[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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So MoCheese encountered a serious problem in the Mideel Flashback; if you play through it, the white screen scene will have the final boss handler present meaning you can trigger the last boss early. I recommend that you either skip the flashback, or avoid approaching this NPC if you can.

Or, y'know, have a shot at it and see if you can finish the game early as a kind of challenge thing; I believe in you D;
Well at least that answers that question...

Though I wonder if anyone could even beat him that early at that power level, that Super Nova... good grief... did that ever hurt.. I'm kinda wondering how I'm gonna beat him on Disc 3 now!  :o
 
Hello Sega Chief I have suggest and add in your next FFVII:New Threat Update.
I suggest that instead unlock the Dark Cave Sidequest before facing the final boss it will became a Post-Game content/Bonus Dungeon, I mean it will unlock after the Main Story like the GBA/IOS/ANDRIOD/PC Version of Final Fantasy V and Final Fantasy VI. As for addition can you do add this in your Mod and hopefully you like matee:
and this one:

 
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Hey Sega Chief, thanks for the update! Can't wait to finish my playthrough this weekend.

One thing though, I went to Kalm to get try and get Pandora's Box again and instead of fighting Yahcobo, I fought that little blue Cactuar. Ya know, your avatar. So you still can't get Pandora's Box, or am I missing something?
 
Hello Sega Chief I have suggest and add in your next FFVII:New Threat Update.
I suggest that instead unlock the Dark Cave Sidequest before facing the final boss it will became a Post-Game content/Bonus Dungeon, I mean it will unlock after the Main Story like the GBA/IOS/ANDRIOD/PC Version of Final Fantasy V and Final Fantasy VI. As for addition can you do add this in your Mod and hopefully you like matee:
and this one:

I think that's what Dark Cave was supposed to be, but for whatever reason I made the mistake of trying to add a narrative to it. Too late now, I guess.

Those deleted scenes are problematic because one is a complete alternative to the current scene so that would need to be disabled to make space for it. I think the reason they changed it is because it introduces too many story elements at the same time, and it derails the later reveal in Shinra HQ when Cloud finds out that Sephiroth is (sorta) still kicking about.

The other one on the Highwind has a similar problem; it pretty much undermines the fake reveal by having Cait directly state what the deal with Cloud is. The game wants you to think that Cloud was a clone/copy until you get to the Mideel scenes and it gives you the proper reveal of what actually happened in the Nibel Reactor.

Hey Sega Chief, thanks for the update! Can't wait to finish my playthrough this weekend.

One thing though, I went to Kalm to get try and get Pandora's Box again and instead of fighting Yahcobo, I fought that little blue Cactuar. Ya know, your avatar. So you still can't get Pandora's Box, or am I missing something?
Must be the wrong formation number; they're in the same segment. Way it goes is, you take the scene number, multiply it by four, then count from 0-3 depending on which of the four formations it is in the scene. I must be forgetting and counting from 1 or something.
 
Quick question, after finishing the dark cave I didnt end up having the micro engine, did I miss something? Only thing I can think of is that i killed the curator outside the diorama and that somehow prevented a later fight with him whereby he would drop the micro engine. I have a save before i started the cave but I would rather not run through it again if I can avoid it.
 
Quick question, after finishing the dark cave I didnt end up having the micro engine, did I miss something? Only thing I can think of is that i killed the curator outside the diorama and that somehow prevented a later fight with him whereby he would drop the micro engine. I have a save before i started the cave but I would rather not run through it again if I can avoid it.
You should have gotten it as a drop from the Sewers fight; I'll need to check that the var is the correct key item.
 
A couple of more questions/clarifications on tap:

- To be clear, it is your intention for us to find three Full Cure materia's right? (Cosmo Canyon, Corel Train event, and Junon pier)

- Cloud still has Second Wind after the Lifestream? Is he supposed to have both?

