[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
:o ;D  ... was my guess as well, but I felt stuck and unwilling to leave.. XD

Thanks for the speedy reply ^^
 
Yeah, well, I'm actually on disc 3 and I'm not sure what I'm looking for here. I didn't actually get around to playing that melody until... like 15 minutes ago because someone finally brought it up, but now that I did, I checked everything in the manor including the basement lab, and I'm not finding anything.
 
A bug list would've been nice, unless there actually was one all along.

Northern Crater:
- I tried to PHS at a save point with 2 characters and I could not exit because I did not select 3. Unfortunately, I attempted this before saving; that sucked.
- I exited the crater after figuring out I was unprepared for the boss of the path that I took. After going back down, I was lazy and just wanted to try out another boss, so I sent everyone the left path, then everyone the upper path, IIRC I chose Cloud/Tifa/Yuffie but Tifa left ahead, while Aeris was all the way over to the left side of the screen, stuck, running in place forever trying to reach me.

Question: Is it possible to steal rare items at lvl 99? I solved my "bosses have too many HP" problem by overleveling (really, what helped was leveling my limits and materias), and now trying to get everyone's better weapons, I find myself dealing with several hundred steal misses without a Sneak glove (I can't steal anything at ALL), and a hundred successful normal steals with the Sneak Glove (100% steal rate). For the record I was trying to steal some Dragon Armlets, but all I ever got were Tents (Crater Dragon) and Remedies (Parasites), and only if I had the Sneak Glove equipped. It seems like the only way I can fix this is to start over or cheat.
 
Last edited:
Yeah, well, I'm actually on disc 3 and I'm not sure what I'm looking for here. I didn't actually get around to playing that melody until... like 15 minutes ago because someone finally brought it up, but now that I did, I checked everything in the manor including the basement lab, and I'm not finding anything.
It's not in town; head up into the mountains.

A bug list would've been nice, unless there actually was one all along.

Northern Crater:
- I tried to PHS at a save point with 2 characters and I could not exit because I did not select 3. Unfortunately, I attempted this before saving; that sucked.
- I exited the crater after figuring out I was unprepared for the boss of the path that I took. After going back down, I was lazy and just wanted to try out another boss, so I sent everyone the left path, then everyone the upper path, IIRC I chose Cloud/Tifa/Yuffie but Tifa left ahead, while Aeris was all the way over to the left side of the screen, stuck, running in place forever trying to reach me.

Question: Is it possible to steal rare items at lvl 99? I solved my "bosses have too many HP" problem by overleveling (really, what helped was leveling my limits and materias), and now trying to get everyone's better weapons, I find myself dealing with several hundred steal misses without a Sneak glove (I can't steal anything at ALL), and a hundred successful normal steals with the Sneak Glove (100% steal rate). For the record I was trying to steal some Dragon Armlets, but all I ever got were Tents (Crater Dragon) and Remedies (Parasites), and only if I had the Sneak Glove equipped. It seems like the only way I can fix this is to start over or cheat.
I'll disable PHS temporarily from the menu when splitting up; the other problem sounds like a flaw in the script, just to clarify you picked Tifa but she ran off as if she hadn't been picked?

The Rare steals should have been removed from the mod by this point; they were basically unobtainable due to an oversight. I'll need to check the scene.bin when I get back from college, but I think the way it should be in the current patch is one of the weapons needed is a drop, the other is obtained either by Steal or Morph. If it is Steal, but in the 2nd steal slot, then I'll need to bump it up into the 1st slot. Sorry for the hassle, the situation with obtaining weapons from the Crater has been a mess for a while.
 
Alright, so I can only describe this bug as strange.

In my tests, Aeris will always replace the party member you chose in your 3rd slot. If you send her left/up, and you head that way as well, that is. (That sounds dangerous if your party leader is in that slot)

Aeris will only bug and be on the left side of the screen, where she can't walk, if it's your second time descending and choosing who goes where, and NOT if Yuffie is your 3rd party member, but WILL bug and WILL be misplaced if it's Tifa.

