[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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You'll still need to use Mimett Greens.
Was that it? I don't remember that at all but thank you sir. I shall give it a go... if only I hadn't gone past the farm already... Alas.

He's right, I checked the script and it clicked; you need Mimett Greens (Sylkis Greens will also work but I don't think they're available by that point). I'll check if the readme says 'any greens'.
Yeah, it just says "greens" What I posted was a copy and paste.

- Also, just ran into Zieg and... what the hell did I just experience? Haha. Just to be clear, you're not supposed to be able to win there, right?(Updated with both patches released today Aug.2)
 
Indeed, next run I'll be focusing different characters. Barret and Cait Sith's rank up options intrigue me.

@MoCheese

 You're supposed to win vs Ziegfried. If he's still targeting you with Odin, you'll need to use Tifa and let Grit kick in. Then, revive the remaining party member and go to town.
 
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Looks like the script has added her again; did you see the usual FMV where she's laid to rest in the pond or did this scene not happen?
Yeah, I saw the FMV, everything played out like she was supposed to die. Then I went outside and saved. Then I updated NT from the August 1st patch to the August 2nd. Then when I went back in I saw that I could still add Aerith to my party. I don't know if I could before or after I installed the patch, but I'm saved on the world map right outside of the Ancient City right after she died and she's still a playable character.

I have an earlier backup save, I'll get to that point again and see if she's still there after she dies. Maybe updating NT caused the glitch?
 
I know there are tons of the guys that give rest / save options in temple of ancients but an actual save point, for rank-up and encounter on/off would be grand (unless I missed one somewhere in the initial stages of the temple?) was thinking the purple pool where the falling 'c' rocks are would be a good spot for one. Pretty sure my three chars are going to be capped at 255 SP if I ever find a save point haha
Okay doke.

Was that it? I don't remember that at all but thank you sir. I shall give it a go... if only I hadn't gone past the farm already... Alas.

Yeah, it just says "greens" What I posted was a copy and paste.

- Also, just ran into Zieg and... what the hell did I just experience? Haha. Just to be clear, you're not supposed to be able to win there, right?(Updated with both patches released today Aug.2)
In the fight:


Zieg goes through a slew of scripted abilities that ends in him casting Odin but getting killed by it. The player doesn't take any action except maybe counter attacks if I remember right and wins by doing nothing


Yeah, I saw the FMV, everything played out like she was supposed to die. Then I went outside and saved. Then I updated NT from the August 1st patch to the August 2nd. Then when I went back in I saw that I could still add Aerith to my party. I don't know if I could before or after I installed the patch, but I'm saved on the world map right outside of the Ancient City right after she died and she's still a playable character.

I have an earlier backup save, I'll get to that point again and see if she's still there after she dies. Maybe updating NT caused the glitch?
Nah, it'll be a script line that's doing it. I think it'll correct itself at a certain point so don't worry about going back to an older save; if she's showing up in scenes though, then let me know.
 
Zieg goes through a slew of scripted abilities that ends in him casting Odin but getting killed by it. The player doesn't take any action except maybe counter attacks if I remember right and wins by doing nothing
So I'll put my response in Spoilers


Ok then either it isn't working correctly or my patch update didn't take. He did everything he was supposed to up until Odin, where it hit my team, killing the two remaining characters. Going to ask for a double check on this one, but I'll reinstall that update just to be sure and try again.
 
So I'll put my response in Spoilers

EDIT: Ignore previous post


Ok then either it isn't working correctly or my patch update didn't take. He did everything he was supposed to up until Odin, where it hit my team, killing the two remaining characters. Going to ask for a double check on this one, but I'll reinstall that update just to be sure and try again.

-Yeah it won't let me update so I think it may be borked.

EDIT 2: Sorry for the double post, not sure what happened there.
 
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Nah, it'll be a script line that's doing it. I think it'll correct itself at a certain point so don't worry about going back to an older save; if she's showing up in scenes though, then let me know.
Yeah, she shows up in the cutscene outside of Holzoff's where everyone gathers after the snowboard part, I can talk to her and she has dialogue, and I can still add her to my party. I replayed from an earlier save before she dies and still have the same issue where Aerith dies, there's the funeral cutscene, and right afterwards I can add her to my party and she still appears in the cutscene outside of Holzoff's.
 
To complete Cid's level 4 quest, do you need to go to the Dark Cave? Dialogue is directing me to go to Wall Market but I don't seem to be able to get into Midgar. I thought that might be unlocked once the quest was activated but it doesn't seem to be.
 
