[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Quick question: when I check my SP, there's a character at the bottom named "??" with 0/?? SP. Is this intentional? Is it just interacting with another mod such as the Jessie mod in someway? Is it because Sephiroth joins the party for the Nibelheim flashback?
 
Quick question: when I check my SP, there's a character at the bottom named "??" with 0/?? SP. Is this intentional? Is it just interacting with another mod such as the Jessie mod in someway? Is it because Sephiroth joins the party for the Nibelheim flashback?
Ah that. It's a placeholder for something that didn't make it in.
 
Theres a major issue in the GoldBerry fight. In the fight i had 2 members be hit with multiple gold grudges and gold knife attacks leaving 2 characters in a perma paralyze state, after the 3rd member died the tonberrys proceed to move around and the battle wont prgress since the paralyze status will not wear off. Since the tonberrys dont deal damage unless counter attacking this leads to an infinite battle loop where I had to close my game out entirely.
 
Theres a major issue in the GoldBerry fight. In the fight i had 2 members be hit with multiple gold grudges and gold knife attacks leaving 2 characters in a perma paralyze state, after the 3rd member died the tonberrys proceed to move around and the battle wont prgress since the paralyze status will not wear off. Since the tonberrys dont deal damage unless counter attacking this leads to an infinite battle loop where I had to close my game out entirely.
Ah, I hadn't considered that; I think it's a combo of paralysis and Stop, I'll remove one of them.
 
I'm kinda freaking out a lil bit thinking I missed the E. Skill Materia(s). I just got the Dune Buggy. lol. Did I screw up?
 
The moment Red XIII joins your party, he should already have it in his materia setup.
 
Ayyy, thanks.

EDIT: I thought it might be on there and I just didn't notice it. I haven't been using Red. Just checked, no E. Skill on him. Unfortunate. D:

EDIT 2: Hacked it in with BC. Seems to have worked lol. Hopefully it doesn't do anything screwy.
 
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Ah, I hadn't considered that; I think it's a combo of paralysis and Stop, I'll remove one of them.
i cant reproduce this outside of that battle. Went into other battles and tested all kinds of combinations, thI put cloud under slow+stop+paralyze+sleep+resist and after a few turns his model started the idle animation again and a few turns later he woke up. In the goldberry fight i waited for over 5 minutes and all the effects were still active on me before i just closed the game, I think the issue is from using the Wait ATB mode. Since there are so many tonberry's and they are using the move command very frequent you only recieve tiny increments on your "timer" to being active again. After this i dont think its an "infinite" battle, but having to wait that long in a battle is still an issue to address.
 
Hi, It is normal i've got in the plage of Junon, the boss named " Jormungandr " with 16k hp? Because i saw some video and it's "Illu...".
And is it normal the boss in the Nibel Caves is Armour Keeper, the doc is updated?
 
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The Hyper Jump problem, like UpRisen says, is an issue with the PC version in general. The exact cause is unknown, but its suspected that the way in which the OpenGL driver handles alpha blending is to blame. Under certain conditions (currently unknown) the animation can cause the game to crash; DLPB is looking into it and I've been supplying him test fights but we've not been able to replicate it reliably yet. I've ran into the crash a few times, but don't know myself why it'll hang the game sometimes and not others.
Ah, understood, I guess back to Limit Level 1 until I get Level 3!

Thanks both for the info!
 
I don't want to sound like I'm nit-picking, so hopefully it doesn't come across this way haha.

So I liked how you removed the scene after Temple of Ancients where Cait Sith 2 shows up and is just like "Yo, I'm back, I'm #2" cause I always found that pretty odd.

But I thought it would have been a cool change to have him missing from the party for a bit and get the new model later (though I can't think of a part that would really work).
It just seemed odd that the second one got no introduction this time around and is just still in your party after Temple of Ancients.

Just some food for though! Would love to discuss!
 
hey, been a while since I visited, but what's the difference between 1.4 vs 1.5? Anything big?
Not a huge amount, there was a rebalance done to it; was mostly tying up loose threads.

I don't want to sound like I'm nit-picking, so hopefully it doesn't come across this way haha.

So I liked how you removed the scene after Temple of Ancients where Cait Sith 2 shows up and is just like "Yo, I'm back, I'm #2" cause I always found that pretty odd.

