[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Instead of having enemies be immune or resistant to gravity, how about having it effect them but they immediately counterattack with something somewhat nasty so it "simulates" how much time it would take to do that much damage "normally"?
 
Isn't github more for programming projects like tools? I'll have a wee look at it.
It's mainly for web programming at first, but you can use it for whatever you want to host I guess.

And if you don't want to bother too much making / hosting a website for your mod I guess it's the best solution to use.

You can use git, and you'll have a trace of what you worked on (thanks to your commits), and the repo / zip file will be on Github and not Mediafire anymore.

Anyway it's just a thought, I'm a developper myself (for the web) and putting myself in your place, I would feel it's kinda complicated to see / answers / manage all those messages in the forum and communicate on your changes.

-----------------------------

Btw it's some kind of request but I would like to see more interactions (by that I mean dialogs) with your team members when you arrive to a village / city, like in Kalm or Junon. I think your idea was very interesting, and it reminded me of Star Ocean 2 where you could talk (and eventually date) your party members.

I guess it's not your top priority, but if one day you are willing to work on that, it would be interesting  :)
 
There appears to be a bug with the Sand Worm enemies in the Corel Desert. Combat kind of freezes, where nobody follows through with their attacks and nothing happens. The characters keep their idle animations going, but combat doesn't progress.
 
There appears to be a bug with the Sand Worm enemies in the Corel Desert. Combat kind of freezes, where nobody follows through with their attacks and nothing happens. The characters keep their idle animations going, but combat doesn't progress.
Did you poison it? There was a bug that trapped it in an instruction loop if it was inflicted with poison.
 
Did you poison it? There was a bug that trapped it in an instruction loop if it was inflicted with poison.
Nope, no poison. It got off one attack, I think my party got off a couple, then we were just stuck staring at each other.
 
Actually had the same problem. Didn't poison it either. If i recall correctly, even if you don't take any action, it'll softlock when it tries to take its second action. While we're at it, you can still skip the Reno, Rude and Elena fight during Midgar raid, not sure if it was supposed to be fixed or simply can't be fixed (ironically the guy who reported it in the past also thought it was intentional).

Bahamut-ZERO, Phoenix, and W-Magic came as mastered and it doesn't get AP like Underwater. Mime is 2 stars with 100k AP to master.
 
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Hello!
I think some of the lvl 4 limits sidequests are not working... I got Vincent's and caith sith but even with the "where is the thing" requirements I can't get Yuffie's and Red XIII.


I received the seraph comb and the key from Bugenhagen but the key doesn't appear in inventory and the door to the cave doesn't open.

I have the item needed for Yuffie's Limit, but  her father keeps saying something like "Go with them... and take their materia!"


Ps.: I'm at disc 3.
I'm sorry if it was my mistake, and, if this is the case, I ask for help in how to get those limits  :)

Thanks in advance!
 
I had the same issue, so I guess you didn't visit the bottom of the crater either. The sidequests are activated right before you go for the final rush. :-P
 
Thanks Spotty!

So I just need to reach the "point of no return" and the teleporter npc will be there I believe... Ok  :-) gonna try that!
I thought it was some sort of bug because I got Vincent's 4th Limit and Ultima was roaming the sky (already defeated him).
 
Hello!
I think some of the lvl 4 limits sidequests are not working... I got Vincent's and caith sith but even with the "where is the thing" requirements I can't get Yuffie's and Red XIII.


I received the seraph comb and the key from Bugenhagen but the key doesn't appear in inventory and the door to the cave doesn't open.

I have the item needed for Yuffie's Limit, but  her father keeps saying something like "Go with them... and take their materia!"


Ps.: I'm at disc 3.
I'm sorry if it was my mistake, and, if this is the case, I ask for help in how to get those limits  :)

Thanks in advance!
Besides what the other lad said, Yuffie's Limit is in her dad's house (where you can rest), in the final room at the end of the corridor, not the Pagoda.
 
Added a flevel fix for that Hojo fight on the save point. At some stage, I'm going to set the Lv.4 Limit stuff so that it triggers on Disc 3 instead of needing to go down to the bottom of the Crater (it was because I was unsure of what the Game Moment was for that point at the time).

I'll look at Sand Worm again and repair the soft-lock.

It's mainly for web programming at first, but you can use it for whatever you want to host I guess.

And if you don't want to bother too much making / hosting a website for your mod I guess it's the best solution to use.

You can use git, and you'll have a trace of what you worked on (thanks to your commits), and the repo / zip file will be on Github and not Mediafire anymore.

Anyway it's just a thought, I'm a developper myself (for the web) and putting myself in your place, I would feel it's kinda complicated to see / answers / manage all those messages in the forum and communicate on your changes.

-----------------------------

Btw it's some kind of request but I would like to see more interactions (by that I mean dialogs) with your team members when you arrive to a village / city, like in Kalm or Junon. I think your idea was very interesting, and it reminded me of Star Ocean 2 where you could talk (and eventually date) your party members.

I guess it's not your top priority, but if one day you are willing to work on that, it would be interesting  :)
Getting that feature in has been on the backburner for a long time; I want every town to have it. Only Kalm, Junon, and I think Wall Market have it so far but eventually it'll be every location.
 
Just out of curiosity how do I get Tifa's level 4 limit since the league doesn't exist now?
 
My game crashes at the beginning of a specific battle on the Mako Cannon. It's only this battle. All other battles on the same screen work fine. This is what the opening of the battle looks like, as well as the error:

AT0bDtU.jpg


I have the newest hotfixes installed.
 
First of all I want to say BIG THANKS for this MOD. It is really really funny mod.

But... I have a problem when I finish Corneo's Mansion, I can't follow the game because when the three chapters must fall in the trap (Aeris, Tifa and Cloud) just fall Aeris and Tifa, Cloud doesn't fall on the sewer and the fight wit boss 3 can't start! . I repeat for 3 times pass this moment but I couldnt.....

Somebody can help me? Thanks a lot!
 
First of all I want to say BIG THANKS for this MOD. It is really really funny mod.

But... I have a problem when I finish Corneo's Mansion, I can't follow the game because when the three chapters must fall in the trap (Aeris, Tifa and Cloud) just fall Aeris and Tifa, Cloud doesn't fall on the sewer and the fight wit boss 3 can't start! . I repeat for 3 times pass this moment but I couldnt.....

Somebody can help me? Thanks a lot!
Download the latest installer and install over (nothing will happen to your saves). This was already fixed 1 week ago or something like that. If it's happening in the newest version, then report on this thread once again.
 
First of all I want to say BIG THANKS for this MOD. It is really really funny mod.

But... I have a problem when I finish Corneo's Mansion, I can't follow the game because when the three chapters must fall in the trap (Aeris, Tifa and Cloud) just fall Aeris and Tifa, Cloud doesn't fall on the sewer and the fight wit boss 3 can't start! . I repeat for 3 times pass this moment but I couldnt.....

Somebody can help me? Thanks a lot!
What Purazis said. I was having this issue a few days and it was fixed with a patch.
 
Thanks for your reply. I downloaded the last patch of this mod: V 1.4 In fact, I downloaded it yesterday morning... Do I need to reinstall it?

Thanks!
 
NT is kept up-to-date with accompanying hotfix patches, which can be found on the front page of this thread. These patches are applied in the same way as the main installer.
 
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