[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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You need to reach the bottom of the North Crater and then return
Damn I feel stupid now. I wanted to do everything before going to the crater. Thanks
 
Will 1.4 saves be partially compatible with 1.5, or should I take a break and wait for the release? :)

I have a question about the Tonadu enemy (I've encountered it at the Bone Village beach before tackling the Temple of the Ancients). It appears to be 100% hit by Confuse, which trivializes the battle, and the rewards seem like an order of magnitude higher than they should be (38300 EXP, 2400 AP, 14000 gil). Is this intended?
Save files are fine going into the new one.

I'll look at Tonadu's resistances as well.
 
Boxer's Chain Bomb needs to have a miss chance. It makes morphing it impossible. Yeah, I even try getting to so one laser and one elemental<->poison attack kills it and doing both right  back to back and he skips turn order to instantly do that move. I've enjoyed the mod so far but this is just me bashing my head against a wall over and over. It's not fun. I've tried things like frog and confuse but he's immune to status effects that could disable them.
 
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@GameGeeks Boxer shouldn't be immune to sleep, unless that changed recently.
 
@GameGeeks Boxer shouldn't be immune to sleep, unless that changed recently.
Thanks, I just picked that e. skill up. Keep forgetting frog song also does sleep.
 
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Hehe, an hour and a half and 27 Tonadus later, I've mastered 2 Covers and 4 Counter Attacks, my A-team is Lv61, and I have 423k gil. Normally I don't grind in these kinds of games, but I think the combination of

1) They're the only enemy that appears on the Bone Village beach
2) They appear to have a very low resistance to being confused
3) They kill themselves very quickly with Aero/Great Gale, and only break confusion with 1 out of their 5 attacks
4) Their rewards are insane compared to what I've seen so far

I really couldn't help myself :)

EDIT: Doing the battle arena now, and I'm clearly way overpowered for it. A few notes:
- Tough Ring is spelled Touph Ring. Is this intentional?
- I was caught off guard doing Dio's arena battles and reset to swap my materia/equipment. I noticed the first time that the roulette handicaps were fixed each round, but the second time it was back to random handicaps like normal
- Not sure if this is an issue from vanilla, but the game remembers my limit gauge status before starting, even if I use it during the arena battles. I unintentionally walked in with a nearly full gauge, and end up taking just enough damage to have Meteorain against Dyne.

EDIT 2: Just did the rest of the scripted Gold Saucer events, and I was equipping Aeris for the Temple when I found an Umbrella (?) in my inventory, but I don't recall ever finding one. I did choose her for the GS date, but I didn't get any notifications about it during the sequence.
 
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Hehe, an hour and a half and 27 Tonadus later, I've mastered 2 Covers and 4 Counter Attacks, my A-team is Lv61, and I have 423k gil. Normally I don't grind in these kinds of games, but I think the combination of

1) They're the only enemy that appears on the Bone Village beach
2) They appear to have a very low resistance to being confused
3) They kill themselves very quickly with Aero/Great Gale, and only break confusion with 1 out of their 5 attacks
4) Their rewards are insane compared to what I've seen so far

I really couldn't help myself :)

EDIT: Doing the battle arena now, and I'm clearly way overpowered for it. A few notes:
- Tough Ring is spelled Touph Ring. Is this intentional?
- I was caught off guard doing Dio's arena battles and reset to swap my materia/equipment. I noticed the first time that the roulette handicaps were fixed each round, but the second time it was back to random handicaps like normal
- Not sure if this is an issue from vanilla, but the game remembers my limit gauge status before starting, even if I use it during the arena battles. I unintentionally walked in with a nearly full gauge, and end up taking just enough damage to have Meteorain against Dyne.

EDIT 2: Just did the rest of the scripted Gold Saucer events, and I was equipping Aeris for the Temple when I found an Umbrella (?) in my inventory, but I don't recall ever finding one. I did choose her for the GS date, but I didn't get any notifications about it during the sequence.
It was touph in the original and I kept it that way out of sentimentality.

Sometimes the handicap reels will 'force' a result onto the player, and sometimes there'll be very few options on the reels. Remember that the handicaps you get affect the multiplier of the BP you get at the end so trying to get 'bad' results will work out for you sometimes; especially if they don't affect you, like Break Summon Materia while not having any Summon Materia for instance.

Not sure what you mean by Limit gauges being remembered, but it's likely the same way in Vanilla.

I think Umbrella is given if you get her for the date scene; the character that turns up gets a weapon.
 
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To clarify about the limit gauges:

I had the 100GP from first arriving at the GS (very handy, thanks), and I decided to spend all of it in the battlee arena. Before starting the arena battles, my limit gauge would be 95% full. It would fill up during the course of the fights, and it would be full by the time I faced Dyne, where I would one-shot him with it. Upon returning to the ready room, my HP/MP/limit gauge would all be reset to what they were before the arena, which means I could rinse and repeat, using a limit break each time to quickly end the last fight. I don't remember vanilla well enough, but it's quite possible it has always been this way.

