[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I went back and made sure to use both the NT 1.5 Scene/Enemy Hotfix and NT 1.5 Flevel/Script Hotfix patches, this has fixed and changed the Mirage Fight option to Mystile drop Yes/No option and it dose add the item.

The option to add the Mystile remains every time I speak to the technician along with the micro engine key item add. I can live with it but maybe you want to look into resolving it for the mod's standing. I have noticed something else which may be related, I have an item in key items listed as -Unused- with a :O as the description. I remember I had the key to sector 5 before doing the Dark Cave side quest but had to dig it up again after since it was gone when I went to do Cid's Limit quest. I don't recall if this dose have anything to do with the Dark Cave or the Micro Engine but its the only "bug" I have really encountered so far...
Yeah, the scripts are fairly rudimentary and can be used repeatedly. They're going to be removed at some point once the issues they deal with are completely laid to rest. Not sure where an unused key item would have come from, but likely a wrong var I've used that was intended to be the key to sector 5.

I went used mbarrier and lmfao I beat the boss without really realizing and without to much difficulty, thanks sega!
That's good to hear, good luck with your run.
**

And big thanks to H.C for the donation :3
 
Hey Sega I saw a while back you said we can't use the Reunion because and menu overhaul with your mod? I've been using it with the iro of new threat on 7th heaven but been playing fine, did that change the compatibility?
 
I had just arrived in Costa Del Sol, went into the Inn and talked to the guy shooting pool. No text box ever popped up and I could not move Cloud anymore/bring up the menu. No button was doing anything. The music was still playing, the the guy at the pool table would still blink, but basically the game crashed.

Screenshot added for viewing.
https://imgur.com/a/YrQE4
 
Hey Sega I saw a while back you said we can't use the Reunion because and menu overhaul with your mod? I've been using it with the iro of new threat on 7th heaven but been playing fine, did that change the compatibility?
Does the 1.5 version works with MO in a 7H install ?
MO should work, but the text overhaul of Beacause probably isn't compatible.

I had just arrived in Costa Del Sol, went into the Inn and talked to the guy shooting pool. No text box ever popped up and I could not move Cloud anymore/bring up the menu. No button was doing anything. The music was still playing, the the guy at the pool table would still blink, but basically the game crashed.

Screenshot added for viewing.
https://imgur.com/a/YrQE4
Soft-lock; probably a script clash. I added a save point in there that's caused all sorts of trouble. I'll restore the field and move the save point outside I think.
 
Had a little freeze yesterday before bed haven't tried to replicate yet cause I haven't played since. Was on disc 2 going back to rocket town fighting shines troops, second wave of them. I had cid use hades after using it froze on cid everything was going though. Cid was animating, music was still going it just wouldn't move from there no turns or anything.

Edit - Tested it on a random battle, does the same thing it did. Once summon finished it closes up on cid and if no one else has a turn nothing happens, if I run it gets stuck running but game still going If team still has turns once there turn is up still does the same thing.
 
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Soft-lock; probably a script clash. I added a save point in there that's caused all sorts of trouble. I'll restore the field and move the save point outside I think.
Gotcha. I was literally about to save then said "Nah, I'll save after I rest". Now I have to fight JENOVA again >.<

But cool. Also, when you update the Mod, how do I go about installing the latest version? Or is it safer to continue my playthru on the version that I started on? (This is my first time ever using a mod for any game).
 
Had a little freeze yesterday before bed haven't tried to replicate yet cause I haven't played since. Was on disc 2 going back to rocket town fighting shines troops, second wave of them. I had cid use hades after using it froze on cid everything was going though. Cid was animating, music was still going it just wouldn't move from there no turns or anything.

Edit - Tested it on a random battle, does the same thing it did. Once summon finished it closes up on cid and if no one else has a turn nothing happens, if I run it gets stuck running but game still going If team still has turns once there turn is up still does the same thing.
Was Menu Overhaul on? Might be an issue with the Frog status which Hades can inflict.

Gotcha. I was literally about to save then said "Nah, I'll save after I rest". Now I have to fight JENOVA again >.<

But cool. Also, when you update the Mod, how do I go about installing the latest version? Or is it safer to continue my playthru on the version that I started on? (This is my first time ever using a mod for any game).
A patch won't alter the game too much; they're installed the same way as the Main Installer and patch right over the top of any installation so they're save-game friendly (most of the time).
 
Was Menu Overhaul on? Might be an issue with the Frog status which Hades can inflict.

A patch won't alter the game too much; they're installed the same way as the Main Installer and patch right over the top of any installation so they're save-game friendly (most of the time).
Yes, I disabled it now my text is all on top of each other and going out of the menus.

edit - forgot to change it back to nomral ff7.exe

Edit 2 -


Any tips on fighting zack? My cloud is at 97 with 5k hp, just got to disc 3 have wall and haste up and regen thought I was doing okay till he used grand braver and knocked me out for 7k hp. Also about HP pluses are they in the game?

also manual link is dead, trying to find the heavens cloud but without the manual im clueless.
 