EDIT: Two more questions though these may not be able to be fixed because of the game itself:

- When you go into the Limit screen for anyone, the limit number is overlapping with the 'k' in "Break". It may have been like that in 1.4 but I don't remember. Certainly been that way from the start in 1.5 though, can that be fixed?

- When you have random battles turned off at a save point, then quit the game and come back, the game says random battles are still off but they are not. You can run into them anywhere. Can this one be fixed?
 
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A couple of more questions/clarifications on tap:

- To be clear, it is your intention for us to find three Full Cure materia's right? (Cosmo Canyon, Corel Train event, and Junon pier)

- Cloud still has Second Wind after the Lifestream? Is he supposed to have both?

EDIT: Two more questions though these may not be able to be fixed because of the game itself:

- When you go into the Limit screen for anyone, the limit number is overlapping with the 'k' in "Break". It may have been like that in 1.4 but I don't remember. Certainly been that way from the start in 1.5 though, can that be fixed?

- When you have random battles turned off at a save point, then quit the game and come back, the game says random battles are still off but they are not. You can run into them anywhere. Can this one be fixed?
Full Cure has been placed twice, but there wasn't really anything intended for either spot (and the third spot was a catch-all for Comet when that was dropped by the Corel Train in the older version) so it is technically intended, but I'd like to replace the Full Cure in Cosmo with something. It's not a big deal though.

Cloud's old innate text when he rejoins on the Highwind wasn't removed; the effect is always 2nd Wind. I'll remove the text.

Randoms are set through the field's init script; perhaps that particular field doesn't have the init check? Which save point was it?

The Limit text vs number seems to have been overlapping since I put the new Kernel together; not sure why. I'll check the kernel again to see if I can fix it but I don't remember there being anything in there for it. I put it down to a compression problem of some sort.
 
Full Cure has been placed twice, but there wasn't really anything intended for either spot (and the third spot was a catch-all for Comet when that was dropped by the Corel Train in the older version) so it is technically intended, but I'd like to replace the Full Cure in Cosmo with something. It's not a big deal though.

Cloud's old innate text when he rejoins on the Highwind wasn't removed; the effect is always 2nd Wind. I'll remove the text.

Randoms are set through the field's init script; perhaps that particular field doesn't have the init check? Which save point was it?

The Limit text vs number seems to have been overlapping since I put the new Kernel together; not sure why. I'll check the kernel again to see if I can fix it but I don't remember there being anything in there for it. I put it down to a compression problem of some sort.
Lots to say here:


- Yeah no worries on the Full Cure, was just curious.

- So Mimesis the innate has been removed? I was wondering why Cloud didn't seem to be getting any stronger on fights. This does raise a question I asked earlier to anyone here and I'm actually not sure if anyone answered it? I may have missed it? But does Red XIII's innate still have that pop-up box to inform you when he's at full stacks? I've still yet to see the window. And now that I am much further in the game and actually using him this playthrough, another question needs to be asked. If you push Red's Strength or Magic stats high enough and with the right gear on, does the Attack stat or Magic atk stat go over 255 in a battle or is it capped at 255 no matter what? I ask this because my Red's Attack stat currently sits at 225 so am I actually losing some of the stacks of his innate? I guess if nothing else he gets to max power quicker?

- Oh too many saves to remember. I've gotten into the habit of stepping on the Save Point I just loaded in on and turning battles on, then back off right after whenever I don't want random battles. But let me be more specific because I may not be understand the function fully. When you turn off random battles, only fights NOT on the world map are turned off correct?


Now, for two more bugs and one more question!


- After going to Outer Space and then heading to see Bugen to figure out what to do next, the game text still thinks Aeris is dead even if you keep her alive. This is on the screen where the entire party is with Bugen in his little observatory where you stash the Mega-Materia's. They all talk about her in the past tense even though she's standing right there. And another bug happens because of where she's standing. When everyone starts to leave the room, she doesn't. She just stands there motionless. Because of that, she blocks Red XIII from getting out and he gets stuck running in place trying to. When the elevator button is pressed by Bugen both Aeris and Red get pulled up with it. Looks funny.