But I thought it would have been a cool change to have him missing from the party for a bit and get the new model later (though I can't think of a part that would really work).
It just seemed odd that the second one got no introduction this time around and is just still in your party after Temple of Ancients.

Just some food for though! Would love to discuss!
Did I remove that? I wasn't aware that scene was gone.
 
I don't want to sound like I'm nit-picking, so hopefully it doesn't come across this way haha.

So I liked how you removed the scene after Temple of Ancients where Cait Sith 2 shows up and is just like "Yo, I'm back, I'm #2" cause I always found that pretty odd.

But I thought it would have been a cool change to have him missing from the party for a bit and get the new model later (though I can't think of a part that would really work).
It just seemed odd that the second one got no introduction this time around and is just still in your party after Temple of Ancients.

Just some food for though! Would love to discuss!
Well, while being a little awkward it kind of works honestly. Since
Cait Sith is controlled by Reeve (or something to the effect of controlled cause he seems a bit autonomous) I'm sure He knew that Cait Sith 1 was gonna disappear once the plan set to action. So he sent out Cait Sith 2 to meet up with Cloud and the gang to be there when 1 disappeared. With Shinra's resources at his disposal, it wouldn't be that hard of a thing to do.
 
It's poor writing and poor scripting... and Cait is a useless bag of crap.  But you can at least suppose that what strife98 says is true.
 
Not a huge amount, there was a rebalance done to it; was mostly tying up loose threads.

Did I remove that? I wasn't aware that scene was gone.
Yeah, Cait Sith never shows up after you give Sephiroth the black materia. Maybe it's a PC thing?


Well, while being a little awkward it kind of works honestly. Since
Cait Sith is controlled by Reeve (or something to the effect of controlled cause he seems a bit autonomous) I'm sure He knew that Cait Sith 1 was gonna disappear once the plan set to action. So he sent out Cait Sith 2 to meet up with Cloud and the gang to be there when 1 disappeared. With Shinra's resources at his disposal, it wouldn't be that hard of a thing to do.
Oh, I mean, in that sense it makes sense. But the scene leading up to it,
where it's posed at a redemption scenario for Cait Sith and he sacrifices himself for the party, and it's all emotional with the music. Then, bam you get him right back haha.
 
Oh, I mean, in that sense it makes sense. But the scene leading up to it,
where it's posed at a redemption scenario for Cait Sith and he sacrifices himself for the party, and it's all emotional with the music. Then, bam you get him right back haha.
Yeah, it's not the greatest writing in the world like DLPB said. It definitely could've been done a lot better.
 
where it's posed at a redemption scenario for Cait Sith and he sacrifices himself for the party, and it's all emotional with the music. Then, bam you get him right back haha.
Well, the original translation is mostly at fault here.  Look how it's meant to be:


#cy 88
{CAIT SITH}
“Dinnae forget aboot me,even
  when the new {CAIT SITH} arrives.”
------------------------------
#cy 88
{CAIT SITH}
“Awright,let’s dae it…
  Ah’m off tae save the planet!”

He makes it clear he's coming back... that he's just a toy that can be replaced.


It's also the fact that Aerith dies later and the player expects something similar to happen. It makes her death's impact greater.
 
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Well, the original translation is mostly at fault here.  Look how it's meant to be:


#cy 88
{CAIT SITH}
“Dinnae forget aboot me,even
  when the new {CAIT SITH} arrives.”
------------------------------
#cy 88
{CAIT SITH}
“Awright,let’s dae it…
  Ah’m off tae save the planet!”

He makes it clear he's coming back... that he's just a toy that can be replaced.


It's also the fact that Aerith dies later and the player expects something similar to happen. It makes her death's impact greater.
Huh, I didn't know that he had an accent originally. I thought it was something they added in for the voice roles. Makes sense though cause of the name origin. I wonder why they took it out? I guess cause it'd be hard to read maybe?
 
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The original localizer assumed the accent wasn't necessary - and had no idea which accent he should use. Like with a lot of things, Michael Baskett was left in the dark.  The dialogue above is from the retranslation project.
 
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I mean, he makes a similar statement in the original release (something along the line of like "Even if another Cait Sith comes along or something). But I see your point.

Also, yeah the Reunion mod adds the accent back and it makes way more sense in the scene where Reeves gets found out.

Also in Advent Children he has the Scottish accent too.
 
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