[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
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Hello Sega Chief!

Yesterday I bought FFVII on steam just to try your mod! Once I've played too much of this game on my old PS1,  your mod looks so amazing that motivated me to play it again (it's been a loooooong time since I last played).

Thing is... I liked it very much until get stuck in this bug...

After plasma buster, when Cloud falls in church and find Aeris, she asks for help when Reno arrives. When the screen changes and you must go further into the church, Aeris starts to take care of flowers again and two "teleporting" kids shows up from nowhere. If I go towards Renno, Aeris (tending the flowers) disappears and a lot of blue soldiers appear in her place. I can even get out the church through the front door...

Reload before the fight with plasma buster doesn't help. I'm using just NT 1.4 (3rd October 2016) on a fresh install of steam version of the game.

Sorry about my english, not native speaker  :-(
 
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I reorganised the scripts there; must be loading the wrong one. I'll get it sorted out just now.

Edit: Fixed it, uploading the replacements.
 
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Nice work Chief!
The flevel patch fixed the church bug!

Thank you very much for your amazing job!
 
Just wanted to pop in here and say that I loved the
Gilgamesh
fight. Especially the pun in the middle of the fight about mistakes being made. I honestly had to pause the game and have a good laugh before going back to it.
 
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Just wanted to pop in here and say that I loved the
Gilgamesh
fight. Especially the pun in the middle of the fight about mistakes being made. I honestly had to pause the game and have a good laugh before going back to it.
Old Gilgamesh, not quite getting his transformation right.

A reminder to all of our forum rules regarding the "Report to moderator" button...

https://www.ff7catalog.com/posts/136041/


Reporting Posts
We ask users that see a violation of the rules to use the report post function. This will give all moderators notice that an infraction has occured. Posting in the thread itself is not advised. eg: Do not post in a thread that was inactive for years. Just because someone else necro'd a topic doesn't mean it is ok for others to post in it. Moderators can't be everywhere at once... These are your forums, if you see a problem, report it. Please note that reporting PMs is currently broken.

Only use the report button to report actual rule infractions. Do not use it to report mods or tools that don't work, missing download links, members being unable to solve your problems despite their best effort, or updates that take longer than you hoped. If you cannot cite the exact rule being broken, chances are pretty good you shouldn't be reporting the post. Abuse of the report button will lead to warnings and potential moderation.
What prompted this? Did something happen?
 
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I'm guessing somebody reported this for the lack of v1.5 (or something else new for this), so it warranted a post here.
Unless you'd get notified for that, in which case I've got no clue.
 
Indeed, it is horrific that SC isn't spending 110% of his waking hours making free content for us.  Luckily, a stern anonymous report will show him the error of his ways.

(meanwhile, I'm just going to enjoy the heck out of this mod)
 
Hey Sega. I saw an earlier post which talked about boss fights taking long times, and it struck me as something that I'd experienced. Diamond Weapon was the first boss that took long, but bosses such as Hojo or Prod Clod took AGES. It didn't help that if I died on Hojo, I had to fight the other 2 forms, which were never strong enough to kill me but still wasted time.

My party setup was Cid, Yuffie and Cloud, I was at around rank 4, with level 60-70 or so. The fights in that part of the game went from fun and challenging to just slug fests where you just hit the boss over and over and occasionally heal, and there were very little amounts of things that made fights faster. Even with Elemental=Weakness on Cid's weapon with added cut and a mixture of magic and summons on the other two, I had problems taking any fights in less than 20 minutes.
 
There's still some fine-tuning to do for the Midgar Raid segment. It might be done for the 1.45 update, otherwise it'll be soon afterwards. What I need to do is go through that segment with my test team + the other teams that were sent to me by several players, then I can make the proper adjustments.
 
hey

is there anyway you guys could add in a extra rufus boss fight on this Mod please

and can you add back in the migar skip on your board also please
 
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You guys? It's just me that works on content for this mod.

I'm too busy with Dark Cave (that you've been spamming me about for the last week) to start throwing in additional fights; not sure what this Midgar skip is either, NT has never had a Midgar skip.
 
hey

is there anyway you guys could add in a extra rufus boss fight on this Mod please

and can you add back in the migar skip on your board also please
I don't see the point in adding an additional Rufus fight. The one in Midgar is fine as is.
 
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