[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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It wasn't intended to keep Master Blending for the current build but it snuck in when I restored the field at some point. The plan for the new build is that you can blend for Master Magic without consuming your current Materia but that it can only be performed once.
 
Okay fair enough I can see why. I just feel like i haven't completed ff7 until i have at least 3 of each master magic and command materia lol. I'll try and get used to it. Thanks again for all your hard work the mod is fantastic. Can't wait to play the 'hard' difficulty of it!
 
You know Sega, I've seen a lot of things in this mod. The Cait Sith Tank, Fluffles MKII, Omega Weapon and Nemesis, however all of that pales in comparison to the New Threat Temple of the Ancient boss. I...I don't know what was going through your head when you made that, but you are a sick, twisted, beautiful man, and keep that up cause that was the best thing I've ever seen. It just....it was just so good actually started laughing when I saw it. And the story before it just fit so well. Just beautiful.
 
It's also a fact that I fixed many of the fields - and any that conflict with NT will cause crashes or other problems.
New Threat adds a lot of new content, and that in turn creates the need for text for some of that, which is then listed somewhere in the textfile lists and data. So it's likely the two mods are having a bad reaction to eachother due to both using the same list in different ways, creating conflicts as a consequence.
okay thats too bad, i really liked the Re-Translation.. but  new threat is basically a game overhaul . ive played using the retranslation before, i never had a chance to play new threat so ill have to go with that...  new threat  because of all the changes and new content to gameplay...  perhaps sega chief can find a way to incorporate the re-translation into his mod if its allowed in a  further update ... having both of these together would have been awesome! :P


thank you for clarification
 
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You know Sega, I've seen a lot of things in this mod. The Cait Sith Tank, Fluffles MKII, Omega Weapon and Nemesis, however all of that pales in comparison to the New Threat Temple of the Ancient boss. I...I don't know what was going through your head when you made that, but you are a sick, twisted, beautiful man, and keep that up cause that was the best thing I've ever seen. It just....it was just so good actually started laughing when I saw it. And the story before it just fit so well. Just beautiful.
I've a few new faces joining the roster for 1.5; hopefully they give the older ones a run for their money.

okay thats too bad, i really liked the Re-Translation.. but  new threat is basically a game overhaul . ive played using the retranslation before, i never had a chance to play new threat so ill have to go with that...  new threat  because of all the changes and new content to gameplay...  perhaps sega chief can find a way to incorporate the re-translation into his mod if its allowed in a  further update ... having both of these together would have been awesome! :P


thank you for clarification
I'll sort that out once 1.5 is out and Reunion is finished. We found recently that Touph Script works with NT after all, so it might be easier than originally thought.
 
First of all amazing work with this mod, it's really been a blast playing it during the last few days. However, I tried to do the platinum new battle in battle square and I'm experiencing a softlock just after starting the fight. I can control my characters, choose their actions, but nothing happens and the boss just stares at me. Actually a similar thing happened fighting against a worm in the prison desert earlier in the game, really wish there's a solution so I can beat the fight and full clear the mod. Thanks for your time and hopefully for your help :)
 
Did you use the regular installer or is it the 7H IRO version? If it's the regular one, try applying the scene hotfix patch to the game (same install method).
 
I have a bug to report. When doing Cait siths side quest and you talk to him infront of the bridge, if you select 'leave it for now' the game crashes and will not accept any input. Pretty minor but just so you know...
 
hey sega chief, do you know how to make the battle scenes fill the entire screen , im not sure if its incompatibility with your mod.. but no matter what I do I cant seem to get it to happen..
 
A suggestion for end of disc 1 to make the fight harder and more interesting, you should lock the party to have Cloud and Aeris and let the user to select the 3rd party member and start the battle with Aeris on 0 HP so it sort of forces you to use Life spell or a phoenix item to get all 3 characters and then start attacking.

This would make the boss harder since you get sent in to the boss fight with 2 characters that are alive and is slightly cooler for the story than using a phoenix item after...
 
