 31 to 32 for all characters was about 50,000. Once I reached 32 though required experienced dropped back to around 13,000. Is this a glitch or something implemented to prevent over-leveling?

Sorry if I missed this in a description somewhere
 
hey sega chief

my friend is using some graphics mods on his ff7 run

so will your mod work on the graphics mods he is using
 
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