It's a bit annoying to go through the whole thing every time since I don't have Save Anywhere, so I'll stop my testing here. I've never had such weird things happen to me while making FFT events, but FFT also doesn't handle main characters quite the same way in events.
 
Alright, so I can only describe this bug as strange.

In my tests, Aeris will always replace the party member you chose in your 3rd slot. If you send her left/up, and you head that way as well, that is. (That sounds dangerous if your party leader is in that slot)

Aeris will only bug and be on the left side of the screen, where she can't walk, if it's your second time descending and choosing who goes where, and NOT if Yuffie is your 3rd party member, but WILL bug and WILL be misplaced if it's Tifa.

It's a bit annoying to go through the whole thing every time since I don't have Save Anywhere, so I'll stop my testing here. I've never had such weird things happen to me while making FFT events, but FFT also doesn't handle main characters quite the same way in events.
On those fields are a descending list of checks that first assigns a value to a variable for each character, and based on the value of this var it will execute one of three scripts; go in direction A, go in direction B, or join party leader. To get past the other checks when it has executed the correct one, it uses label jumps. The problem is likely that one of these jumps and/or var checks has the wrong value.

But if this problem is happening on successive visits, and not the first visit, then another possibility is that the vars aren't being reset when leaving the Crater so when you go back down again, the retained values are overriding the scripts. Either way, I'll get to the bottom of it.
 
Hi Chief,

I got stuck at dark cave. Screen is totally black and frozen when entering the 3rd screen of dark cave (railway station is the first screen, Shina section with vanish guy besides iron gate is the second screen).

It is so strange, I tried to reinstall FF 7 and repatch it on my Win 7 machine, the issue persists. Also I tried a different PC with Winxp system, the same issue happens. I am using NT 1.4 Build Download - 6th January 2017. Also tried hotfix of 18 Jan 2017 & 25 Feb 2017, but no luck.

Do you have any idea about it?

Cheers
 
Hi Chief,

I got stuck at dark cave. Screen is totally black and frozen when entering the 3rd screen of dark cave (railway station is the first screen, Shina section with vanish guy besides iron gate is the second screen).

It is so strange, I tried to reinstall FF 7 and repatch it on my Win 7 machine, the issue persists. Also I tried a different PC with Winxp system, the same issue happens. I am using NT 1.4 Build Download - 6th January 2017. Also tried hotfix of 18 Jan 2017 & 25 Feb 2017, but no luck.

Do you have any idea about it?

Cheers
Not sure, I'll jump in there just now and take a look.

Edit: The field appears to be operable, so we need to figure out why it's crashing for you there. Are there any other mods in play? The other possibility is a var clash that's preventing some of the field script logic from resolving. I'll go over the vars in there and see if I can spot any possible problems.
 
Last edited:
Hello Sega, I've been enjoying the mod for several weeks now!  I've encountered a couple errors so far that are preventing me from progressing at the respective tasks.  1) The Zach fight for Cloud's Limit and weapon material.  After I defeat him it drops the Shinra Alpha but doesn't play the cutscene after where he talks to me and gives me the items.  It plays the normal ending to the cutscene in vanilla game where it just pans up to Shinra.  2) The Platinum Match in Gold Saucer Extra Battles.  I've tried several times to start this fight in different combinations but it always does the same thing, it soft locks immediately.  The only variation I've been able to do is if I attach sneak attack, I can get in some hits with the paired materia before it locks.  I can chose an action for each person but then they just stand there, and if I have barriers on they continue to deplete so it shows that battle time is still going, not like its locked in an animation.  I would guess its trying to perform an attack from the enemy but can't find it?  If these have already been discussed please let me know the fixes, otherwise I'll wait to do these until you can make a hotfix.  Thank you again!
 
