[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Having fun with the mod so far, although one thing kind of has me confused. On the Highwind I encounter Ziegfried in the chocobo room by going into a corner (?) and he promptly kills himself. Is this a bug or intended? From what I read Ziegfried is encountered in forests but I haven't found him there yet.
 
Playing through all the end game content, here's what I've come across so far:

- Talking to the guy on the highwind in the chocobo room triggers a fight with Zigfried for some reason.

- The enemy you fight to get Pandora's Box after handing in the Earth harp does not cast Pandora's Box. Instead, the squirrel thing casts Magnitude8 a couple times and then dies. I mean, I didn't have that enemy skill, so cool I guess, just not the one I fought a giant underwater Lovecraftian Godzilla monster-thing for :P

- I was really expecting to see Palmer on Cid's lvl 4 limit sidequest. Instead that was...random. But OK.
 
Dunno if i have to do something first, but i can't trigger Zack flashback to get ultima weapon and lvl 4 limit break for cloud, is this a bug?
Maybe it's because i skipped the "cloud discovers himself" cutscenes and the game can't recognize that i already "saw" it
It won't be because of the skip; the conditions are:
-) Must be on Disc 3
-) Cloud must be party leader

The other two are vars for locking the event after it has been completed and unlocking it again if it wasn't completed. If the two requirements mentioned above are met but it's still not playing then let me know and I'll see about tracking down the cause + fixing it.

Sooo i just finished disc 1 and went to change my party and Aerith wasnt there...
Wasnt Aerith supposed to stay in the party even after her death?
Cloud never used a Phoenix Down on her either
Also just noticed that i have a ribbon suddenly on my inventory
During the scene when Cloud approaches the altar, a dialogue option appears; the top one, in red, causes her to die while the 2nd one in grey will keep her around. If she doesn't survive then the player gets an early Ribbon. There's currently a switch on the Highwind that can toggle her on and off at present (might keep this there permanently).

Having fun with the mod so far, although one thing kind of has me confused. On the Highwind I encounter Ziegfried in the chocobo room by going into a corner (?) and he promptly kills himself. Is this a bug or intended? From what I read Ziegfried is encountered in forests but I haven't found him there yet.
I had him there for debugging purposes, because I can trigger the battle quickly through the talk script. This is probably the 10th time where I've forgotten to remove these before putting up a patch. It'll be gone from the next one; sorry for the confusion.

Playing through all the end game content, here's what I've come across so far:

- Talking to the guy on the highwind in the chocobo room triggers a fight with Zigfried for some reason.

- The enemy you fight to get Pandora's Box after handing in the Earth harp does not cast Pandora's Box. Instead, the squirrel thing casts Magnitude8 a couple times and then dies. I mean, I didn't have that enemy skill, so cool I guess, just not the one I fought a giant underwater Lovecraftian Godzilla monster-thing for :P

- I was really expecting to see Palmer on Cid's lvl 4 limit sidequest. Instead that was...random. But OK.
1) It was a debug thing I was doing to fix the fight, it'll be gone from next patch.

2) Ah, my bad; I'll need to sort this out. The enemy that teaches Pandora's Box was supposed to be there. I'll set something up.

3) OK
 
It won't be because of the skip; the conditions are:
-) Must be on Disc 3
-) Cloud must be party leader

The other two are vars for locking the event after it has been completed and unlocking it again if it wasn't completed. If the two requirements mentioned above are met but it's still not playing then let me know and I'll see about tracking down the cause + fixing it.
I have cloud, and it's supposed to be disc 3.
It's weird because the tifa piano cutscene isn't triggering either (i play the notes perfectly)

tried going to pagoda tower to get yuffie all creation with leviathan scales, didnt work either
tried going to cid's house to beat his apretince, didn't trigger either

It's like the game isn't recognizing that it's in part 3.
Is there anything i can do to tell the game that im in disc 3? maybe actually entering the northen cave instead of just running away the second i have control
 
I had him there for debugging purposes, because I can trigger the battle quickly through the talk script. This is probably the 10th time where I've forgotten to remove these before putting up a patch. It'll be gone from the next one; sorry for the confusion.
No problem, I figured it was probably something like that. Also found another bug in the Midgar Raid where the weapons from the shop at Shinra HQ aren't put in my inventory. I also noticed that the Maxim gun (forgot the exact name) says "Rapid fire AP" or something to that effect, but it only has normal growth.