Did you use the regular installer or is it the 7H IRO version? If it's the regular one, try applying the scene hotfix patch to the game (same install method).
Works like a charm !
I downloaded the installer a few days ago so I thought the path wasn't needed. Thank you very much sir ! :)
 
I have another bug to report... I just beat Zack but I did not get the cutscene afterwards where he gives you the oversoul shard and omnislash D:

Is there a way I can just save edit those items into my inventory? Does black chocobo work with new threat?
 
I have a bug to report. When doing Cait siths side quest and you talk to him infront of the bridge, if you select 'leave it for now' the game crashes and will not accept any input. Pretty minor but just so you know...
Thanks for letting me know, I'll check it.
hey sega chief, do you know how to make the battle scenes fill the entire screen , im not sure if its incompatibility with your mod.. but no matter what I do I cant seem to get it to happen..
It's an .exe edit (?) so it should work with NT; I've never used it though.

A suggestion for end of disc 1 to make the fight harder and more interesting, you should lock the party to have Cloud and Aeris and let the user to select the 3rd party member and start the battle with Aeris on 0 HP so it sort of forces you to use Life spell or a phoenix item to get all 3 characters and then start attacking.

This would make the boss harder since you get sent in to the boss fight with 2 characters that are alive and is slightly cooler for the story than using a phoenix item after...
I don't like that idea for several reasons:
1) It interrupts the scene for a menu to equip Aeris/chara select
2) Starting KO'd isn't really a mechanic, it's just something that slows you down at the start of the fight
3) The fight shouldn't be too hard, as there's a lengthy scene beforehand and I don't want to use a Retry script there.
4) The following scene then needs to be skipped which would make for an abrupt transition

I have another bug to report... I just beat Zack but I did not get the cutscene afterwards where he gives you the oversoul shard and omnislash D:

Is there a way I can just save edit those items into my inventory? Does black chocobo work with new threat?
There should be a Debug NPC on the Highwind outside the chocobo pen that can hand over Omnislash (he's the one moving around doing squats). If he doesn't give you it, or doesn't appear, then let me know. Black Chocobo does work with NT but take care not to adjust character Levels or Materia as the values used will be messed up.
 
Thanks for letting me know, I'll check it.
It's an .exe edit (?) so it should work with NT; I've never used it though.

I don't like that idea for several reasons:
1) It interrupts the scene for a menu to equip Aeris/chara select
2) Starting KO'd isn't really a mechanic, it's just something that slows you down at the start of the fight
3) The fight shouldn't be too hard, as there's a lengthy scene beforehand and I don't want to use a Retry script there.
4) The following scene then needs to be skipped which would make for an abrupt transition

There should be a Debug NPC on the Highwind outside the chocobo pen that can hand over Omnislash (he's the one moving around doing squats). If he doesn't give you it, or doesn't appear, then let me know. Black Chocobo does work with NT but take care not to adjust character Levels or Materia as the values used will be messed up.
How do you get your battles to full screen  than? Or you prefer to use the Command Boxes?( Menu Overhaul crashes when used with this mod and 7th heaven for me.)

Worst case scenario I dont mind the battle boxes too much... i m just so used to not having them since the last 10x ive played without them... it will be awkward going back for a bit. No worries though.

If thats what must be done to enjoy your mod, it will be done.
 
Hey Sega, any chance you could explain to me how this extra currency you got works?
For you level up thingy.

It's fine if it's a trade secret though, i think i may be able to use a simmilar idea for a full class systrm
 
Hey Sega, any chance you could explain to me how this extra currency you got works?
For you level up thingy.

It's fine if it's a trade secret though, i think i may be able to use a simmilar idea for a full class systrm
I'm putting details in a spoiler box (you will have to click on the box for those details to show), but here you go. Details, as requested.