Hello Sega, I've been enjoying the mod for several weeks now!  I've encountered a couple errors so far that are preventing me from progressing at the respective tasks.  1) The Zach fight for Cloud's Limit and weapon material.  After I defeat him it drops the Shinra Alpha but doesn't play the cutscene after where he talks to me and gives me the items.  It plays the normal ending to the cutscene in vanilla game where it just pans up to Shinra.  2) The Platinum Match in Gold Saucer Extra Battles.  I've tried several times to start this fight in different combinations but it always does the same thing, it soft locks immediately.  The only variation I've been able to do is if I attach sneak attack, I can get in some hits with the paired materia before it locks.  I can chose an action for each person but then they just stand there, and if I have barriers on they continue to deplete so it shows that battle time is still going, not like its locked in an animation.  I would guess its trying to perform an attack from the enemy but can't find it?  If these have already been discussed please let me know the fixes, otherwise I'll wait to do these until you can make a hotfix.  Thank you again!
Both are on the list for the next hotfix; I had some assignments to do but now that they're out of the way I'll get these patches finished and uploaded tonight.

Issues
-) Zack flashback not giving Omnislash
-) Platinum Match causes a softlock (attack animations)
-) North Crater (a): Scripting problems can cause the wrong party members to join and softlock.
-) North Crater (b): Can become stuck on two of the paths if the boss can't be defeated as there's no way to return (Left-Up and Right paths).
-) North Crater (c): PHS has been left enabled on save points during split-up which can cause problems with undersized parties, etc.
-) North Crater (d): Enemies have unobtainable steal lists (thought these lists had been changed, maybe it's only in my current files and not in the patches).
-) Dark Cave: Possible var conflict that prevents 3rd screen from loading (still looking into this).
 
Last edited:
I forgot to mention one.  According to the NT Item List, Yahcobo was intended to drop the Dragon Armlet after defeat, but I never got that drop either.  I've seen you mention the steal/drops may have changed between patches so this may no longer be the case.
 
I forgot to mention one.  According to the NT Item List, Yahcobo was intended to drop the Dragon Armlet after defeat, but I never got that drop either.  I've seen you mention the steal/drops may have changed between patches so this may no longer be the case.
Yeah, I think Yahcobo is going to carry the Aegis Armlet for the last build.

As for the bugs, I finally found what I think was causing the problems in North Crater; Aeris' variable wasn't being scrubbed when you leave the Crater and a jump in the Left-Split path was jumping to a label that was right before Aeris' path check instead of the end of that particular 'block'. Fixed the others too, added a check for game moment to disable PHS if Game Moment is below 1998 (means it'll be back on for those 3 Crater Save Points after reaching the bottom once) and also reactivates on the NPC who greets you back onto the Highwind.

I'm going to use the 1.5 flevel for this patch, that way I won't need to replicate the bug fixes on both (and lessen the risk of, y'know, forgetting and having the problems sneak back in again). Scene patch will be using 1.4 files.

Edit: That's the patches up.
 
Last edited:
Hey, sorry, really amazing mod! I watched Xero play it on his first time around, and I remembered it so I could play it when I had the time. Well that time is now, and I love it! I'm almost out Shinra HQ.

I've been looking around for a while for info on the new weapons. I'm fighting the new X-ATM scorpion boss on floor 59 and trying to decide which weapon I want to steal, but I can't find anything on what stats the new weapons have... Or if I can actually buy them some other place. Considering you can only steal 1 weapon from that boss... It's giving me a headache.

I love finding things out on my own, and I've been using the files in the Documentation folder of the standalone mod .zip, but I also don't want to miss out on anything new the mod offers, and try to plan what weapons my party'll use before I miss them.

Is there any info on this somewhere?
...Or has someone written some form of mini walkthrough for this mod?

Thanks!

*EDIT*: Oh, and final question.. I am using the 7H version of the mod, what would be the best way to get this latest patch working for my game? Can I just uninstall the 7H version and install the standalone version on top of my game without losing all my progress?
 