- After you beat Pearl and check the Northern Crater, the scene switches to Shinra HQ with Heidegger, Scarlet, and Reeve. You're going to need to go through that whole scene because there are a ton of text box errors in there. Words cut off midway and starting on a new line. Sentences off-centre. And near the end of the scene, when Heidegger is wondering who put Reeve in charge, a lot of what he is saying seems to be missing.

- I'm curious about Summons. A lot has changed since 1.4 and I just wanted to get input. Were so many of their status effects removed on purpose? Many Summons now are just damage dealers.  Ramuh, Bahamut, Neo-Bahamut, Kjata all have no accompanying status effects and there may be more up ahead. Was this a balance change?
 
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Mimesis is gone, yeah. Red XIII's innate no longer pops a box when it's maxed due to space, but I think I have a little left over so maybe I could add it again? It'll cap at 255; so if you're close to 255 then there's less potential stat gain over longer fights; it seems to roll back down to 0, rather than continuing up to 510.

World Map fights aren't disabled, unfortunately; there's probably some script that could make it happen but no editor for the World Map exists at present and I've no idea how the hex is arranged for it.

Is the Observatory still playing the wrong scene? When I checked the script the variable was the wrong way round, so I flipped it.

I'll sort the text boxes out in Shinra HQ for that scene; maybe I revisited it after playing through it or something.

I checked the mentioned summons, and they all have their status flags set correctly; Kjata has never dealt status ailments as far as I know. His thing is higher base damage at the cost of 4x elementals meaning it's more likely to fail against certain opponents with elemental affinities.

Ramuh inflicts Paralysis, Bahamut has a Debarrier effect, and Neo-Bahamut inflicts Dual-Drain.
 
Mimesis is gone, yeah. Red XIII's innate no longer pops a box when it's maxed due to space, but I think I have a little left over so maybe I could add it again? It'll cap at 255; so if you're close to 255 then there's less potential stat gain over longer fights; it seems to roll back down to 0, rather than continuing up to 510.

World Map fights aren't disabled, unfortunately; there's probably some script that could make it happen but no editor for the World Map exists at present and I've no idea how the hex is arranged for it.

Is the Observatory still playing the wrong scene? When I checked the script the variable was the wrong way round, so I flipped it.

I'll sort the text boxes out in Shinra HQ for that scene; maybe I revisited it after playing through it or something.

I checked the mentioned summons, and they all have their status flags set correctly; Kjata has never dealt status ailments as far as I know. His thing is higher base damage at the cost of 4x elementals meaning it's more likely to fail against certain opponents with elemental affinities.

Ramuh inflicts Paralysis, Bahamut has a Debarrier effect, and Neo-Bahamut inflicts Dual-Drain.
- Whew, was scared there for a minute. I thought my Red was in trouble of becoming a horrible weakling in the long fights still to come. And you don't have to put the box in there if you'd rather leave it out. I was just curious.

- For the observatory, I guess that's the wrong scene? I figured it was just text errors, but yeah, wrong scene then. They all talk about her in the past tense and everything about her being stationary and blocking XIII from leaving all happens. Got a clip of it, it was pretty funny.

- Well something is amiss here because it's not working for me. For example, I'm looking at it right now and Added Effect-Ramuh is not giving me Paralyzing attacks. And when you cursor over Ramuh all it says is "Bolt summon" with nothing about Paralysis. To go further Elemental-Ramuh gives me Lightning attacks so that's working. However when I switch Ramuh with Choco/Mog for example which does mention Confusion, that works fine. Confusion attacks lights up on the status page. I can switch it to any of the summons that mention a status effect and they all work, but not Ramuh. The only summon that doesn't mention the status effect on it's text is the one that doesn't light up on the stats page. Kjaja cool, I couldn't remember if he had anything in 1.4. But Bahamut and Neo-Bahamut again say nothing about their side effect in the text, all they say are: "Shout summon" though I haven't tested these in battle to see if they actually do have their status effects and just don't say or if they don't.