On another note, is there any way to get rid of the [Resist] status once it's been applied? I noticed that the handicap roulette-inflicted Frog/Small status would be applied despite me being in Resist, and then I wouldn't be able to use Esuna/items to restore my status back to normal. A double-edged sword, indeed :)
 
To clarify about the limit gauges:

I had the 100GP from first arriving at the GS (very handy, thanks), and I decided to spend all of it in the battlee arena. Before starting the arena battles, my limit gauge would be 95% full. It would fill up during the course of the fights, and it would be full by the time I faced Dyne, where I would one-shot him with it. Upon returning to the ready room, my HP/MP/limit gauge would all be reset to what they were before the arena, which means I could rinse and repeat, using a limit break each time to quickly end the last fight. I don't remember vanilla well enough, but it's quite possible it has always been this way.

On another note, is there any way to get rid of the [Resist] status once it's been applied? I noticed that the handicap roulette-inflicted Frog/Small status would be applied despite me being in Resist, and then I wouldn't be able to use Esuna/items to restore my status back to normal. A double-edged sword, indeed :)
You can get rid of the "Resist" status with the dispel magic. Also the limit thing is in the vanilla game, I believe whatever your HP, MP, status, and limit will all revert back to what it was when you first start the arena after doing one (at least it used to be that way)
 
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I have a bug when fighting the Platinum Match in the battle square... the enemy gets stuck in his turn doing nothing and thus I need to reset. It happened all the times I tried. Tifa was the party leader, maybe it has something to do with that?

edit: tried with cloud, same result
 
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Will we get "New Game +" with NT Mod 1.5 in 2 Weeks? (or in a later update)
 
I like how you can play as Sephiroth in the Nibelheim flashback now ^.^
I would also like it if Tifa and that trooper were allies in the battles, or just the trooper.
 
I have a bug when fighting the Platinum Match in the battle square... the enemy gets stuck in his turn doing nothing and thus I need to reset. It happened all the times I tried. Tifa was the party leader, maybe it has something to do with that?

edit: tried with cloud, same result
Does that happen with the scene hotfix applied (or is it the 7H version you're playing)? This issue was reported before but I can't remember if I patched it or not. I can get a patch made fairly quickly if not.

Is there any trick to not get hit by the breath release of the abyss?
I think it was you had to either inflict Darkness or Silence (probably Silence) after he's stored his breath to make him use Esuna Dance and lose all his stacks. It's a very opaque mechanic though so it's getting changed for the update.

Will we get "New Game +" with NT Mod 1.5 in 2 Weeks? (or in a later update)
I'm probably going to drop New Game+, the debug function I was hoping would reset the game doesn't do it properly and resetting every variable manually might not be feasible as the game has a lot of 'hidden' functions going on for the world map, etc. But I could always return to it and have a shot.

I like how you can play as Sephiroth in the Nibelheim flashback now ^.^
I would also like it if Tifa and that trooper were allies in the battles, or just the trooper.
Wouldn't be feasible unfortunately; the 7H version could handle it, but I'm trying to keep both that and the stand-alone installer version consistent with each other at least until the mod is finished.
 
Curious, since you changed the battle square and made everything set do the levels of the enemies in it change as you level or are they pre-set and only increase after getting the Bronco and Highwind?
 
Curious, since you changed the battle square and made everything set do the levels of the enemies in it change as you level or are they pre-set and only increase after getting the Bronco and Highwind?
The enemy sets change for the following events (same is true of vanilla, except the lists are more randomised):

1) Before Tiny Bronco
2) After Tiny Bronco
3) After Highwind
 
The enemy sets change for the following events (same is true of vanilla, except the lists are more randomised):

1) Before Tiny Bronco
2) After Tiny Bronco
3) After Highwind
I get that, I'm specifically talking about the enemies levels. Like say, waiting till just before heading to rocket town to get the pre-Bronco prizes and if the enemies level scales with yours. You can have the same enemy sets with different levels.
 
Does that happen with the scene hotfix applied (or is it the 7H version you're playing)? This issue was reported before but I can't remember if I patched it or not. I can get a patch made fairly quickly if not.

I think it was you had to either inflict Darkness or Silence (probably Silence) after he's stored his breath to make him use Esuna Dance and lose all his stacks. It's a very opaque mechanic though so it's getting changed for the update.

I'm probably going to drop New Game+, the debug function I was hoping would reset the game doesn't do it properly and resetting every variable manually might not be feasible as the game has a lot of 'hidden' functions going on for the world map, etc. But I could always return to it and have a shot.

Wouldn't be feasible unfortunately; the 7H version could handle it, but I'm trying to keep both that and the stand-alone installer version consistent with each other at least until the mod is finished.
after testing around i found out that you can just use Bad Breath (pretty ironic) :D

Also where do i find vargas ? i changed to tifa party leader, was reading the letter in her house and went to mt nibel reactor but there was only Zangan standing in the reactor saying i should be careful no one else was there
 
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Does that happen with the scene hotfix applied (or is it the 7H version you're playing)? This issue was reported before but I can't remember if I patched it or not. I can get a patch made fairly quickly if not.
Nope I haven't installed it. I would do it but I need to move out of the house tomorrow and I think I won't have time to try it.
 
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