Just wanted to drop that out there, but good job on the Quality of Life modifications. When making hacks, most people don't realize how important they are, but once you give it to them, they're like "WHOA! I can't believe no one thought of that before and I don't understand why it wasn't that way in the original game!"
I made a lot of hacks for FFT, and those are easily my most popular hacks. I mean, there's no reason to
not want them.
- Cross Skip: hold cross and it flies through dialogue (I think your option to skip several portions of the story worked just fine)
- Smart Encounters: only get random battles when you want them
- 2nd squad is not mandatory
- Default option is "Continue" and not "New Game" (no memory card detection, but better than nothing)
Sure, I made really impressive stuff like a Synthesis Shop (
link for those who care, v2 is way better but still being testing), but since it's a lot of trouble to think about all the items to synthesize, only 1-2 modders actually use it... (1 released and another mod still in development)
As someone who herself made a bunch of Quality of Life hacks, I really appreciate seeing someone else make efforts to do the same for their mod.
Even a tiny thing such as starting the game with an Enemy Away makes a world of difference for a lot of people, including me.
The Fort Condor teleport was brillant, though I was not impressed by all those consumable rewards.
Unfortunately, too many modders either just use the tools provided to make the game harder, or hackers have trouble thinking outside the box. It took years before someone else tried to create a QoL hack after I first did.