Are character levels capped at 70?
No, you can take them to lv.99; I'd better check that Readme again, as that was an old thing from 1.1 and early 1.3.
There is one spot where it says there is a level cap of 70. The place where you can fight in the Junon Leagues, with the ghosts who didn't pass on. One of those ghosts says there's a level cap. That's probably what Webbhead08 was talking about.

Anyways, I just encountered two issues with the Costa De Sol save point. One, the text on it is broken. Two, it causes my game to crash when I use it. Here's a quick screenshot of the brokenness bit.


5AwVTNi.png
 
Looks like Robo has been pitching quite a few tents since 1.5 released...
 
The Intel officer says to go to Leviathan Cave for Yuffie, but nothing seems to happen when I do. Does getting Leviathan in Disc 2 break this quest? Or are the instructions outdated?
 
Looks like Robo has been pitching quite a few tents since 1.5 released...
Mythril Miner's are fun and easy to dispatch enemies. That they morph into Tents alongside giving 2000 gil for each one defeated just adds to the fun.  ;D

That said, Sega could probably up the prices of some things, and make players have to hand out the full 30,000 gil for Fort Condor given how much cash a smart player can scrounge up once they know what they're doing.

Though on the topic of prices, I honestly wish most of the battle items had a base price of around 400 (at the moment the majority of them have a base price of 2 gil, meaning they sell for 1 gil). Selling them for 200 each would help, and it isn't 'gamebreaking' in terms of how much cash you end up with them.

Speaking of items though, I honestly wish the Gold Saucer game area had more 'usable' items to buy using GP. The only items worth it are the X-Potion's and Turbo-Ether's. Everything else in that extremely small list of items can usually be acquired elsewhere more easily once you know what you're doing, and some can only be bought once. And there are a number of unused items in the game that Sega could mess around with and stick in there (fourteen to fifteen unused items at this time, if I remember correctly).

So a thousand GP for an "Elixer", for example (and given that it's 10,000 gil for 100 GP, buying it with gil means spending a hundred thousand gil, for 'one' Elixer). Or nine thousand GP for some of the more annoying to acquire relics (even if they're only able to be sold once). Things like that.
 
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Ah, Wutai. It's good that not even mastered materia are discriminated against.

Noticed something strange and not sure if intended.

 Alpha Rapps doesn't have enough MP to cast anything and, when berserked via War Gong, does not attack. It instead attempts to cast on each of its turns.


EDIT: For pagoda.

 Are we supposed to be unable to morph Shake and Chekhov? I get the feeling it's possible to morph Shake with a 255 accuracy weapon (if Yuffie has one), but Chekhov stumps me.
 
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Ok, I think I figured out why the game crashes in Costa De Sol. Barret is in the Inn talking after the cargo ship. Whenever that happens, it causes something to screw up when you also have the Save Point options open.

Honestly, I think the save point is going to have to be moved somewhere else due to that. Putting it on the beach would work, along with putting it in front of the hotel, in the bar, or in front of the entrance/exit for the town.

EDIT; Ok, I went up to the Correl hills, then backtracked to Costa De Sol to see if things changed with Barret gone from the hotel room. They do. Before, right after the Cargo Ship pulled in and Barret was in the room talking, it caused the save point option text to mess up and the game to crash. Once Barret is no longer in the hotel, the issues disappear. And Barret will show back up in that hotel later on in the game when you're in the town.

So yeah, the save point needs to be moved, especially for players right after they leave the cargo ship. Leaving it inside of the hotel causes problems. Move it someplace else and the issues should disappear.
 
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I don't know if it is intented but after getting Cloud back, after Mideel, everyone is constantly at 255 SP. So it is easy to max Rank up every characters.

I also noticed that Gil Plus gives 44 Strengh.
 
I just got to Mr. Smile for the first time this build, and if I'm not misunderstanding am I to gather that the amount of sources for each different build is now much different? My last play through everyone got 5 of each source and then specialized in 2 stats getting an extra 10 to each and a secondary specialty in 1 stat getting an extra 5 netting a total of 55 sources per rank up (with 1 of clouds and 1 of reds rank choices going for a balanced build resulting in a flat 10 of each source netting a total of 60 sources per rank). Now looking at clouds rank choices it states 5 of each source no matter what with specific specializations just like before, but if my math serves correct then "Ex-SOLDIER +5 Str/Mag/Spr" would only net a total of 45 sources, "Mercenary" and "Makonoid" with 50 sources, and "Shinra Trooper" with 55. Is this all correct? If so, why the dramatic shift to that from mostly balanced, I read a post from before 1.5 where someone thought ALL choices should net the same number of sources, just a bit of a shock to see the big change. Maybe its arrange only?
 
