[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hey Sega Chief! Once you're done with this mod (which probably won't be for quite awhile since new issues seem to come up often), do you have any plans about starting up any other mods?? A few weeks ago, I saw a mod that restricted you to Level 1 througout the game that was started up by you, but I guess it is no longer supported?? I wanted to try it but the download link no longer works. I would love to try any other mods that you have planned in the future!
 
You guys? It's just me that works on content for this mod.

I'm too busy with Dark Cave (that you've been spamming me about for the last week) to start throwing in additional fights; not sure what this Midgar skip is either, NT has never had a Midgar skip.
To be fair it's uh the same guy that is asking for everything and spamming you....
 
Hey Sega Chief! Once you're done with this mod (which probably won't be for quite awhile since new issues seem to come up often), do you have any plans about starting up any other mods?? A few weeks ago, I saw a mod that restricted you to Level 1 througout the game that was started up by you, but I guess it is no longer supported?? I wanted to try it but the download link no longer works. I would love to try any other mods that you have planned in the future!
I'll see if I can get that re-uploaded again. There was another mod I made called True Necrosis; you start with 9999HP/999MP and have to make it last until the very end of the game: https://www.ff7catalog.com/threads/11719/

To be fair it's uh the same guy that is asking for everything and spamming you....
That wasn't directed at anyone else; I've been getting a lot of PMs from the same user over the last week or so.
 
Thanks for the reply, Sega Chief. That True Necrosis Mod sounds interesting; I think I'll give it a shot in the meantime, and I'll definitely want to try the level one mod if you can get it up and running again.  I had seen videos of it on YouTube and thought it was pretty cool, so I'll definitely be looking forward to it.
 
Hello again Chief!
First of all... I'm loving your mod!


Amazing how you turned the scorpion (first boss) in a recurrent "comic" encounter. In a way, something like Gilgamesh.


You've been doing a wonderful work! I liked the overall difficulty so far (I'm in Shinra Mansion)... slightly more difficulty than vanilla (at least for the player accustomed to experiment with materia system).


Second... I would like to report a bug in Shinra Mansion


The fight with lambda calcule seems "broken" when he turns into "orange/blonde hair" form while poisoned.

 He uses a kind of counter move with restore health property (Calcule something - I don't remember the name, sorry) then he absorbs the poison damage but the poison damage activates the counter again (even with poison restoring him) BUT the counter seems to count as a turn WHICH activates poison damage, he absorbs the poison damage, WHICH activates the counter again and so on... an eternal cycle... even after he gets full health... and my party doesn't even got a turn to throw an antidote.

In case of the last paragraph be to bad to understand: poison damage on Lambda (absorbs) - counter move - poison damage on Lambda (absorbs) - counter move - ad infinitum - party never gets a turn.

P.S.: The issue did not happen with the "whole blue" form, but I died  :cry:

P.S.²: Of course I could try to throw the antidote just before he turns in one of his "whole" forms... but I thought you would like to know!  :D


Edit: used antidote on Lambda before the transformation... I defeated him (orange form).

Thanks in advance and I'm sorry about my english... it's far from perfect!
 
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Second... I would like to report a bug in Shinra Mansion

P.S.²: Of course I could try to throw the antidote just before he turns in one of his "whole" forms... but I thought you would like to know!  :D [/spoiler]

Edit: used antidote on Lambda before the transformation... I defeated him (orange form).

Thanks in advance and I'm sorry about my english... it's far from perfect!
Thanks for letting me know; I can probably fix that up fairly quickly.
 
Heya, Sega Chief. Thanks for the excellent mod! I'm enjoying the hell out of it, and I wanted to let you know that there might be a small bug in the SP system with the October 3rd patch. The new SP values for each character are all X/200 points, but it still seems like only 100 points are deducted for each Rank Up. Has anyone else noticed this?

Also battles no longer display a message confirming that SP has been received (but that may have been intentional). I'm finding that the new SP rewards are definitely better balanced, though. I'm currently at Mideel post-Lifestream flashback, for what it's worth.
 
Ah, I don't remember adjusting the value deducted just the check. I'll have that fixed for the 1.45 update tonight. I got rid of the SP message on enemies for now; I was thinking of maybe adding a small pre-action script later that has the enemy display the SP they give when Sense is used (along with other info like HP for enemies/bosses that have over 30,000HP).
 
quick question: fighting of the soldiers at the phoenix reactor, do i get a special (equipment) item everytime i fight them off on the "map" where you place those ally units? if i fight them off when they reach the shed, i don't gain anything. is this on purpose?
 
For every Condor engagement, you only get the item if you defeat the soldiers using units rather than fighting with your party in the shed. However, the Phoenix one doesn't give anything so you can do it either way.

There is a special handler however if you have beaten every fort condor battle without letting them get beaten once (this includes when you're unable to reach Condor; you need to leave them some money to cover these inaccessible battles; they have enough to cover several battles at the start of the game but not every single one).
 
Wow, thanks for this fast reply. Good to know :-)

A final question though: can i replace Vincent with sephiroth? Does the nt game get buggy if I do this?
 
FF7 will struggle in general if Sephiroth is added in place of Vincent, especially if Vincent has been recruited and his data overwrites Sephiroth.
 
Yeah, well, i can cope with this, but i will wait for an official solution on your side for recruitment then :=D
 
Is there any actual strat to beat Curator ? I've searched here and on ID forum but found nothing. I've beat it through Shield abuse and burning 13 turbo ethers (2 mages for DPS) and 9 megaelixirs (4 or 5 of them to heal after rainbow beam), but it felt unsatisfying. The only video on YT is from april and it seems like it's way weaker with its attacks, but maybe the person focused on defense with his ranks. How does it compare to disc 3 extra bosses ?

Is there any reward for beating it (i assume no, given the no missables objective) or should i load the save prior to the fight to save my consumables ? I didn't get any key items that the guy on the mentioned video got and Curator respawned after i left the room he was blocking, it must be intentional, but mentioning anyway just in case.
 
Is there any actual strat to beat Curator ? I've searched here and on ID forum but found nothing. I've beat it through Shield abuse and burning 13 turbo ethers (2 mages for DPS) and 9 megaelixirs (4 or 5 of them to heal after rainbow beam), but it felt unsatisfying. The only video on YT is from april and it seems like it's way weaker with its attacks, but maybe the person focused on defense with his ranks. How does it compare to disc 3 extra bosses ?

Is there any reward for beating it (i assume no, given the no missables objective) or should i load the save prior to the fight to save my consumables ? I didn't get any key items that the guy on the mentioned video got and Curator respawned after i left the room he was blocking, it must be intentional, but mentioning anyway just in case.
The key items weren't intended to drop from him (old Dark Cave scripts) so they were removed. There's no real prize for beating Curator, except for the chest inside the diorama room.
 
i have found a bug,i think...

when i fight lambda calcule and i poisoned him and transforms into the spellcaster form, he is being healed by poison and is doing calcule clear in an endless loop.
 
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