[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I just downloaded and started this mod today, and I've found a game breaking bug.

First, an image: http://imgur.com/a/9R4HD

As you can see, the first boss has spawned in the church. I cannot interact with it. When Aerith goes to check on the flowers, her pathing gets her stuck on the boss's model and no further playing is possible, as she runs into the boss forever, as seen in the second photo.

It's on the steam version of FF7, if that matters. I'll have to reload a save and fight plasmabuster again to get here, then I'll see if it happens again.
 
I just downloaded and started this mod today, and I've found a game breaking bug.

First, an image: http://imgur.com/a/9R4HD

As you can see, the first boss has spawned in the church. I cannot interact with it. When Aerith goes to check on the flowers, her pathing gets her stuck on the boss's model and no further playing is possible, as she runs into the boss forever, as seen in the second photo.

It's on the steam version of FF7, if that matters. I'll have to reload a save and fight plasmabuster again to get here, then I'll see if it happens again.
This bug has already been squashed, I remember cause I was the 1st one to report it. Have you applied all the hotfixes to the main installer?
 
That would be a fun place for another X-ATM encounter :)

I just finished Disk 1, the Temple of the Ancients bosses were really fun and well-done, even though I have absolutely no clue how you're supposed to Morph the dragon under the circumstances (you can't even sense its HP). I also had no idea that there were Fort Condor battles right in the middle of the Disk 1 climax, that was undeniably hilarious.
 
This bug has already been squashed, I remember cause I was the 1st one to report it. Have you applied all the hotfixes to the main installer?
Thanks, that worked.

I was confused when the original post said,
"If you downloaded the NT Mod before the date shown above then this patch is highly recommended."
I assumed it had been applied to the main installer.
 
after testing around i found out that you can just use Bad Breath (pretty ironic) :D

Also where do i find vargas ? i changed to tifa party leader, was reading the letter in her house and went to mt nibel reactor but there was only Zangan standing in the reactor saying i should be careful no one else was there
The sidequest was changed, might be that it's been flagged as completed due to something that's been done earlier. I can add a reset to the Highwind's debug NPC 'lost & found' if need be; keep an eye out for an flevel patch tomorrow.
 
The sidequest was changed, might be that it's been flagged as completed due to something that's been done earlier. I can add a reset to the Highwind's debug NPC 'lost & found' if need be; keep an eye out for an flevel patch tomorrow.
Same issue...I never found Vargas and wonder if it also winds up causing me to miss an oversoul shard?
 
@El Grillo
Dispel should be able to get rid of Resist.

EDIT: Whoops, was on the wrong page.
 
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Same issue...I never found Vargas and wonder if it also winds up causing me to miss an oversoul shard?
you can get shards by playing the first junon league bracket ;)

Also is it normal that the HP Plus materia gives +25 % HP and is -25% HP , so speaking its completly useless - is that a troll  :-o
 
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The levels should be pre-set, at least the last time I checked they were
Thanks! And Arclite, try equipping it and see if it does increase your HP, might just be a visual typo.
 
Thanks! And Arclite, try equipping it and see if it does increase your HP, might just be a visual typo.
Nope its not a typo it actually doesnt do anything (playing the IRO Mod on 7thHeaven)

i just tried the Zack Fight to get Clouds ultimate and i just get 1 shotted everytime by the meteor combo cuz i dont have enough HP even if i use very little materia :/
 
Nope its not a typo it actually doesnt do anything (playing the IRO Mod on 7thHeaven)

i just tried the Zack Fight to get Clouds ultimate and i just get 1 shotted everytime by the meteor combo cuz i dont have enough HP even if i use very little materia :/
Can't help there, I just finished Gongaga. My guess though is it's meant for later. But you could also try stacking vit to reduce physical damage and trying to get a sleep off or something.
 