I also noticed that Gil Plus gives 44 Strengh.
I just tested this, and I can confirm that the Gil Plus materia is giving characters extra strength. It did not give "44" extra points of strength for the character I tried it on, but if it's improving strength by 25% or 30% (the character I tested it on would seem to imply it's using a 30% bonus), it would explain things there with that.

That said, a Strength Plus materia is something to consider, and could potentially be used to replace things like the "Long Range" materia. That said, if it is used, it should be earned, and only claimable late game. A vitality or spirit plus materia would be so sweet at well, though sadly I doubt we will see those due to coding issues. :(
 
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Ok, I think I figured out why the game crashes in Costa De Sol. Barret is in the Inn talking after the cargo ship. Whenever that happens, it causes something to screw up when you also have the Save Point options open.

Honestly, I think the save point is going to have to be moved somewhere else due to that. Putting it on the beach would work, along with putting it in front of the hotel, in the bar, or in front of the entrance/exit for the town.

EDIT; Ok, I went up to the Correl hills, then backtracked to Costa De Sol to see if things changed with Barret gone from the hotel room. They do. Before, right after the Cargo Ship pulled in and Barret was in the room talking, it caused the save point option text to mess up and the game to crash. Once Barret is no longer in the hotel, the issues disappear. And Barret will show back up in that hotel later on in the game when you're in the town.

So yeah, the save point needs to be moved, especially for players right after they leave the cargo ship. Leaving it inside of the hotel causes problems. Move it someplace else and the issues should disappear.
I didn't encounter the crash issue while Barret being there. But I had some overlapping text between Barret's boxes and save point box. Might be a good idea to move it somewhere else.

I was wondering how the "cast on death" was working on vanilla (and if it was possible to bypass it). What I mean is that the Grangalan Jr. is casting "Stop" on death. I tried to kill it while it was sleeping and it still casted it. I think you can bypass those cast on death with some statuses in other FF but I'm not sure about FF7.

Also I encountered a model issue the first time I reached Mt. Corel, the screen where Barret is depressed. Cloud's model was a giant one with feet above, head under. Left the screen and walked back in, everything was ok.

https://steamuserimages-a.akamaihd....951/BC5513CDB365E1BC689D2B3B06CF43EE6F3D4F84/
https://steamuserimages-a.akamaihd....136/0105566AB2773AC6BC6CFA883CC5F3293EA4BE9C/
https://steamuserimages-a.akamaihd....286/A533F3AD10068A91642283983255C781D7D3C269/

No other mods installed, using steam version, patched with the last version (August 2nd)
 
After reaching the split part of the crater, Aeris disapears. I though that after getting the message about the new threat she would come back but no :'(

Almost finished the story in Arrange, it was cool. Only 1 boss gave me a hard time : Barbariccia GT at the end of midgar. A 30 min fight including 5/10 minutes of it not having MP.
 
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Yeah, she shows up in the cutscene outside of Holzoff's where everyone gathers after the snowboard part, I can talk to her and she has dialogue, and I can still add her to my party. I replayed from an earlier save before she dies and still have the same issue where Aerith dies, there's the funeral cutscene, and right afterwards I can add her to my party and she still appears in the cutscene outside of Holzoff's.
I'm still looking for the line that adds her; I'll add handlers around those areas to check the var and correct it as well as a failsafe.

To complete Cid's level 4 quest, do you need to go to the Dark Cave? Dialogue is directing me to go to Wall Market but I don't seem to be able to get into Midgar. I thought that might be unlocked once the quest was activated but it doesn't seem to be.
No, you can dig up the Sector Gate Key from Bone Village and access Midgar that way: https://www.gamefaqs.com/pc/130791-final-fantasy-vii/faqs/57001?raw=1

There is one spot where it says there is a level cap of 70. The place where you can fight in the Junon Leagues, with the ghosts who didn't pass on. One of those ghosts says there's a level cap. That's probably what Webbhead08 was talking about.

Anyways, I just encountered two issues with the Costa De Sol save point. One, the text on it is broken. Two, it causes my game to crash when I use it. Here's a quick screenshot of the brokenness bit.
Barret has lines that pop up there, which are likely interfering with the window handling the save point. I'll need to either move it or hide it until the player has rested at the Inn; that or I can use a different window ID, I think there's four I can use which would work out (and have Barret's scripts freeze while the save point plays).