Edit: Just beat the Shinra Curator and man...that's just rude. Though I think even if I knew what was coming, I would've killed it anyway. No hunk of scrap's going to tell me when I can visit the diorama.
 
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I have cloud, and it's supposed to be disc 3.
It's weird because the tifa piano cutscene isn't triggering either (i play the notes perfectly)

tried going to pagoda tower to get yuffie all creation with leviathan scales, didnt work either
tried going to cid's house to beat his apretince, didn't trigger either

It's like the game isn't recognizing that it's in part 3.
Is there anything i can do to tell the game that im in disc 3? maybe actually entering the northen cave instead of just running away the second i have control
Try the following:

-) Make sure latest patches are installed/latest IRO is being played.
-) Visit the bottom of the North Crater and then return.

After reaching the bottom of North Cave, a phone call should be received from the Highwind. If this doesn't happen, then it means the flevel scripts aren't installed.
 
What lvl is Elena? I can't steal from her with lvl72 Cloud. I just mugged her to death from max HP. Twice.

Edit: Same with Rude.
 
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Try the following:

-) Make sure latest patches are installed/latest IRO is being played.
-) Visit the bottom of the North Crater and then return.

After reaching the bottom of North Cave, a phone call should be received from the Highwind. If this doesn't happen, then it means the flevel scripts aren't installed.
I went to the bottom, and finally it worked. Thanks man!
I loved the mod, but it would be great if you could change some things (Played 1.4 and in disc 3, 1.5, i don't know if you changed any of this in 1.5)
1- Try to add more protagonism to Aeris instead of just make her another background character. Let her talk in Highwind discussions, for example.
2- A lot of boss battles lost the "boss feeling" for me when you changed the battle music for another. it's fine if you want more tracks to be used, but personally, and i think a lot of people agree, i like to get pumped up with the boss battle music


Also, is there a place where i can farm AP? i assume the 3 red balls in the northren cave still exist
 
I just got the Highwind but where/How do i put Aerith back on? Like do i have to be on disc 3? or do i need to have Cloud on party?
 
What lvl is Elena? I can't steal from her with lvl72 Cloud. I just mugged her to death from max HP. Twice.

Edit: Same with Rude.
Ordinarily they're around Lv.70 but in Arrange they get a +20 Level buff; this has created a problem I didn't anticipate with Stealing. NT alters player level in order to keep physical damage on a more steady curve but a side-effect of this is that it makes stealing from higher level enemies significantly more difficult.

To compensate, Steal chance for high-level enemies was set to max; the Sneak Glove becomes available around about the time when enemies start hitting Lv.70-90 so it seemed to be OK. But Arrange ramps up levels sooner and I didn't take how that would impact on steal into consideration. The only way I can sort this is to make the Sneak Glove available much earlier in Arrange Mode so that steal-rates don't cause headaches.

I worked out the steal chance you have vs. Arrange Mode Turks in Midgar; there's no possibility of a successful steal without a Sneak Glove equipped, even with the item chance being set at its maximum possible value. Sorry about that  :-X

I went to the bottom, and finally it worked. Thanks man!
I loved the mod, but it would be great if you could change some things (Played 1.4 and in disc 3, 1.5, i don't know if you changed any of this in 1.5)
1- Try to add more protagonism to Aeris instead of just make her another background character. Let her talk in Highwind discussions, for example.
2- A lot of boss battles lost the "boss feeling" for me when you changed the battle music for another. it's fine if you want more tracks to be used, but personally, and i think a lot of people agree, i like to get pumped up with the boss battle music

Also, is there a place where i can farm AP? i assume the 3 red balls in the northren cave still exist
I tried to make Aeris passive because initially it was done as a surprise and because I thought it would be neat to have 9 characters instead of 8 for end-game stuff as a gameplay-only mod. It impacts the story though, so I wanted to keep her role in things to an absolute minimum to avoid complaints (the Observatory scene is the only one where she plays an active role, mostly because it was unavoidable).

But over time, I decided to tackle the game's dialogue and scenes to try and do some work with the story-side of things. I don't know if I'll make Aeris more involved with goings-on but if there's enough requests for it then I'll consider doing it.