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Not sure if this is a typo or if you just did some re-translating yourself.


01573ab60d.jpg


Doesn't Beautiful Bro say, "Now, I'll explain the rules." Or is this just your own interpretation?
 
Yes, I disabled it now my text is all on top of each other and going out of the menus.

edit - forgot to change it back to nomral ff7.exe

Edit 2 -


Any tips on fighting zack? My cloud is at 97 with 5k hp, just got to disc 3 have wall and haste up and regen thought I was doing okay till he used grand braver and knocked me out for 7k hp. Also about HP pluses are they in the game?

also manual link is dead, trying to find the heavens cloud but without the manual im clueless.
Shield is useful for that fight, it'll block a few of his more dangerous attacks. Apocalypse is Hidden element, meaning you can block it with the right equipment/Elemental combination (non-elemental magic materia should do it).

I think Magic Counter + Cure would be a good shout as well, but a mastered restore has regen as its last spell (been meaning to fix that) so you'll specifically need a lv.3 restore materia for it. Counter-Attack materia too, you can stack 5 of them for 5 potential counters per attack. If you can get it from Special Battle, Final Attack can help with any last minute nasty surprises.

Finally, bring a Debarrier Materia with Dispel on it to get rid of his buffs; Lucky Star gives him auto-crit so you'll want to remove that ASAP.

All documentation should be available in the main installer download.

Not sure if this is a typo or if you just did some re-translating yourself.


01573ab60d.jpg


Doesn't Beautiful Bro say, "Now, I'll explain the rules." Or is this just your own interpretation?
Nah, I just missed it.
 
Hello.I'm new here.I saw this splending mod lately on youtube and decided to give it a go.

Its surprising how the game can be changed and how this mod works so nicely.I'll be looking forward for more updates of this :p
 
Well, that was a thing.  I just started playing this mod, brand new save, and I got completely and utterly steamrolled by a super powered Guard Scorpion in the first reactor.  As a random encounter that I couldn't run from and my party was getting smacked for thousands of damage.  Did I do something wrong?

Edit: I found the problem, it seems to be an odd conflict when used with the Jessie mod that puts her in your party for the initial bombing mission.  Disabling that mod made it so I didn't encounter the superscorp, whereas previously it was my first encounter after going downstairs after the elevator.
 
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Hello.I'm new here.I saw this splending mod lately on youtube and decided to give it a go.

Its surprising how the game can be changed and how this mod works so nicely.I'll be looking forward for more updates of this :p
Hope it goes well, let me know if you encounter problems.

Well, that was a thing.  I just started playing this mod, brand new save, and I got completely and utterly steamrolled by a super powered Guard Scorpion in the first reactor.  As a random encounter that I couldn't run from and my party was getting smacked for thousands of damage.  Did I do something wrong?

Edit: I found the problem, it seems to be an odd conflict when used with the Jessie mod that puts her in your party for the initial bombing mission.  Disabling that mod made it so I didn't encounter the superscorp, whereas previously it was my first encounter after going downstairs after the elevator.
Yeah, there's two files in FF7 called the scene.bin (where enemies and formations are stored) and the kernel.bin through which other information goes. If these two files fall 'out of synch' then wrong encounters start to load which can cause crashes, etc. It typically happens when incompatible mods are combined, the Jessie mod likely has its own kernel or something which means the scene.bin from NT is desynched from it.
 
Going well so far.Anyway.I just arrived to cosmo canyon and Cloud is bugged up in the bughenagen observatory scene like,i can see Cloud foots on the screen like giant sized on the ground.Others characters are there normally but Cloud is not there.Just his foots lol.

https://imgur.com/a/9sD0m

The 2 rectangles are basically Cloud foots,noticed since i can actually move him.Anyway.Is there going to be a 1.6 sooner or later?Also,the new threat mod tutorials halls say the max lv is 70 and that hp up materias and such are not there but i did saw someone with 9999 hp playing this mod on youtube.Is it something that needs a checkup or that someone modified the save?Just curious.
 
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So it's been a while since I posted anything on here, mostly because I had finished up with the mod a while back and had nothing else to contribute. Not sure this is a contribution either, but hey, why not. I asked Sega a while back if I could make a video showcasing all the silly nonsense, humour, and/or bugs and glitches that I encountered during my playthroughs in versions 1.4 and 1.5 that I thought were funny. He said OK. So here it is, 45 minutes of just pure goofy clips and funny stuff that's littered throughout the mod. Great stuff as always to Sega and any and all who contributed bugs and/or suggestions to this experience. You da best!

 
I love this mod! Thanks so much for the time and effort which went into it, it has breathed new life into what was a stale game for me. The level of challenge is perfect.