Still looking for a response on the Battle Square and level scaling.
Yeah, the levels are fixed. They'll only increase, and by a fixed amount, if Arrange mode is active.

you can get shards by playing the first junon league bracket ;)

Also is it normal that the HP Plus materia gives +25 % HP and is -25% HP , so speaking its completly useless - is that a troll  :-o
Sounds like the custom .EXE from a while back is active in your game, which had harder HP penalties on Materia (and it seems like HP Plus has the set intended for MP Plus). Are you running NT with other mods like Menu Overhaul/Reunion or is it just through the catalog? The .EXE changes were ditched until I can get around to re-doing them; try importing and using the stand-alone IRO on the 1st page of this thread instead and/or disabling MO/Reunion if they're on. For the Zack fight, Shield can be very handy as well as Counter-type Materia (but if you have the materia HP penalties then it'll likely be very difficult regardless).
 
Thanks, and seems you removed arrange for the time being as it's greyed out.

EDIT: May want to update the item list. I just stole a silver barrette from the griffin enemy by Cosmo Canyon. It just lists a hi potion for his steal.
 
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Yeah, the levels are fixed. They'll only increase, and by a fixed amount, if Arrange mode is active.

Sounds like the custom .EXE from a while back is active in your game, which had harder HP penalties on Materia (and it seems like HP Plus has the set intended for MP Plus). Are you running NT with other mods like Menu Overhaul/Reunion or is it just through the catalog? The .EXE changes were ditched until I can get around to re-doing them; try importing and using the stand-alone IRO on the 1st page of this thread instead and/or disabling MO/Reunion if they're on. For the Zack fight, Shield can be very handy as well as Counter-type Materia (but if you have the materia HP penalties then it'll likely be very difficult regardless).
yeah it was the Menu Overhaul Mod, but damn i just compared alot of things and there are a ton of changes stat wise on materia aswell :D
 
I'm probably going to drop New Game+, the debug function I was hoping would reset the game doesn't do it properly and resetting every variable manually might not be feasible as the game has a lot of 'hidden' functions going on for the world map, etc. But I could always return to it and have a shot.
Hmm.
Was there no way to save a variable that functions in the same way Grade does for the Tales of series? I'd imagine a "Grade" shop would be pretty appealing for NG+ just because you don't have to worry about manually resetting the game's flags; just making sure the points are kept and that there's a check for those points when you start a new game.
 
Hmm.
Was there no way to save a variable that functions in the same way Grade does for the Tales of series? I'd imagine a "Grade" shop would be pretty appealing for NG+ just because you don't have to worry about manually resetting the game's flags; just making sure the points are kept and that there's a check for those points when you start a new game.
Problem is the Tales of series are built to check for a specific save when starting a new game. FFVII is not built for it and a large chunk of code would have to be re-written for it to do so. That'd be more work then what he was trying.
 
Nah, this wouldn't be a specific save, though. It'd just be a flag that gets set if you beat the game even once.

When you hit new game, check for the flag. If it's set, you get to pick and choose 1 or 2 benefits or nothing at all if you want a fresh playthrough. Obviously, this wasn't what he was trying. It's just a compromise, if necessary. The "grade" example was just a feature form an existing series that sort of got this idea across. In essence, you can make it much simpler.
 
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Nah, this wouldn't be a specific save, though. It'd just be a flag that gets set if you beat the game even once.

When you hit new game, check for the flag. If it's set, you get to pick and choose 1 or 2 benefits or nothing at all if you want a fresh playthrough. Obviously, this wasn't what he was trying. It's just a compromise, if necessary. The "grade" example was just a feature form an existing series that sort of got this idea across. In essence, you can make it much simpler.
Yeah, but like I said the game has no way of telling if a game is beat or not. It can't scan save files, just load them.

EDIT: You may want to put the Fort Condor NPC in Cosmo Canyon as there's a battle right before you enter the cave. And random encounter disable at save points don't work. I'm still getting random encounters. And could you make the silver barrette sellable? I have four of them and would be nice to be able to sell the extras. I'm guessing the item ID used to belong to Red's starting weapon.
 
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