[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hmm, I picked up two Apocalypses from the Ancient Forest, and didn't fight a boss at the end.
I'll fix that up for 1.5; doing a playthrough just now.
 
Been gone for quite a bit, but since it sounds like 1.5 is close to being ready to go, I figure now is the time to come on back. When 1.5 comes out I'll do the videos again since a lot of people seemed to get some help and tips out of them. Only with your endorsement though off course. I do have a couple of questions though some of these may have already been answered:

- So is 1.5 the without a shadow of a doubt, money back guaranteed, no takesies-backsies final version of the mod? Not counting bug fix patches and all that?

- When 1.5 is released, would you recommend simply purging all 1.4 content and deleting FFVII as a whole and reinstalling everything from base, or no? This is for the Steam version.

- Will Arranged and New Game+ come with 1.5 or will those be added on after the fact?

- Should we expect those much talked about .exe only changes with 1.5 or will those be added on after the fact?

- In regards to a possible "FFVIII NT"as it were, if that ever does get off the ground, which I really hope it does because I love that game flaws and all, will there be some sort of equivalent forum for it here on qhimm? I'd love to share some ideas and such with everyone in regards to what could and should be done to fix the problems that game has in a mod.

- And for one comment I read in here earlier in regards to Abyss. It may have already been patched and/or changed for 1.5 but I have to disagree with the changing of the how that fight works. I thought that was a brilliant mechanic personally. He uses Bad Breath against you so if you didn't have it beforehand, you get it there, then you use it right back on him to trigger Esuna Dance to make him lose his "breath". You could add a textbox or something else that eludes to what needs to be done in that fight instead of getting rid of it entirely? Just a thought.

- You mentioned somewhere in here that Omega Weapon's Terra Break could be circumvented with Defend? I tried that multiple times but I could never get it to work. I even mentioned this in my video's description. Was this implemented later on in an update or was it always there? Did you have to do something special to get it to trigger? If it helps any, I published the video on the 27th of April.

That's about all for now, when 1.5 hits I'll be sure to pepper you with bug reports and comments as always. Great job and Congrats on getting this thing so close to being finished!
 
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Been gone for quite a bit, but since it sounds like 1.5 is close to being ready to go, I figure now is the time to come on back. When 1.5 comes out I'll do the videos again since a lot of people seemed to get some help and tips out of them. Only with your endorsement though off course. I do have a couple of questions though some of these may have already been answered:

- So is 1.5 the without a shadow of a doubt, money back guaranteed, no takesies-backsies final version of the mod? Not counting bug fix patches and all that?

- When 1.5 is released, would you recommend simply purging all 1.4 content and deleting FFVII as a whole and reinstalling everything from base, or no? This is for the Steam version.

- Will Arranged and New Game+ come with 1.5 or will those be added on after the fact?

- Should we expect those much talked about .exe only changes with 1.5 or will those be added on after the fact?

- In regards to a possible "FFVIII NT"as it were, if that ever does get off the ground, which I really hope it does because I love that game flaws and all, will there be some sort of equivalent forum for it here on qhimm? I'd love to share some ideas and such with everyone in regards to what could and should be done to fix the problems that game has in a mod.

- And for one comment I read in here earlier in regards to Abyss. It may have already been patched and/or changed for 1.5 but I have to disagree with the changing of the how that fight works. I thought that was a brilliant mechanic personally. He uses Bad Breath against you so if you didn't have it beforehand, you get it there, then you use it right back on him to trigger Esuna Dance to make him lose his "breath". You could add a textbox or something else that eludes to what needs to be done in that fight instead of getting rid of it entirely? Just a thought.

- You mentioned somewhere in here that Omega Weapon's Terra Break could be circumvented with Defend? I tried that multiple times but I could never get it to work. I even mentioned this in my video's description. Was this implemented later on in an update or was it always there? Did you have to do something special to get it to trigger? If it helps any, I published the video on the 27th of April.

That's about all for now, when 1.5 hits I'll be sure to pepper you with bug reports and comments as always. Great job and Congrats on getting this thing so close to being finished!
It's the last major update; every niggling problem like bad music cues, sound effect problems, typos, etc. is getting raked through and fixed as I do a playthrough. Same thing with the enemy balancing and events; some things are being moved, others deleted. Anything that hasn't worked out very well and which can't be salvaged is getting the axe. The update can be patched on top of 1.4 and save files should be compatible but I might need to use the Debug NPC on the Highwind to fix clashes with variables; there's already a problem like that with some of the Lv.4 Limit sidequests (Tifa & Cid) in the current build. You won't need to reinstall FF7 at least.

The .EXE patch is going to be put in along with the update; probably going to use Hext Tools or the new tool DLPB made which has that built in.

I'll start a thread here for FF8 NT; I'll likely need a lot of feedback to get that project into good shape because of all the different systems the game uses like level scaling. There's a document here if you're interested in having a read/writing down ideas in the meantime: https://docs.google.com/document/d/19yxhvgv-H56vZ_JPNtMV85tHyLSDfpQtqZc7xmtHrBA/edit

I'll figure something out for Abyss.