I am currently stuck at Tseng and it's getting to a point where I'm considering cheating. I've had at least 30 attempts on him with no luck, and I can't go back now.

I've got my earth elemental in everyone's armor, a ribbon on one person, and an accessory which nullifies silence on another person. Even with my HP at full and barrier up, there is nothing I can do to stop him using either his limit break twice in a row, or Turk Break followed immediately by his limit. Either one is an instant game over with no possible defense.

Am I doing something wrong? Does he have weaknesses I don't know about? I always open the battle with dispel-all and then bad breath, so his minions are no problem, but Tseng himself is just unbeatable.

Thanks again for a great mod!

P.S. - In a future version, if possible, you should consider adding an option to rename Red XIII to "Nanaki" when you find out that's his real name. Playing through FF7 again, it is extremely apparent that there is no obvious reason for him to ask to be called Red XIII in the first place, and that even if there is a reason, it is void after the events of Cosmo Canyon anyway.

Update: I have since beaten Tseng. It took at *least* 50 attempts. In the end, I won because he used his normal attack rather than spamming break, stop or his limit. Pure luck!
 
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Going well so far.Anyway.I just arrived to cosmo canyon and Cloud is bugged up in the bughenagen observatory scene like,i can see Cloud foots on the screen like giant sized on the ground.Others characters are there normally but Cloud is not there.Just his foots lol.

https://imgur.com/a/9sD0m

The 2 rectangles are basically Cloud foots,noticed since i can actually move him.Anyway.Is there going to be a 1.6 sooner or later?Also,the new threat mod tutorials halls say the max lv is 70 and that hp up materias and such are not there but i did saw someone with 9999 hp playing this mod on youtube.Is it something that needs a checkup or that someone modified the save?Just curious.
That can happen on certain fields for the PC version; during loading, Cloud's model is set to the maximum size which inverts it.

The Beginner's Hall text is out of date; there is no level cap in the mod anymore.

So it's been a while since I posted anything on here, mostly because I had finished up with the mod a while back and had nothing else to contribute. Not sure this is a contribution either, but hey, why not. I asked Sega a while back if I could make a video showcasing all the silly nonsense, humour, and/or bugs and glitches that I encountered during my playthroughs in versions 1.4 and 1.5 that I thought were funny. He said OK. So here it is, 45 minutes of just pure goofy clips and funny stuff that's littered throughout the mod. Great stuff as always to Sega and any and all who contributed bugs and/or suggestions to this experience. You da best!

That reminds me, I still need to finish the 'party members appear in all towns' thing. It was good seeing some of the gags in the mod, I forgot about half of them. I remember having a lot of fun designing/writing some of those, been a long time since I worked on anything fun for NT; it's always bug fixes and rebalancing these days :c

I love this mod! Thanks so much for the time and effort which went into it, it has breathed new life into what was a stale game for me. The level of challenge is perfect.

I am currently stuck at Tseng and it's getting to a point where I'm considering cheating. I've had at least 30 attempts on him with no luck, and I can't go back now.

I've got my earth elemental in everyone's armor, a ribbon on one person, and an accessory which nullifies silence on another person. Even with my HP at full and barrier up, there is nothing I can do to stop him using either his limit break twice in a row, or Turk Break followed immediately by his limit. Either one is an instant game over with no possible defense.

Am I doing something wrong? Does he have weaknesses I don't know about? I always open the battle with dispel-all and then bad breath, so his minions are no problem, but Tseng himself is just unbeatable.

Thanks again for a great mod!

P.S. - In a future version, if possible, you should consider adding an option to rename Red XIII to "Nanaki" when you find out that's his real name. Playing through FF7 again, it is extremely apparent that there is no obvious reason for him to ask to be called Red XIII in the first place, and that even if there is a reason, it is void after the events of Cosmo Canyon anyway.

Update: I have since beaten Tseng. It took at *least* 50 attempts. In the end, I won because he used his normal attack rather than spamming break, stop or his limit. Pure luck!
This sounds odd; Tseng's AI is fixed and his Limit should only appear when he hits 50% HP (and only be used once):

Start) Turk Haste
1) Attack
2) Stop
3) Quickdraw
4) Turk Comet
5) Attack
6) Quickdraw
7) Break

I've just seen the problem is below Break; it resets the variable used for the Limit Break's execution meaning that there is a scenario where he could drop below 50% HP and use, then use Break + have the var reset, then use the Limit again right after. I'll remove the variable reset so the Limit only executes once per fight and only when he is on a 'quiet' part of his AI cycle. Sorry for the frustration, this was an oversight in the design.

As for Nanaki, I could add an option. The field script has an opcode to change party member names so I'll add a dialogue choice there at the end of Cosmo Canyon's scenes to change his name to Nanaki (when you're about to leave for Nibelheim).
 
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