[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Sega Chief, I found another dialogue typo. I meant to send this one to you awhile back, but it must have slipped my mind  :roll:


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Nothing major, just thought I'd let you know. I'm assuming he means excited right??
I checked a default flevel.lgp and that typo is actually in there; maybe something that popped up for the PC port. Either way, that one's not my fault ;3
 
I checked a default flevel.lgp and that typo is actually in there; maybe something that popped up for the PC port. Either way, that one's not my fault ;3
That typo is in the Steam version? That's hilarious  :D
 
hey sega chief

everytime cloud hits the save points he can walk around while the save point message is still on the screen, do you think thats a glitch on your mod

and carry armor is on disc 1 of your mod guarding the midgar puzzle room, did you forget to remove him because when i touch him nothing happens
 
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hey sega chief

everytime cloud hits the save points he can walk around while the save point message is still on the screen, do you think thats a glitch on your mod

and carry armor is on disc 1 of your mod guarding the midgar puzzle room, did you forget to remove him because when i touch him nothing happens
Not really a glitch, maybe an oversight. I'll check and add disable movement to the scripts if they're missing from any save points. The carry armor guarding the puzzle room seems to be broken at the moment for some reason; should be easy to fix though.
 
Carry Armor isn't broken, it's just a bit tricky to talk to, I only had luck with talking to it from the left side of the model. It is possible though. Might just need to widen the talk box trigger.

Side note, what did the last two patches change specifically, just curious. I'm guessing it's just the two hot fixes from the 16th and 18th but just want to make sure.
 
I want to second what GameGeeks said. It took some finagling, but after a bit of slamming my face into him I managed to interact with him, which then proceeded with a complete stomping of said face.
 
Carry Armor isn't broken, it's just a bit tricky to talk to, I only had luck with talking to it from the left side of the model. It is possible though. Might just need to widen the talk box trigger.

Side note, what did the last two patches change specifically, just curious. I'm guessing it's just the two hot fixes from the 16th and 18th but just want to make sure.
I want to second what GameGeeks said. It took some finagling, but after a bit of slamming my face into him I managed to interact with him, which then proceeded with a complete stomping of said face.
Ah, so the script works it's just the range of activation? That should be easy enough to rectify; thanks for the info, fellas!

The hotfixes were just to fix a few things like an unintended encounter in Ancient Forest and a Rude AI problem that turned out to be a misunderstanding with the IRO.
 
when i load my save on your mod sega chief

the save point message box stays up after i load up my save
 
when i load my save on your mod sega chief

the save point message box stays up after i load up my save
Just press the confirm button and it should go away or is it staying even after doing that?

EDIT: Can't remember if it's in vanilla but in the Fort Condor missions you don't get all your money back if you don't lose any soldiers. You wind up coming a few hundred short. I just did the two at Juno and was short 600 for the first one and 300 for the second one. Didn't lose a soldier in either mission. It's not a big deal and I doubt most people would notice but it is a thing.
 
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Just press the confirm button and it should go away or is it staying even after doing that?

EDIT: Can't remember if it's in vanilla but in the Fort Condor missions you don't get all your money back if you don't lose any soldiers. You wind up coming a few hundred short. I just did the two at Juno and was short 600 for the first one and 300 for the second one. Didn't lose a soldier in either mission. It's not a big deal and I doubt most people would notice but it is a thing.
I think it was like that in vanilla. You get 400 back for each unit still on your side, and each unit costs between 400-480, if I remember correctly.
 
I think it was like that in vanilla. You get 400 back for each unit still on your side, and each unit costs between 400-480, if I remember correctly.
Could be it, I tended to skip them in vanilla since the rewards weren't worth going out of your way for. Thanks for reminding me.

Side note, Sega you may want to either check the shops or update your change log. It again states you messed with the shops but on the ship the guy just sold potions and phoenix downs. Nothing to contend with Jenova's status effect. Also, the log is wrong about the send off prizes. 60-90 is a potion and the 100+ one is a rune armlet. Not sure if the potion was intentional.
 
So I decided to restart. I feel like i'm missing just way to much crap. I watch others plays on youtube, they have Planet magic and all of this other cool stuff. I think that would be why i'm getting my ass kicked so hard core
 
So I decided to restart. I feel like i'm missing just way to much crap. I watch others plays on youtube, they have Planet magic and all of this other cool stuff. I think that would be why i'm getting my ass kicked so hard core
Just follow a guide for item location. Item locations don't really seem to be changed all that much even if the items themselves are. Ovenman on GameFaqs has a enemy skill challenge faq with a list of all enemy skills in the order you can get them. Save Trine, Beta and Aqualunge which Sega changed the location of. Aside from that do do the Fort Condor missions every time it pops up. They give helpful items now.

