[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Very pleased with the mod so far. Had a quick question though.

Should there be a steep ramp up in experience required to advance from level 31 to level 32? Experience required for me to move from 31 to 32 for all characters was about 50,000. Once I reached 32 though required experienced dropped back to around 13,000. Is this a glitch or something implemented to prevent over-leveling?

Sorry if I missed this in a description somewhere
Yeah, every ten levels has that big spike; but enemies are specced to give exponentially more EXP the further you go. It's a soft form of gating so I can spec areas to cover players who like to grind + players who rush.

hey sega chief

my friend is using some graphics mods on his ff7 run

so will your mod work on the graphics mods he is using
hey sega chief

my friend is using some graphics mods on his ff7 run

so will your mod work on the graphics mods he is using
It should do; if he's using 7H then tell him to make sure that the other mods he uses are above NT in the load order (NT's IRO should be loaded last).

If he's using stand-alone installers then he'll need to be careful as some of them can overwrite critical files. I'd recommend that he play to the first Save Point from a new game with only NT installed, then make a copy of the Data folder inside the FF7 folder as a backup before installing a graphics mod and then testing if all the scripts are intact. If he encounters a crash, ask him for which mods he used/where he got them so I can diagnose any potential clashes.
 
Hey, I was wondering if it would be possible for you to play the Weapon Raid theme for Ruby and Emerald weapon instead of the regular battle theme. I think it's kinda underutilized it and would fit those battles well.
 
Hey Sirblackmage

i all ready asked sega chief that same message a long time ago and he told me that he can't change the ruby and Emerald weapon battle music
 
Not sure if this is the right place to ask this but, the game crashes right after you see the Midgar Cannon for the first time FMV. It's right after you put in the Key of The Ancients inside the Forgotten Capital. Not sure what causes this... any ideas? I have the newest patches installed, but also a bunch of graphic mods too.
If it's directly after the FMV, then it's likely the scene that takes place in Shinra HQ when Rufus is talking to the other execs about the Mako Cannon. If you have anything that affects field models, disable them temporarily and see if that lets you get past it.
 
Hey sega chief

when i try to walk on the flower bed after beating air buster and talking to aeries about inputting her name, the invisable air buster is still there

when i try to walk on the flower bed, is it safe to continue the game like that
 
Hey sega chief

when i try to walk on the flower bed after beating air buster and talking to aeries about inputting her name, the invisable air buster is still there

when i try to walk on the flower bed, is it safe to continue the game like that
It's safe; I'll see if the collision is still turned on for it.
 
hey sega chief

i really enjoyed your very scary part of mr smile first showing up after you beat the 2 turks after alpha zolom when going to the secret cave

was that a new thing you added to your mod, it really scared me alot, it almost made wet myself
 
Hi all,

Sorry if this is in the wrong spot or it's been asked before. I'm brand new to modding, and I just started out on gjoerulv's hardcore mod (just got to the Chocobo Farm) and I have a few questions because I am very interested in the New Threat mod..

Is there a way to have both the hardcore mod, and the NT mod both playable, but on separate save files? Not combined, but I mean if I wanted to start the NT mod, while keeping my old save file for the hardcore mod intact? I have a feeling that it's not possible but I figured it would be worth asking.

I love the idea of all the new sidequests and moving a lot of the stronger materia and weapons to new locations, and I'm very eager to play it, but I also want to complete the hardcore mod.

BTW Sega Chief, thanks for all your YouTube videos, they are super helpful trying to get through the bosses so far. The only thing that might be worth adding to them if you ever get the chance, could be the items you can steal from them. Not necessary but just a thought :)
 
Hi all,

Sorry if this is in the wrong spot or it's been asked before. I'm brand new to modding, and I just started out on gjoerulv's hardcore mod (just got to the Chocobo Farm) and I have a few questions because I am very interested in the New Threat mod..

Is there a way to have both the hardcore mod, and the NT mod both playable, but on separate save files? Not combined, but I mean if I wanted to start the NT mod, while keeping my old save file for the hardcore mod intact? I have a feeling that it's not possible but I figured it would be worth asking.

I love the idea of all the new sidequests and moving a lot of the stronger materia and weapons to new locations, and I'm very eager to play it, but I also want to complete the hardcore mod.

BTW Sega Chief, thanks for all your YouTube videos, they are super helpful trying to get through the bosses so far. The only thing that might be worth adding to them if you ever get the chance, could be the items you can steal from them. Not necessary but just a thought :)

Ah, I found that's what 7th heaven is for ... stupid me :P

Well, I suppose I'll try that, but does it matter that I installed the hardcore mode on it's own? I guess this isn't the best place to ask, but I figured that part out at least.
 
Hey Sega, just wanted to drop by to tell you I've made a list of all the enemies' steals, morphs and drops for people that are interested to know what items they have or are looking for a specific one. It might be slightly out of date since I created it before the Proud Clod hotfix. I have noticed that the Corel Train items have changed, as well as the X-ATM fight while escaping Junon and have updated the list accordingly. I'd appreciate it if you'd tell me if anything else has changed, because It'd be annoying to go through every enemy in Hojo again (And tell me what the 'Autograph' item was changed into, please, because I kinda forgot to write that down). This list might be a bit redundant with the area names and possibly formatted badly since this is my first time really using Excel for anything halfway important, but I tried my best and I think it turned out good enough. If you think anything needs fixing, tell me so. Also, if you want to add this to the main post, that's cool, if not, that's also fine. I just want you to know that I like the mod you've created enough to have spent quite a few hours typing this all into Excel and making sure everything is the way it's supposed to be. Keep up the good work, Chief!