I think most story-bosses are intended to use the regular boss theme; Disc 3 bosses use other themes, but I could revert some of these to the regular boss theme and only have very specific fights use a different one.

North Crater was set up as the best place to get AP, etc. Movers give the most, Magic Pots also give a big chunk and will accept Ethers instead of Elixirs now to make it cheaper to farm.

I just got the Highwind but where/How do i put Aerith back on? Like do i have to be on disc 3? or do i need to have Cloud on party?
You have to be on Disc 3 to unlock the debug NPC, I'm afraid. I can change this with a patch though if you want her back for Disc 2. I'll upload a special field patch to do this tonight.
 
Ordinarily they're around Lv.70 but in Arrange they get a +20 Level buff; this has created a problem I didn't anticipate with Stealing. NT alters player level in order to keep physical damage on a more steady curve but a side-effect of this is that it makes stealing from higher level enemies significantly more difficult.

To compensate, Steal chance for high-level enemies was set to max; the Sneak Glove becomes available around about the time when enemies start hitting Lv.70-90 so it seemed to be OK. But Arrange ramps up levels sooner and I didn't take how that would impact on steal into consideration. The only way I can sort this is to make the Sneak Glove available much earlier in Arrange Mode so that steal-rates don't cause headaches.
I had no trouble stealing until this point. It felt alright. If you don't mind or deem it unbalanced you could just make them drop the armor. Stealing doesn't add any depth or strategy to the fight and is more an annoyance than anything else. Some other bosses also don't require stealing.
 
You have to be on Disc 3 to unlock the debug NPC, I'm afraid. I can change this with a patch though if you want her back for Disc 2. I'll upload a special field patch to do this tonight.
That would be great. Thank You  ;D
 
I had no trouble stealing until this point. It felt alright. If you don't mind or deem it unbalanced you could just make them drop the armor. Stealing doesn't add any depth or strategy to the fight and is more an annoyance than anything else. Some other bosses also don't require stealing.
In that case, I'll set them as drops instead.
 
I've been trying to tackle Lambda Calcule in Arrange mode. This battle is ridiculous, but I think I can do it without coming back later. Eventually.

Is there a source of Vaccines before Mt Nibel? My first thought is the Gold Saucer but I don't remember if it has vaccines on disc 1. I think hitting the physical form with Resist after slowing it should make things easier.

How do Lambda Calcule's level changes work? I thought it incremented by 1 every turn, presumably resetting at some point, but then L5 Suicide missed when I thought it wouldn't.

Unrelatedly, is Aps Senior supposed to morph into Dragon Scales? It one-shots any individual boss in Midgar.

Edit: I figured out a way to beat it, but the questions still stand.
 
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I've been trying to tackle Lambda Calcule in Arrange mode. This battle is ridiculous, but I think I can do it without coming back later. Eventually.

Is there a source of Vaccines before Mt Nibel? My first thought is the Gold Saucer but I don't remember if it has vaccines on disc 1. I think hitting the physical form with Resist after slowing it should make things easier.

How do Lambda Calcule's level changes work? I thought it incremented by 1 every turn, presumably resetting at some point, but then L5 Suicide missed when I thought it wouldn't.

Unrelatedly, is Aps Senior supposed to morph into Dragon Scales? It one-shots any individual boss in Midgar.

Edit: I figured out a way to beat it, but the questions still stand.
Whenever they take a turn, their Level goes up by 1.

Does this work for 7th heaven? doesnt it have to be an IRO file? in any case if it needs a new IRO dont worry about it, il just wait for disc 3.
Ah, sorry bud.
 
Going to bug report but I also have a question that I'll just leave in Spoilers for safety sakes:


- When Tifa force joins you at the veery start of the Whirlwind Maze, her Text box is a little weird looking when she says something to the effect of: "Take me with you.". There a period that has its own line followed by the quotes and there's more than enough room to move it back to the end of the 2nd line. Ugh, tough to describe but I think you know what I'm getting at here.

- When you defeat a Wild Wing in Whirlwind Maze the game doesn't play the victory fanfare music. This may have been intentional?

