S
Sega Chief
Guest
Yeah, I'll put the files up somewhere so they can be accessed directly without needing the whole folder. Some of the information is out of date due to repairs/changes that get made, but I'll be going over all the documentation before 1.5 goes out (which is going to be a while, there's more to do than I suspected :l). I managed to fix the Fort Condor problem but it's not reflected in the hotfix patches yet; the Curator problem I think might have been fixed in the flevel patch, but I can't remember. It can't be beaten by that point in the game anyway; it's to build some expectation for what's in the locked diorama room it's guarding when you return during the Midgar Raid on Disc 2.So, I started playing your mod and am not that far yet; I just reached Costa Del Sol and I think bosses take a ridiculous amount of time to kill because of their massive HP amounts, but otherwise, the mod has been hilarious and I can respect/enjoy most changes.
I never expected that awesome extra dialogue for climbing the Shinra building the hard way. And that battery... facepalms.
I will have to request that you make the changelog public; I originally downloaded the IRO version, and to get the changelog I had to download and extract the zip on a remote server (I have a monthly data cap) just to get a 47kb file.
Speaking of the changelog:He was only selling Potions and Phoenix Downs
At 150 points, I received a Rune Armlet. Which is really good at that point in the game. I'm guessing this information is simply outdated rather than outright wrong.
I also encountered some glitches with Fort Condor:
- My first time there, there was a guy standing outside, impossible to interact with
- Talking to the Teleport guy my first time there prevented me from exiting the Fort. I had to climb the rope back up and then back down to be able to leave
And a random glitch where the Curator is impossible to speak to. I originally challenged the thing, lost, and then I wanted to find more about it and wanted to know its name to google it; but after being defeated I couldn't do so. Without saving, I reloaded my previous save and try to battle it again to no avail.
Keep up the good work!
If bosses are taking too long to wear down, consider the following:
1) Sadness reduces damage by 30% but it tanks Limit Break output; fights can be a lot faster if you avoid using it and rely on Barriers to defend damage instead. Fury can sorta speed this up a bit more, but the reduced accuracy (30%) of other attacks can make this approach risky.
2) Haste/Slow can get you more turns, particularly on Wait ATB which is the best setting for the game's pacing (Active mangles a lot of the game's timers, making things like Barriers and Speed almost useless); Shiva can inflict it 100% of the time, assuming the enemy can have the status.
3) Back Row reduces damage by 50%, but it also reduces physical attack damage; I'd recommend having physical hitters up front with Elemental + Magic in their weapon to hit 2x damage.
4) Sense can reveal a boss' elemental weaknesses; Holy can be used by combining Restore/Revive with Elemental in the weapon (the element was applied to those Materia in NT).