Omega's Terra Break should deal 0 damage if Defend is used but the method I put in place to make that happen is quite sloppy; he checks for the Defend status in his pre-action AI and then loads a 0 damage version of the attack instead of the normal one. I think the timing can be missed; either way, it needs to be sorted out. I tried to make it too faithful to his FF8 counterpart when I should have just done my own thing instead. Same with FFX Nemesis, he's even more one-dimensional.
 
I'll start a thread here for FF8 NT; I'll likely need a lot of feedback to get that project into good shape because of all the different systems the game uses like level scaling. There's a document here if you're interested in having a read/writing down ideas in the meantime: https://docs.google.com/document/d/19yxhvgv-H56vZ_JPNtMV85tHyLSDfpQtqZc7xmtHrBA/edit
Cool beans, I'm going to share some of my thoughts in there.

Omega's Terra Break should deal 0 damage if Defend is used but the method I put in place to make that happen is quite sloppy; he checks for the Defend status in his pre-action AI and then loads a 0 damage version of the attack instead of the normal one. I think the timing can be missed; either way, it needs to be sorted out. I tried to make it too faithful to his FF8 counterpart when I should have just done my own thing instead. Same with FFX Nemesis, he's even more one-dimensional.
Oh it most certainly can be missed, I must've tried like, 7 - 10 times trying to get it to work and it never did. I agree on coming up with an original idea for both, would make both fights better.
 
Okay, so I'm playing through new threat, which has been great so far, but I've come upon some issues I'd like to report. Some of these are probably known, but I want to make sure.

First, the Full Cure materia is supposed to be in cosmo canyon shop according to the documentation, but it seems to be missing, even after reaching disc 3.

Second, All of the level 4 limit quests seem to be bugged.
For Cloud's, nothing happens in shinra mansion's basement, but there are a bunch of documents I can read.
For Aerith's, the staircase down to the alter in the forgotten city doesn't appear.
For Red XIII, I got the key to the cave of the Gi, but I still can't open the door to the cave.
For Cait Sith, I went to the ruins of the ancient temple, where a cait sith was at the bottom of the hole, but there was no way to get down to it.
For Tifa, the piano doesn't seem to do anything, even after playing the tune.

I haven't checked the other level 4 limits.
 
Okay, so I'm playing through new threat, which has been great so far, but I've come upon some issues I'd like to report. Some of these are probably known, but I want to make sure.

First, the Full Cure materia is supposed to be in cosmo canyon shop according to the documentation, but it seems to be missing, even after reaching disc 3.

Second, All of the level 4 limit quests seem to be bugged.
For Cloud's, nothing happens in shinra mansion's basement, but there are a bunch of documents I can read.
For Aerith's, the staircase down to the alter in the forgotten city doesn't appear.
For Red XIII, I got the key to the cave of the Gi, but I still can't open the door to the cave.
For Cait Sith, I went to the ruins of the ancient temple, where a cait sith was at the bottom of the hole, but there was no way to get down to it.
For Tifa, the piano doesn't seem to do anything, even after playing the tune.

I haven't checked the other level 4 limits.
Just curious, did you reach the "point of no return", when descending the crater in disc 3? a lot of the NT quests get activated when reaching the bottom.
 
Just curious, did you reach the "point of no return", when descending the crater in disc 3? a lot of the NT quests get activated when reaching the bottom.
No I did not. As soon as I reached the northern crater and went inside, I left because I wanted to get limits and stuff to be ready for the crater... That's probably something that should be in the documentation, instead of just saying, "on disc 3". When I get a chance, I'll head through the crater and check the quests again.

Thanks for the reply.
 
No I did not. As soon as I reached the northern crater and went inside, I left because I wanted to get limits and stuff to be ready for the crater... That's probably something that should be in the documentation, instead of just saying, "on disc 3". When I get a chance, I'll head through the crater and check the quests again.

Thanks for the reply.
You need to go into the crater til you hit the point of no return normally, then you get a phonecall from the Highwind where hes talking about New Threats! After that there is an npc at the bottom where you can go back to the highwind from the  bottom, after that point you can do the limit 4 quests and other stuff like Dark Cave etc ;)
 
Is it possible to change the start of the NT side quests from the "point of no return" to possibly the start of disc 3? For instance, instead of going all the way down the crater maybe right when you are getting ready to make the climb down a NPC comes out and stops you to tell you about all the NT quests opening up?
 
so is the whole Hp Materia thing etc with the new 7th Heaven and 1.5 working if you use Menu Overhaul ?
 
Oh snap it's been a while. I'm messing around in Disc 3, and now 1.5 is going to be a thing soon. Cool. Does that include the New Game+? I forgot whether it going to be a traditional, Chrono Trigger-esque one where you keep all your levels and equipment and you get to beat up all the lowly enemies with your end-game stats, or something else. Somehow, I'm getting a picture of the ENTIRE GAME being balanced for level 99 characters, and it sounds very awesome and very painful.