- I'm sure this one's been mentioned but just in case, when you obtain the Highwind and go to the Chocobo Stables and talk to the handler, you are pulled into a fight with Zieg! Very weird. Keeping up with Zieg, the actual fight seemed to work fine! The only thing that you may have to look at was the fact that I acquired the Highwind and immediately found the Zieg glitch, so the fight was with Tifa solo. Zieg has that eject move which he used to eject Tifa and leave no one there, but his battle script kept going? He was fighting and talking to no one but I had to sit and watch the whole thing. I'd assume this would work the same way if you find Zieg normally and there are indeed times when you have just Cloud alone where this could come up. When you first get to Junon after Illuyankas for example. If you did fight Zieg solo normally in the forests and the fight played out the same way, I'm not sure if you'd get the reward or not so I guess I'm just asking for a double check on that? Certainly a fix on the Highwind one though.

And for my question - Can you make the Aeris lives or dies choices before the cinematic a little more clear? The options are somewhat misleading. The first option: "Wake Up" could be misunderstood as to mean you want Aeris to wake up, which she won't obviously. I know the text is red and red is usually a "bad" colour choice, but that leads into the second choice: "Wait" which is the black colour. Black is also usually a "bad" colour choice. Now "Wait" is probably good enough to understand what you're selecting, but the colour does confuse a little bit.
 
Going to bug report but I also have a question that I'll just leave in Spoilers for safety sakes:


- When Tifa force joins you at the veery start of the Whirlwind Maze, her Text box is a little weird looking when she says something to the effect of: "Take me with you.". There a period that has its own line followed by the quotes and there's more than enough room to move it back to the end of the 2nd line. Ugh, tough to describe but I think you know what I'm getting at here.

- When you defeat a Wild Wing in Whirlwind Maze the game doesn't play the victory fanfare music. This may have been intentional?

- I'm sure this one's been mentioned but just in case, when you obtain the Highwind and go to the Chocobo Stables and talk to the handler, you are pulled into a fight with Zieg! Very weird. Keeping up with Zieg, the actual fight seemed to work fine! The only thing that you may have to look at was the fact that I acquired the Highwind and immediately found the Zieg glitch, so the fight was with Tifa solo. Zieg has that eject move which he used to eject Tifa and leave no one there, but his battle script kept going? He was fighting and talking to no one but I had to sit and watch the whole thing. I'd assume this would work the same way if you find Zieg normally and there are indeed times when you have just Cloud alone where this could come up. When you first get to Junon after Illuyankas for example. If you did fight Zieg solo normally in the forests and the fight played out the same way, I'm not sure if you'd get the reward or not so I guess I'm just asking for a double check on that? Certainly a fix on the Highwind one though.

And for my question - Can you make the Aeris lives or dies choices before the cinematic a little more clear? The options are somewhat misleading. The first option: "Wake Up" could be misunderstood as to mean you want Aeris to wake up, which she won't obviously. I know the text is red and red is usually a "bad" colour choice, but that leads into the second choice: "Wait" which is the black colour. Black is also usually a "bad" colour choice. Now "Wait" is probably good enough to understand what you're selecting, but the colour does confuse a little bit.
Okay, bud; I'll sort these out.

For everyone; I'm going to get the fixes sorted out and upload the new files sometime tonight.

Edit: I've updated the Main Installer and IRO; the hotfix patches will be used again if any other issues arise.

Fixes
X) Midgar Turks now drop items instead of having Steals

X) Tifa, dialogue wonky when joins in whirl maze (sorted this and other text oddities on that screen)

X) Aeris choice had some text added to make it more clear

X) Shinra HQ chests updated; now contain a Flayer and a Powersoul

X) Yahcobo placed correctly for Kalm Traveller, instead of King Bub (fight now retired)

X) Observatory had Aeris check corrected

X) Dark Cave, wrong final fight corrected - Fight was added to Debug NPC on the Highwind if you want to refight it (must have Dark Cave completed first as a requirement).
 
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So MoCheese encountered a serious problem in the Mideel Flashback; if you play through it, the white screen scene will have the final boss handler present meaning you can trigger the last boss early. I recommend that you either skip the flashback, or avoid approaching this NPC if you can.

Or, y'know, have a shot at it and see if you can finish the game early as a kind of challenge thing; I believe in you D;
 
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