[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm about to upload the Dark Cave patch; I've added a fix for this Lambda AI issue too.

The way this is going to work is that, because of how temperamental this sidequest has proven in the past, I'll be keeping these patches separate to the current Hotfix ones. I'd recommend only using them once you're ready to take on Dark Cave:

It's unlocked on Disc 3, by talking to Dio after visiting the bottom of the North Cave once. Then head for Bone Village and head through the Sleeping Forest to find the excavation site, with the Cave up above and accessed via a hanging vine. The sidequest is still a little rough in places, so please report any issues with fight balancing, sound, or soft-locks/crashes.

Both patches are available from the front page of this thread and are both required to enable and operate the Dark Cave sidequest.
 
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It's the exact same installation method as the hotfix patches; direct them to the FF7 Data folder.
 
Hi Sega Chief,

I arrived to the end of disc 1 in the game and saw you how you resurrected Aerith ;) But I would like to know if you created some special scenes since she is alive in your version ? (I just arrived to Icicle village yesterday)

I was a bit disappointed to see that she didn't appear during the conversation after the fight with Jenova, or when you arrive in Icicle Inn and check the tapes in her home, it could have been interesting ^^

Anyway I'm already amazed by your work, and really enjoyed those scenes in the first reactor (with the scorpion and jesse), Yuffie's recruitment ^^, and a more challenging game.

Ah and I didn't manage to unlock that safe in Shinra's manor, I have the fourth digit missing, but I don't know how to get it oO
 
here is the safe codes

Just to let you know this is right in the guides......

Right 36
Left 10
Right 59
Right 97
 
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Hi Sega Chief,

I arrived to the end of disc 1 in the game and saw you how you resurrected Aerith ;) But I would like to know if you created some special scenes since she is alive in your version ? (I just arrived to Icicle village yesterday)

I was a bit disappointed to see that she didn't appear during the conversation after the fight with Jenova, or when you arrive in Icicle Inn and check the tapes in her home, it could have been interesting ^^

Anyway I'm already amazed by your work, and really enjoyed those scenes in the first reactor (with the scorpion and jesse), Yuffie's recruitment ^^, and a more challenging game.

Ah and I didn't manage to unlock that safe in Shinra's manor, I have the fourth digit missing, but I don't know how to get it oO
Aeris will appear and has lines/script for every instance where other characters appear/have scripts; I tried to avoid any additional scenes where I could though, so there's no special handlers for the videos + Jenova aftermath, etc. She will react during the Nibelheim flashback up in the Whirlwind Maze and during the scene in Forgotten City where you see the White Materia on the waterfall projector but that's about it.

When entering the safe combination, also remember that you can't go past a digit otherwise it'll fail (just like a real safe, annoyingly).
 
I'm about to upload the Dark Cave patch; I've added a fix for this Lambda AI issue too.

The way this is going to work is that, because of how temperamental this sidequest has proven in the past, I'll be keeping these patches separate to the current Hotfix ones. I'd recommend only using them once you're ready to take on Dark Cave:

It's unlocked on Disc 3, by talking to Dio after visiting the bottom of the North Cave once. Then head for Bone Village and head through the Sleeping Forest to find the excavation site, with the Cave up above and accessed via a hanging vine. The sidequest is still a little rough in places, so please report any issues with fight balancing, sound, or soft-locks/crashes.

Both patches are available from the front page of this thread and are both required to enable and operate the Dark Cave sidequest.
Question to the revisited SP feature: When i hit 200+, each upgrade in rank removes only 100, not 200 SP. Is it a bug or a feature? :)
 
here is the safe codes

Just to let you know this is right in the guides......

Right 36
Left 10
Right 59
Right 97
Thanks :) I didn't play that part for a loonng time so I didn't quite remember where to check those numbers ^^ That "Right 97" was missing.
 
Question to the revisited SP feature: When i hit 200+, each upgrade in rank removes only 100, not 200 SP. Is it a bug or a feature? :)
Ah, I clean forgot. I'll update the flevel patch.
 
Aeris will appear and has lines/script for every instance where other characters appear/have scripts; I tried to avoid any additional scenes where I could though, so there's no special handlers for the videos + Jenova aftermath, etc. She will react during the Nibelheim flashback up in the Whirlwind Maze and during the scene in Forgotten City where you see the White Materia on the waterfall projector but that's about it.

When entering the safe combination, also remember that you can't go past a digit otherwise it'll fail (just like a real safe, annoyingly).
This is cool if you still added some dialogs for her in the game, I'll check when I'll have time to play this week.

For the safe, I'll try again later but I have to pass the Whirlwind Maze first.

That reminds me, the monster which appear after you open the safe was already super strong in the original game, I hope you didn't boost it too much ;)
 
This is cool if you still added some dialogs for her in the game, I'll check when I'll have time to play this week.

For the safe, I'll try again later but I have to pass the Whirlwind Maze first.

That reminds me, the monster which appear after you open the safe was already super strong in the original game, I hope you didn't boost it too much ;)
The physical side should definitely be much more manageable; Lost Blow won't be hitting for 2000 damage. Magic Side should be OK as well.

Edit: Flevel patch up with SP fix; will update IRO tomorrow.
 
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I attempted the Dark Cave sidequest today and ran into some issues. Right before going into the cave to begin the quest, you are given a choice to either continue or turn back. When I chose to turn back, Cloud would run back but the game softlocked, and no further action could be taken. I tried this option twice and it happened both times. Also, after Barret tells Cloud to get moving after the gate in the Sector 1 Station opens (which also happens after the ghost disappears), Barret and Cloud both vanish and the game softlocks. Like the first one, I tried this twice and it happened both times. Has anyone else had these issues, or is it just me?
 
I made several fixes to the dark cave prototype patches since their release but what you've ran into is an Fmv problem that happens if not on disc 1; the script should be loading this disc automatically on the steam version. Does this issue occur with the latest dk patches installed?
 
Will the IRO have the new Dark Cave in it as well? Looking forward to playing it again. You've done an outstanding job.
 
hey sega chief

cloud and barret dissappear for me to at the start of the dark cave sidequest as well

i have all the latest patches installed
 
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It must be this Disc Check thing not reliably swapping to Disc 1 properly; let me take another look at it.

Edit: Figured it out, I moved it because it caused a black flicker on-screen when executed in the script but it doesn't activate at all in its new location.
 
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Hey, I'm gonna give this mod a second playthrough now that it is in 1.4, and I was wondering whether all the hotfixes are applied to the current main installer. Great job on the mod Sega, and I hope that dark cave is fun and challenging.
 
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