Z
ZaruenKosai
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Does anyone here know if New Threat included with 7th heaven is latest version? It does not say anything about 2017 updates in the readme.
If you want to use the latest version of New Threat, then you'll have to download the IRO for it. I have a list of mods that go with it with minimal problems. The only problem I've had so far is some graphical errors with Clouds face and Tifa's arm cause of the Minigames Collection. I like to refur to them as Quasicloudo and Half Rayperson Tifa:Does anyone here know if New Threat included with 7th heaven is latest version? It does not say anything about 2017 updates in the readme.
They stay Defending; the same should be true of all counter types.No problem Zaruen, I like to help when I can.
Hey Sega, trying to figure out some strats for Omega Weapon (not asking for strats yet, I got some pretty good ideas.) Just want to check something, if I have a character with the max amount of Counter Attacks, and I start the fight defended, does he stay defended through Counter Attacks, or does countering negate the defense state?
Very bizarre, I fought the enemy and saw what you mean. It's like a teleporting shadow.Ok, so it has been a while since last I played. RL and all that. Anyways, I downloaded all the appropriate DL's, and installed them in the order of "NT 1.4 Build Download - 6th January 2017 (Mk.2)", "NT 1.4 HotFix Flevel - 25th March 2017", and "NT 1.4 Scene.bin HotFix - 18th January 2017".
Started a New Game to see if I could spot any issues. Found one pretty much right off the bat, though it was minor. The 'Guard Hound" enemy that appears alongside the MP's right after the train in the New Game? The model for that enemy is missing, and it moves the "Enemy Arrow" to Cloud (meaning attacking the hound will result in Cloud taking damage). Thankfully that does not last for long, especially after the MP is dead, but yeah, had to say something. Not sure if it was an issue due to installing the "HotFix Flevel" before the "Scene.bin HotFix", but yeah, that's a thing apparently.
Congrats, Nemesis is similar in that he has a pattern. Checking the wiki for FFX Nemesis' AI, attacks, etc. should help.I finally did it!!! I'm so freaking happy. I beat Omega Weapon just barely. Once I got his pattern down it was just a matter of, "Defend until he uses Tera Break." I had to prepare a lot beforehand though.
I'll tell ya, having Tifa's and Barrets Ultimate Weapons helped a TON. Tifa's more so, cause once I maxed out her MP She did TONS of damage, and combined with 4x Cut she was doing over 5k a hit with Barret following up with a modest 1k+ per hit (all my maxed all's were being used for other things or else he'd have nothing but alls and counter attacks.) Then Aerith went from being my original damage dealer with Mp Turbo, Magic Counter, Quadra Magic Comet 2, and Quadra Magic Bahamut ZERO, to hey, just kinda chill while they kill Omega, and heal once your ult gives way, and try to keep everyone alive, and that worked fantastically. I just barely survived Tera Break thanks to Tifa, used Life 2. Omega then uses Ultimate which Aerith barely survives, and uses Life 2. He physically attacks which double Cover Barret takes to the face like a piece of paper gently caressing his nose, and then Megalixers. Tifa Walls, and then we continue. Tifa finished him off right after he used Meggido Flame the second time, and I was so dang happy!![]()
Such a good fight, good job on that. Now I just have to deal with his big brother in Platinum Cup!
I would suggest you use the "Black_Chocobo" program (it modifies savefiles). :shrugs:Hi SegaChief,
Thank you for the worthy new game.
I would like to track the Gold Saucer/affection point values as in days of yore. I'm on the NT Steam version, and since I understand they can change in other ways under your systems, I'm trying to isolate the characters' current affection values' address with Cheat Engine. Cheat Engine scans a running program for values, then can do further scans to narrow them down.
So, for instance, I searched through here and found that everyone starts out at 0. After a number of failed experiments, I thought maybe something I said before meeting Tifa might have moved her value from there. So I have scanned all values between -10 and 10, then scanned those for values increased by 5 after the flower and "Gimme something hard." There are, apparently, no values which meet these criteria. Could you provide any info which would help me find and track these values with Cheat Engine?
Thank you for your time!
Well, I'm pretty sure that Sega Chief used the "Dating Points" system in the game for dealing with and increasing character stats, and messed around with the coding to allow him to tie it to all the characters. :shrugs:Oh, good idea. You happen to know it works with NT saves, then?
That worked. The choices don't increase by the old values anymore.
New Threat adds a lot of new content, and that in turn creates the need for text for some of that, which is then listed somewhere in the textfile lists and data. So it's likely the two mods are having a bad reaction to eachother due to both using the same list in different ways, creating conflicts as a consequence.Just wondering, is there a particular reason why New Threat does not combine with Because Retranslation by DLPB?
I was under the impression that New Threat does not really change the text of the game (except perhaps cleaning it up...) but if one was to use both, couldnt you modify the load order so that all changes from new threat take priority over the ReTranslation , and use the retranslation for wherever is not affected by new threat... or is that not how it works?