Did you recently update this or something? I see on the first page is a full download for the 17th, and I'm playing on the patches released on the 12th. Was this updated in that time frame?
 
I think that's what Dark Cave was supposed to be, but for whatever reason I made the mistake of trying to add a narrative to it. Too late now, I guess.

Those deleted scenes are problematic because one is a complete alternative to the current scene so that would need to be disabled to make space for it. I think the reason they changed it is because it introduces too many story elements at the same time, and it derails the later reveal in Shinra HQ when Cloud finds out that Sephiroth is (sorta) still kicking about.

The other one on the Highwind has a similar problem; it pretty much undermines the fake reveal by having Cait directly state what the deal with Cloud is. The game wants you to think that Cloud was a clone/copy until you get to the Mideel scenes and it gives you the proper reveal of what actually happened in the Nibel Reactor.
- I see then I guess there's nothing can do add these 2 Hidden/Remove scenes, About the DARK CAVE sidequest I guess it's not too late matee I know you can do to fix or replace something else to make a post-game/bonus dungeon I believe you matee.  8-)

- Anyways my question about dating Tifa, Aeris/Aerith, Yuffie and Barret Is it the same apply in your mod from the original!? I want my character date Yuffie but I'm worried that will not work this mod so is this version have a new mechanics to date 1 of the 4 characters?
 
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Hey Sega Chief
So just updated to the new patch, and it seems i cant put Aerith on my party... any suggestions?
 
The 7h iro version, I just import that the iro and activate and that's all?
Does this work nicely with the reunion translate and menu overhaul?
 
- Whew, was scared there for a minute. I thought my Red was in trouble of becoming a horrible weakling in the long fights still to come. And you don't have to put the box in there if you'd rather leave it out. I was just curious.

- For the observatory, I guess that's the wrong scene? I figured it was just text errors, but yeah, wrong scene then. They all talk about her in the past tense and everything about her being stationary and blocking XIII from leaving all happens. Got a clip of it, it was pretty funny.

- Well something is amiss here because it's not working for me. For example, I'm looking at it right now and Added Effect-Ramuh is not giving me Paralyzing attacks. And when you cursor over Ramuh all it says is "Bolt summon" with nothing about Paralysis. To go further Elemental-Ramuh gives me Lightning attacks so that's working. However when I switch Ramuh with Choco/Mog for example which does mention Confusion, that works fine. Confusion attacks lights up on the status page. I can switch it to any of the summons that mention a status effect and they all work, but not Ramuh. The only summon that doesn't mention the status effect on it's text is the one that doesn't light up on the stats page. Kjaja cool, I couldn't remember if he had anything in 1.4. But Bahamut and Neo-Bahamut again say nothing about their side effect in the text, all they say are: "Shout summon" though I haven't tested these in battle to see if they actually do have their status effects and just don't say or if they don't.

Did you recently update this or something? I see on the first page is a full download for the 17th, and I'm playing on the patches released on the 12th. Was this updated in that time frame?
I think I fixed the event trigger, but maybe the actual model visibility is also using a trigger; that might explain why it's visible.

Ramuh doesn't give Paralysis on Added Effect due to a limitation with the code; there's not enough space for the last set of statuses. Same with Neo-Bahamut, the 2nd part of Dual-Drain isn't available for materia effects.

- I see then I guess there's nothing can do add these 2 Hidden/Remove scenes, About the DARK CAVE sidequest I guess it's not too late matee I know you can do to fix or replace something else to make a post-game/bonus dungeon I believe you matee.  8-)

- Anyways my question about dating Tifa, Aeris/Aerith, Yuffie and Barret Is it the same apply in your mod from the original!? I want my character date Yuffie but I'm worried that will not work this mod so is this version have a new mechanics to date 1 of the 4 characters?
You can just choose when you get to the actual scene itself; I added a menu.