The character stats are 'set' in this mod, and in order to increase them, Sega Chief used the "Dating Pool" setup and tied it to ALL of the characters. The more those characters are used, or depending on some of the dialogue options picked, those characters get point increases in the stat pool. Anyways, while going through the Mythril Mines on the road to Junon, there is an 'odd' save point you can touch. Doing so makes ALL of the save points after that give you options for using the save points to talk with 'salesman' who can give you the items for point increases after the pool points reach a certain number. I believe it's "100", but it could be "200". Either way though, the pool has a limit of 250 for each character, and after 'using' it, it drops the pool point by a certain amount. After that, you have to build it back up by having the characters defeat certain types and levels of monsters and participate in certain optional events.


And that should explain things for you there. ;D
 
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Oh, i appreciate that but i didn't quite mean an explanation of it in game, i meant more the coding side of it.
How it works behind the scenes and such.

But actually i think i got what i needed from that.
You were more help than you thought you were
 
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How do you get your battles to full screen  than? Or you prefer to use the Command Boxes?( Menu Overhaul crashes when used with this mod and 7th heaven for me.)
I don't use the full screen mod, it throws me off a bit.
Oh, i appreciate that but i didn't quite mean an explanation of it in game, i meant more the coding side of it.
How it works behind the scenes and such.
There are some global vars that can be read/written within the battle module and then used by the field module (and vise-versa).

One var is used to store SP obtained in battle. When a Save Point is accessed, the value held in this is added onto 9 separate vars, one for each of the characters. The battle SP var is then reset to 0.
 
EDIT: I think i got a solution to my thing using empty Vars. Which also happened to come from you.
Credit due guys. If my next mod is a success it's party because of this dude :D

(No assuming gender, just the way i speak)
 
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I'm not sure if it's because Tifa's Premium Heart (or just Tifa) is so strong, or Barret's Missing Score is underpowered or I don't understand how it works, but His damage is nowhere near Tifas. She has 166 Strength and he has 160, but she is doing 5k per hit with 4x cut, and he's only doing over 1k. The only way I can get it to be useful is if I fill Barrets Slots with All Materia's. But for a tank that's not very useful at all. The only really useful build I can see him with is 2 covers, 4 Counters, Restore + All, Double Cut, and then either another Counter or an All for more damage. Honestly Masamune so far is a much better choice over Missing Score. He doesn't match up to Tifa in damage, but he's doing 3k on 4x cut instead of 1k.

There appears to be a bug in the Dark Cave where if you go in with Tifa as your leader, it won't let you take her out of your party once she's rejoined.

Also, is there not supposed to be a working save point in the entirety of Shinra Tower? It's just super irritating to go through 3 save points without any of them working properly, fighting and FINALLY beating Curator, and then go through the last boss fights in Shinra Tower, getting killed cause status affect overload, and now all that progress is gone. I'm just going to jot that down as Dark Cave being super buggy as I've heard that it is so.  Not fighting Curator again though, knowing that I beat him is good enough for me.

The boss after the last boss of Shinra Tower (the one near the end during the countdown) also soft locked after using Quadra Ultima on him. It went off 3 times before he stopped moving and the game soft locked.

Hmm, I've also found something interesting. Not sure if it's been a thing as I've never had to deal with Resist so much in any other version of this game, but you can get through Resist to put a buff on if you start the battle with Resist (like with the Goldberry fight.) The set up I had when I found this out, was Sneak Attack Restore then Sneak Attack Barrier. Regen gets blocked, but Wall goes through perfectly fine (pretty sure Wall normally gets blocked by Resist.) So it seems like Resist only blocks one buff per characters turn before blocking another one, or something to that effect.

Also Also, I have to report a huge bug that has been prevalent through the entire game, and even more so in the Dark Cave. I think there is some sort of memory leak, cause while I was playing it last night, I looked at my clock, and somehow it was 4 hours since I started. I don't feel as if I was playing through Dark Cave that long, but suddenly it's 4 hours later and I'm a bit worried. If you could patch that that would be great.
 
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