Ah, Wutai. It's good that not even mastered materia are discriminated against.

Noticed something strange and not sure if intended.

 Alpha Rapps doesn't have enough MP to cast anything and, when berserked via War Gong, does not attack. It instead attempts to cast on each of its turns.


EDIT: For pagoda.

 Are we supposed to be unable to morph Shake and Chekhov? I get the feeling it's possible to morph Shake with a 255 accuracy weapon (if Yuffie has one), but Chekhov stumps me.
He probably doesn't have a Berserk attack set or something; I'll add one.

The Pagoda battles were changed a fair bit so I don't know if Morphing is still viable; if not, I'll remove their Morph items.

I don't know if it is intented but after getting Cloud back, after Mideel, everyone is constantly at 255 SP. So it is easy to max Rank up every characters.

I also noticed that Gil Plus gives 44 Strengh.
Sounds like a debug routine; I'll remove it from the Highwind save point (I think that's where it was).

The materia is maybe messed up; I'll check the kernel for oddities.

I just got to Mr. Smile for the first time this build, and if I'm not misunderstanding am I to gather that the amount of sources for each different build is now much different? My last play through everyone got 5 of each source and then specialized in 2 stats getting an extra 10 to each and a secondary specialty in 1 stat getting an extra 5 netting a total of 55 sources per rank up (with 1 of clouds and 1 of reds rank choices going for a balanced build resulting in a flat 10 of each source netting a total of 60 sources per rank). Now looking at clouds rank choices it states 5 of each source no matter what with specific specializations just like before, but if my math serves correct then "Ex-SOLDIER +5 Str/Mag/Spr" would only net a total of 45 sources, "Mercenary" and "Makonoid" with 50 sources, and "Shinra Trooper" with 55. Is this all correct? If so, why the dramatic shift to that from mostly balanced, I read a post from before 1.5 where someone thought ALL choices should net the same number of sources, just a bit of a shock to see the big change. Maybe its arrange only?
This is assuming each stat is weighted equally, which I don't feel they are; the Ranks that cover stats with lower weight or which would result in a heavily skewed character give more overall to compensate as opposed to the more normal ones that give gains to a character's naturally strongest stats.

I just tested this, and I can confirm that the Gil Plus materia is giving characters extra strength. It did not give "44" extra points of strength for the character I tried it on, but if it's improving strength by 25% or 30% (the character I tested it on would seem to imply it's using a 30% bonus), it would explain things there with that.

That said, a Strength Plus materia is something to consider, and could potentially be used to replace things like the "Long Range" materia. That said, if it is used, it should be earned, and only claimable late game. A vitality or spirit plus materia would be so sweet at well, though sadly I doubt we will see those due to coding issues. :(
I can make a Plus Materia for any stat, but I'm not planning to make a Vit/Spr/Str Plus Materia.

I didn't encounter the crash issue while Barret being there. But I had some overlapping text between Barret's boxes and save point box. Might be a good idea to move it somewhere else.

I was wondering how the "cast on death" was working on vanilla (and if it was possible to bypass it). What I mean is that the Grangalan Jr. is casting "Stop" on death. I tried to kill it while it was sleeping and it still casted it. I think you can bypass those cast on death with some statuses in other FF but I'm not sure about FF7.

Also I encountered a model issue the first time I reached Mt. Corel, the screen where Barret is depressed. Cloud's model was a giant one with feet above, head under. Left the screen and walked back in, everything was ok.

https://steamuserimages-a.akamaihd....951/BC5513CDB365E1BC689D2B3B06CF43EE6F3D4F84/
https://steamuserimages-a.akamaihd....136/0105566AB2773AC6BC6CFA883CC5F3293EA4BE9C/
https://steamuserimages-a.akamaihd....286/A533F3AD10068A91642283983255C781D7D3C269/

No other mods installed, using steam version, patched with the last version (August 2nd)
That's an issue with the game rather than the mod, the cause isn't known but it seems to be more likely to occur on certain fields than others. The only way to correct it is to leave the field and then return.

After reaching the split part of the crater, Aeris disapears. I though that after getting the message about the new threat she would come back but no :'(

Almost finished the story in Arrange, it was cool. Only 1 boss gave me a hard time : Barbariccia GT at the end of midgar. A 30 min fight including 5/10 minutes of it not having MP.
I'll make adjustments to Barbariccia GT and check out the Crater scripts; maybe the var check is backwards there or something.
 
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