Hey Sega Chief
So just updated to the new patch, and it seems i cant put Aerith on my party... any suggestions?
You'll need to be more specific; is the debug NPC not offering the option anymore or is she missing from PHS after the Crater?

The 7h iro version, I just import that the iro and activate and that's all?
Does this work nicely with the reunion translate and menu overhaul?
Yeah, just import it. It seems to work with Menu Overhaul, but materia equip effects seem to get messed up.

Reunion I don't think it works with though.
 
Thanks Sega, currently have menu overhaul, because(translation) and a few other mods working so far the game hasn't crashed yet but I made a new game so only time can tell.
 
You'll need to be more specific; is the debug NPC not offering the option anymore or is she missing from PHS after the Crater?
Yeah sorry, the NPC is working i believe he lets me chose between "Alive" or "Dead" .When i click Alive, Aerith actually joins the party, like she is on the airship and u can see her on PHS, although, u can not sub her into the main party, it wont let you use her as a fighter. I´m on disc 3 just before the entering the north crater , and tried to this at disc 2 as well BTW;

Also i think i ran into a bug but im not really sure, so in DISC 2 there is a part where Cloud goes to Bugenhagen, just before u get the Bahamut Zero, there is a cutscene, and i had the "Alive" option toggled, and my game just froze during the cutscene(3 times i tried this), i went into the ship and Toggled "Dead" and the cutscene went fine, no freezes, the only thing was that Aerith was actually standing in the room lol.
 
Sorry to bother but like I said I'm using 7h just started using it and there's nod that breaks the 9999 cap, will that break new threat or provide any use to NT?
 
Yeah sorry, the NPC is working i believe he lets me chose between "Alive" or "Dead" .When i click Alive, Aerith actually joins the party, like she is on the airship and u can see her on PHS, although, u can not sub her into the main party, it wont let you use her as a fighter. I´m on disc 3 just before the entering the north crater , and tried to this at disc 2 as well BTW;

Also i think i ran into a bug but im not really sure, so in DISC 2 there is a part where Cloud goes to Bugenhagen, just before u get the Bahamut Zero, there is a cutscene, and i had the "Alive" option toggled, and my game just froze during the cutscene(3 times i tried this), i went into the ship and Toggled "Dead" and the cutscene went fine, no freezes, the only thing was that Aerith was actually standing in the room lol.
Sounds like I've broken something; I'll get this resolved ASAP. As for the other thing, it sounds like she's locked in PHS; I can add a line to sort that out.

Sorry to bother but like I said I'm using 7h just started using it and there's nod that breaks the 9999 cap, will that break new threat or provide any use to NT?
You can use it; the mod was specced within the confines of 9999 but it shouldn't matter too much.
 
I could've sworn that I used Ramuh that way in 1.4 but I suppose not. I'm a fountain of jumbled up memories... well that makes sense for this game I suppose. But just to be clear, Ramuh still does Paralysis and Bahamut DeBarrier etc etc, it just doesn't say it? 

And now time for more bug reports:

- The Turtle's Paradise flyer in the Shinra HQ, at least on Disc 2 are still doing the same thing that I reported on earlier. The one flyer's text box appears on it's own if you get close enough. While that one is up if you go check the Turtle's Paradise flyer the text boxes become all screwy.

- Reno's "Turk Esuna" targetting during the Midgar Raid is a little weird. Sometimes he targets the right character but other times he does not. I have a clip of him targetting Elena with it 5 times in a row even though she was not Poisoned, while he and Rude were.

- When you reach the end of the long underground tunnel during the Midgar Raid, on the screen that has the materia and the save point. The save point's option for "Check SP" says "Unequip everything" instead. If you click it it still checks SP though.

- In the Shinra HQ all of the save points still think they are on Disc 1. Meaning you can't check SP or Rank Up at all. The options are all still "? ? ? ? ? ?"
 
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