Side note, Sega, What does the Umbrella do? It just a melee weapon for Aerith? Original increased magic by 10 and vit by 20 but it doesn't do that anymore. It has two linked slots now so I'm not sure if you nixed the stat increases in exchange for the two slots. Though with no materia growth I'll probably never use it. Also curious what Hero Drink II does. Assuming it's just gives a bigger stat increase then the original.
 
when i load my save on your mod sega chief

the save point message box stays up after i load up my save
I've been encountering the save point issues myself during my (final) test runthrough of the mod; I'm fixing these issues and other niggling problems as I go.

Could be it, I tended to skip them in vanilla since the rewards weren't worth going out of your way for. Thanks for reminding me.

Side note, Sega you may want to either check the shops or update your change log. It again states you messed with the shops but on the ship the guy just sold potions and phoenix downs. Nothing to contend with Jenova's status effect. Also, the log is wrong about the send off prizes. 60-90 is a potion and the 100+ one is a rune armlet. Not sure if the potion was intentional.
I'll check those out. I thought the send-off was dropping a useless Enemy Away as the top prize, it needs to be changed up a bit in any case.

So I decided to restart. I feel like i'm missing just way to much crap. I watch others plays on youtube, they have Planet magic and all of this other cool stuff. I think that would be why i'm getting my ass kicked so hard core
The mod is on the verge of being updated to 1.5 (along with the documentation) so it might be worth holding off until that's done. I'm trying to move some things like Planet about so that they're not locked behind bosses and can be used for them.

Just follow a guide for item location. Item locations don't really seem to be changed all that much even if the items themselves are. Ovenman on GameFaqs has a enemy skill challenge faq with a list of all enemy skills in the order you can get them. Save Trine, Beta and Aqualunge which Sega changed the location of. Aside from that do do the Fort Condor missions every time it pops up. They give helpful items now.

Side note, Sega, What does the Umbrella do? It just a melee weapon for Aerith? Original increased magic by 10 and vit by 20 but it doesn't do that anymore. It has two linked slots now so I'm not sure if you nixed the stat increases in exchange for the two slots. Though with no materia growth I'll probably never use it. Also curious what Hero Drink II does. Assuming it's just gives a bigger stat increase then the original.
Umbrella is just like the other Ancient weapons, it has high attack power and a special formula that ignores the Morph damage penalty (purportedly) and should gain strength with character kills like Death Penalty does in vanilla. It only has linked slots because someone suggested it would be beneficial to allow for Elemental.

Hero Drink II has a very specific use; it can result in massive damage, but it'll seem worse than useless at a glance.
 
How close is 1.5? If it's a week or so I'll wait but if it's a few months then I'll just stick with 1.4.
 
About 2 weeks.
Well that's good news! But, I want to release Catalog 3.0 before then (maybe). I might have to release NT v1.5 as a Catalog 3.1 update, and I'm sure that will lead to multiple updates beyond after the public begins to play and report the bugs (let's hope there are little to none).
 
I'm in disk 4 and I can't swap cloud for tifa or cid, how can I do that?

edit: I checked garlandthegreat's video... there's a guy in highwind to do that but he doesn't appear in my game, wtf? also the lv.4 limit boss for yuffie doesn't appear either... is there something wrong with my game? using steam version
 
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Well that's good news! But, I want to release Catalog 3.0 before then (maybe). I might have to release NT v1.5 as a Catalog 3.1 update, and I'm sure that will lead to multiple updates beyond after the public begins to play and report the bugs (let's hope there are little to none).
There probably will be updates needing made after release for any problems that arise with the new arrange mode going into it, but the more thorough I am with the test run then the less of those will be needed.

I'm in disk 4 and I can't swap cloud for tifa or cid, how can I do that?

edit: I checked garlandthegreat's video... there's a guy in highwind to do that but he doesn't appear in my game, wtf? also the lv.4 limit boss for yuffie doesn't appear either... is there something wrong with my game? using steam version
You need to reach the bottom of the North Crater and then return (a phone call confirms the unlock; it occurs when the party reunites after taking split paths just before the point of no return) as this will set the game's progression value to 1998 which was used as the unlock condition for a lot of the Disc 3 content. There's an NPC down there who can teleport you back up to the Highwind as well.
 
Will 1.4 saves be partially compatible with 1.5, or should I take a break and wait for the release? :)

I have a question about the Tonadu enemy (I've encountered it at the Bone Village beach before tackling the Temple of the Ancients). It appears to be 100% hit by Confuse, which trivializes the battle, and the rewards seem like an order of magnitude higher than they should be (38300 EXP, 2400 AP, 14000 gil). Is this intended?
 
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