I honestly wouldn't mind a few things getting moved, altered, or axed completely. I gave Omega a few half-hearted attempts, consulted GarlandTheGreat's video where you need to have the Sadness/back row AND Defend active to have any hope of surviving Terra Break (and I can never get the timing for Defend down during any circumstances), and I said, naw, screw it. It ain't worth the trouble. Same goes for Nemesis. I would not mind one bit of those two were overhauled.

But mainly I'm glad that the HP curve was fixed for the latest build, and that rank ups automatically give +5 to each stat. I can actually survive things now! And rely on party members besides Barret and Cait Sith! But ironically, it seems this build is harder than I remember. Maybe the game's balanced differently precisely because of the +5 for all stats on each rank up. Or maybe I'm just thinking of the optional bosses, which are now evenly distributed across the game instead of in one big boss rush on disc 3 and are SUPPOSED to smack you around. Or maybe I was just overconfident and underprepared and the game punished me for it. Yeah, it's probably that last one.

Oh yeah, beating Zack in Nibel Manor didn't get me Omnislash. Is it found somewhere else now, or I did I just get trolled?
 
so is the whole Hp Materia thing etc with the new 7th Heaven and 1.5 working if you use Menu Overhaul ?
I'm not sure, Alyza handles the 7H Catalog but I think she was going to update it soon. 1.5 for NT isn't out yet, and I'm bogged down with end of unit assessments + a holiday abroad looming up next week.

Oh snap it's been a while. I'm messing around in Disc 3, and now 1.5 is going to be a thing soon. Cool. Does that include the New Game+? I forgot whether it going to be a traditional, Chrono Trigger-esque one where you keep all your levels and equipment and you get to beat up all the lowly enemies with your end-game stats, or something else. Somehow, I'm getting a picture of the ENTIRE GAME being balanced for level 99 characters, and it sounds very awesome and very painful.

I honestly wouldn't mind a few things getting moved, altered, or axed completely. I gave Omega a few half-hearted attempts, consulted GarlandTheGreat's video where you need to have the Sadness/back row AND Defend active to have any hope of surviving Terra Break (and I can never get the timing for Defend down during any circumstances), and I said, naw, screw it. It ain't worth the trouble. Same goes for Nemesis. I would not mind one bit of those two were overhauled.

But mainly I'm glad that the HP curve was fixed for the latest build, and that rank ups automatically give +5 to each stat. I can actually survive things now! And rely on party members besides Barret and Cait Sith! But ironically, it seems this build is harder than I remember. Maybe the game's balanced differently precisely because of the +5 for all stats on each rank up. Or maybe I'm just thinking of the optional bosses, which are now evenly distributed across the game instead of in one big boss rush on disc 3 and are SUPPOSED to smack you around. Or maybe I was just overconfident and underprepared and the game punished me for it. Yeah, it's probably that last one.

Oh yeah, beating Zack in Nibel Manor didn't get me Omnislash. Is it found somewhere else now, or I did I just get trolled?
Welcome back! It should have dropped, but the command line for it is missing. I remember fixing that though, how old is the build you're using? Are patches installed?
 
Welcome back! It should have dropped, but the command line for it is missing. I remember fixing that though, how old is the build you're using? Are patches installed?
Everything's up to date, patches and all. Zack trolled me.
 
I gotta ask something about Ultima weapon.
It's made from Heaven's Cloud and Ragnarok, and they both come from iron man (according to the documentation).
In vanilla, Iron man is past the point of no return.

Has the iron man been moved somewhere else, or is there some way to get back from the point of no return?

Seems impossible at the moment.
 
Everything's up to date, patches and all. Zack trolled me.
I'll check into it.

I gotta ask something about Ultima weapon.
It's made from Heaven's Cloud and Ragnarok, and they both come from iron man (according to the documentation).
In vanilla, Iron man is past the point of no return.

Has the iron man been moved somewhere else, or is there some way to get back from the point of no return?

Seems impossible at the moment.
Iron Man can now be found on the Left/Down path.
 
Sorry if it's already been asked. But where is the Enemy Skill materia in NT 1.4? It's not mentined in the change log or anywhere. I even watched some youtube videos and it shows RedXIII carries it when joining party. But in my game, RedXIII only carries a Sense materia.

I'm now at the end of disc 2 and haven't not seen a single E-Skill materia. I've checked all other three places where E Skill originally placed but didn't get anything.

Did I miss anything?
 
Sorry if it's already been asked. But where is the Enemy Skill materia in NT 1.4? It's not mentined in the change log or anywhere. I even watched some youtube videos and it shows RedXIII carries it when joining party. But in my game, RedXIII only carries a Sense materia.

I'm now at the end of disc 2 and haven't not seen a single E-Skill materia. I've checked all other three places where E Skill originally placed but didn't get anything.

Did I miss anything?
In correctly modded game Red has E. Skill instead of Sense.
 
In correctly modded game Red has E. Skill instead of Sense.
I patched it again along with two hot fixes, it's still Sense...I have no idea what went wrong. I run 98 version.
 
I patched it again along with two hot fixes, it's still Sense...I have no idea what went wrong. I run 98 version.
Did you start from a new game or a save file in Reactor No.1?
 
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