Link below:
https://www.dropbox.com/s/yaq74qa9rwbm8ww/NT Item List.xlsx?dl=0
(Thanks to my brother for helping me with the steals early on before I discovered the magic that is Hojo.)

Edit: While you're at it, information for what Ultima Weapon battle has which steals would also be great, as I didn't encounter them all while doing the quest.
 
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Hey Sega, just wanted to drop by to tell you I've made a list of all the enemies' steals, morphs and drops for people that are interested to know what items they have or are looking for a specific one. It might be slightly out of date since I created it before the Proud Clod hotfix. I have noticed that the Corel Train items have changed, as well as the X-ATM fight while escaping Junon and have updated the list accordingly. I'd appreciate it if you'd tell me if anything else has changed, because It'd be annoying to go through every enemy in Hojo again (And tell me what the 'Autograph' item was changed into, please, because I kinda forgot to write that down). This list might be a bit redundant with the area names and possibly formatted badly since this is my first time really using Excel for anything halfway important, but I tried my best and I think it turned out good enough. If you think anything needs fixing, tell me so. Also, if you want to add this to the main post, that's cool, if not, that's also fine. I just want you to know that I like the mod you've created enough to have spent quite a few hours typing this all into Excel and making sure everything is the way it's supposed to be. Keep up the good work, Chief!

Link below:
https://www.dropbox.com/s/yaq74qa9rwbm8ww/NT Item List.xlsx?dl=0
(Thanks to my brother for helping me with the steals early on before I discovered the magic that is Hojo.)
I just wanted to give you a big thanks for this excel file. It is organized perfectly and it is a great help. Thanks for all the effort that you put into this.
 
I just wanted to give you a big thanks for this excel file. It is organized perfectly and it is a great help. Thanks for all the effort that you put into this.
No problem, I'm glad you're finding it helpful! At first, I did this list mostly for myself and my brother, but after a while, I figured that I might as well upload it once it's finished. Good to hear that it was worth it. If you you have any ideas for improvements, say so. I'll probably do some more slight changes in the future like sorting the enemies' names for each area alphabetically to make it more easy to find the ones you need.
 
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Ah, I found that's what 7th heaven is for ... stupid me :P

Well, I suppose I'll try that, but does it matter that I installed the hardcore mode on it's own? I guess this isn't the best place to ask, but I figured that part out at least.
7H is best used with default files, otherwise you might get some Hardcore-specific stuff bleeding through (battle models for instance). I think for save files, the best way used to be just having separate save folders and swapping between them but that's not an option with Steam due to that inexplicable decision they made to add save file validity checks to their Launcher. Whichever route you go, make sure to start any new Gameplay mod with a New Game; the kernel has some initial stuff to set that won't be done if using a save file from, say, Reactor No.1 to start (for instance, if you had a save file made with vanilla or Hardcore in Reactor No.1 and started NT from that save file, your characters will join the party without the new Materia/equipment they should start with which will mean not having Barrier, Revive, etc. and some characters having end-game weapons when they join).

Hey Sega, just wanted to drop by to tell you I've made a list of all the enemies' steals, morphs and drops for people that are interested to know what items they have or are looking for a specific one. It might be slightly out of date since I created it before the Proud Clod hotfix. I have noticed that the Corel Train items have changed, as well as the X-ATM fight while escaping Junon and have updated the list accordingly. I'd appreciate it if you'd tell me if anything else has changed, because It'd be annoying to go through every enemy in Hojo again (And tell me what the 'Autograph' item was changed into, please, because I kinda forgot to write that down). This list might be a bit redundant with the area names and possibly formatted badly since this is my first time really using Excel for anything halfway important, but I tried my best and I think it turned out good enough. If you think anything needs fixing, tell me so. Also, if you want to add this to the main post, that's cool, if not, that's also fine. I just want you to know that I like the mod you've created enough to have spent quite a few hours typing this all into Excel and making sure everything is the way it's supposed to be. Keep up the good work, Chief!

Link below:
https://www.dropbox.com/s/yaq74qa9rwbm8ww/NT Item List.xlsx?dl=0
(Thanks to my brother for helping me with the steals early on before I discovered the magic that is Hojo.)

Edit: While you're at it, information for what Ultima Weapon battle has which steals would also be great, as I didn't encounter them all while doing the quest.
Wow, this'll be useful for me too; saves me going through every enemy in PrC to see where specific items can be acquired from in-battle :3. There might be some tweaks to item lists before 1.45 goes out (nothing dramatic, mostly Crater enemies); what I'll do is, I'll DL this spreadsheet and update it with the changes and send it back to you.
 
hey sega chief

i came across a bug today on your 1.4 mod

when i went to junion mini game tower with cloud alone before climbing up the tower, the NPC guy won't talk to me so i can't enter the cave, can you fix that for me today please
 
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I did add in that july 1 patch sega chief and that patch did not fix it

and i am not using 7th heaven at all
 
Sega chief

how much longer until the dark cave sidequest is done, because its been 1 full year since i tried the dark cave sidequest now
 
Gotta say I was enjoying this mod..right up until I started doing boss battles. It's generally just a spam fest from them while trying to keep up...them getting 2-6 moves before you get one. Gi was the worst.. spamming Demi3 and complete healing every 2 rounds. Finally pushed me to uninstall FF7 altogether.

I can see what you're going for but not my style of mod for sure. I prefer Brave New World style..more strategy less twitch. Still..thanks for the new experience.
 
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