[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hi again me , i come to ask you something i just got mister Smile and like you said we have to got 100 SP to be able to rank up a body but i got 3 people at 100 Sp and i'm not avaible to rank up thoses guys do i need to go even further in the game ? or i'm just doing it wrong ? sorry to be so nooby about that ^^ have a nice day/night
 
I upped it to 200 as random enemies now give varying amounts of SP; I don't think the documentation was updated to reflect that info though so sorry for that.
 
Uh...ok interesting thing here. Not sure if it's New Threat related or not, but in this video if I stand in a specific position and hit OK Cait Sith kind of does...that. This is during the date section by the way.
 
hey sega chief

when i first started my playthrough on your mod today, i battled a invisable enemy today on my way to enter the starting reactor on your mod
 
Uh...ok interesting thing here. Not sure if it's New Threat related or not, but in this video if I stand in a specific position and hit OK Cait Sith kind of does...that. This is during the date section by the way.
lol, I bet that's because of something I did to the pipe scripts for party leader. I'll leave that in for a chuckle, I think.
hey sega chief

when i first started my playthrough on your mod today, i battled a invisable enemy today on my way to enter the starting reactor on your mod
Maybe it's a kernel synch issue. I'll re-do the scene patch just in case.
 
Just found This bug? It's either that or you can call all your friends to gather round and watch a lady "take a long vacation."
 
That's an oversight with the save points; I copy-pasted the scripts for them across all of them which resulted in a few non-PHS points gaining PHS by accident. I'll sort that out, well-spotted.
 
Hey dude just started playing your mod yesterday. I love it! Thank you so much my only regret is not playing this sooner. You did a great job of breathing new life into my favourite game. Thank you!
 
Hey Sega chief

after i got past the marshes with a chocboo, and everyone looked up at the dead snake my ff7 game crashed at saying this error message for me

an unknown exception has occurred when i used your hot patches and scean patches on your main page of this thread
 
I wasn't able to replicate the error, whatever it was.

-) Remember to avoid tabbing out of the FF7 window as this can cause crashes from time to time.

-) If any other mods have been applied then these may affect the game as well; is 7H or any other mods installed?

-) As far as save editors go, only trigger this scene when Cloud, Barret, Tifa, Aeris, Red XIII, or Yuffie are in the party; if any characters not normally available by this point are present then a crash will occur. Try changing your party as well, just in case.
 
hey sega chief

on my way to get the red submarine on your mod, i had to fight the 2 guards twice that was blocking the enterance to the red submarine

so what could be wrong there

and sega chief the midgar skip flevel you gave me glitched out on me, it shows a invisable cloud and thats it and no 2 party members standing right next to him
 
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The red sub scene tends to be off. As for the midgar skip, invisible cloud is normal; its an oversight in the original game script you're using remember.
 
Sega chief

it did not start the boss fight with Hojo with that flevel midgar skip you sent me last week

sega check this youtube video link out on how the midgar skip is spose to work

 
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Maybe theres something else that needs changed. I'll look at it tomorrow.
 
so what could be wrong with the midgar skip glitch on your mod then




Keep up the great work on this mod

No, triple posting is not allowed and you know that. I've merged two of your posts and deleted the third. ~Covarr
 
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SegaChief, I am using 7th Heaven Version of New Threat, but is that the most recent update? it seems to me that there are further updates released after the 7th heaven version.. is there a way to use the latest New Threat with 7th heaven or how does that work.. (on 7th heaven i think its still  a 1.4 from last year ... , it doesnt state anywhere that its using your updates from the last few months.)
 
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Hi SegaChief, love the mod so far! It really has breathed new life into FF7 for me without changing what makes the game good.

However, I have just gotten to Disc 3, and none of the endgame mod content seems to have activated? I have been to Nibelheim to play the piano and visit the basement, to the weapons shop guy, and to the Battle Square, and they all act like they did normally. I also can't seem to change lead party members. I can visit the North Cave and fight 'Ruby'. Any idea why this is and/or a fix?

I did sequence break a little in that I fought Vincent's boss and gotten his limit break after Cloud first rejoins the party, if that's useful. (Also sorry if this is a super common problem and I missed something dumb, I have skimmed the thread, read the readme, etc!)
 
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However, I have just gotten to Disc 3, and none of the endgame mod content seems to have activated? I have been to Nibelheim to play the piano and visit the basement, to the weapons shop guy, and to the Battle Square, and they all act like they did normally. I also can't seem to change lead party members. I can visit the North Cave and fight 'Ruby'. Any idea why this is and/or a fix?
Reaching the 'point of no return' when descending the north crater should activate all New Threats, totally unmissable.
 
Reaching the 'point of no return' when descending the north crater should activate all New Threats, totally unmissable.
Oh thanks!! Guess I was too eager to try these out.
 
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