Last edited:
Oh, and final question.. I am using the 7H version of the mod, what would be the best way to get this latest patch working for my game? Can I just uninstall the 7H version and install the standalone version on top of my game without losing all my progress?
SC usually uploads the latest IRO with the current patches/hotfixes rather quickly. It's probably best just to wait for it.
 
Hey, sorry, really amazing mod! I watched Xero play it on his first time around, and I remembered it so I could play it when I had the time. Well that time is now, and I love it! I'm almost out Shinra HQ.

I've been looking around for a while for info on the new weapons. I'm fighting the new X-ATM scorpion boss on floor 59 and trying to decide which weapon I want to steal, but I can't find anything on what stats the new weapons have... Or if I can actually buy them some other place. Considering you can only steal 1 weapon from that boss... It's giving me a headache.

I love finding things out on my own, and I've been using the files in the Documentation folder of the standalone mod .zip, but I also don't want to miss out on anything new the mod offers, and try to plan what weapons my party'll use before I miss them.

Is there any info on this somewhere?
...Or has someone written some form of mini walkthrough for this mod?

Thanks!

*EDIT*: Oh, and final question.. I am using the 7H version of the mod, what would be the best way to get this latest patch working for my game? Can I just uninstall the 7H version and install the standalone version on top of my game without losing all my progress?
Those weapons will be available (fairly) soon so it's best just to go with whatever you get. Or you can not steal and go with the enemy drop instead, which is a piece of armour if I remember right.

SC usually uploads the latest IRO with the current patches/hotfixes rather quickly. It's probably best just to wait for it.
It'll be uploaded tomorrow.
 
Thanks so much for the quick answers, both of you. Chief, i'm psyched that you care so much about this project! I'm a programmer; just got my first job after getting the diploma, and I'm working solo on some project. It's really motivational to see people like you creating wonderful things for everyone to enjoy. It's inspiring me to care about this project I'm working on and hopefully make others happy to use my software! So much ambition in this, and it makes this game infinitely more interesting! I hadn't played it since I was a kid, and it gets everything right while not butchering my nostalgia factor.

Well, back to the game, I'm about to meet Nanaki now :)
 
Hey Sega, thanks for the hotfixes for my last posts, they worked great!  I'm currently working through the dark cave storyline and found that the door going up the sector 7 tower doesn't prevent you from going up again.  If you go up it replays the scene and fights over again as if it was your first time up.
 
Thanks so much for the quick answers, both of you. Chief, i'm psyched that you care so much about this project! I'm a programmer; just got my first job after getting the diploma, and I'm working solo on some project. It's really motivational to see people like you creating wonderful things for everyone to enjoy. It's inspiring me to care about this project I'm working on and hopefully make others happy to use my software! So much ambition in this, and it makes this game infinitely more interesting! I hadn't played it since I was a kid, and it gets everything right while not butchering my nostalgia factor.

Well, back to the game, I'm about to meet Nanaki now :)
I'm studying to be a programmer; I was in English Literature and Creative Writing up until midway through the PhD but had to change tracks. Got the exam for the software development HNC in a few weeks and hoping to make desktop applications someday :I

Hey Sega, thanks for the hotfixes for my last posts, they worked great!  I'm currently working through the dark cave storyline and found that the door going up the sector 7 tower doesn't prevent you from going up again.  If you go up it replays the scene and fights over again as if it was your first time up.
A lot of the Dark Cave issues have been left for the moment while I focus on getting the main game sorted out. If you find anything that obstructs progress then let me know.
 
Ok, will do.  I just got done beating the top floor of Shinra HQ and upon trying to use the elevator back down the character model disappeared and I couldn't move.  None of the save points in the building work either, so have to go through it all again.  Should probably just wait to do this section until it gets ironed out more then.
 
Is this mod compatible with The Reunion or at least the Beacause translation patch, or is that likely to break things?  I'd like to take advantage of a translation that clears up those classic 'This guy are sick' problems, but the difficulty tweaks this mod offers look really interesting
 
Status
Not open for further replies.
Back
Top