S
Sega Chief
Guest
The Vincent one is definitely out, unless there's some means of calling those models and then getting them to act. Cait's one would be tricky as well, I don't know if the AI can track that flag of a previous attack. Red's one can be sorta done, but I think the challenge there would be getting it to only trigger when Red's limits are used rather than anyone but a set of Action Indexes: ID should clear that.@UpRisen and SegaChief: Since UpRisen mentioned innate abilities and fitting the theme of a character, I actually had some ideas for Cait Sith, Red XIII and Vincent. I know these would be tough to do (or maybe even impossible to do in the case of Vincent), but I really feel like these suit the characters. Spoiler below!
I quite like the Limit one you've proposed, I've been looking for a replacement for Cloud's innate (people have been very mixed on it when it was brought in for 1.5) so I might use it for him instead.
Arrange is generally more difficult with some spikes here and there; the Bottomswell fight in particular needs some additional tuning.Hi everyone
I´m new in the v1.5, i finished the v1.4 times ago and i have some questions.
This has two difficulty options, there are some major differences between "normal" and "arrange" ??
I love difficulty mods but i thought v1.4 has the rebalance that makes the game (more) difficult than the original version (also i loved that difficulty), so ... is Arrange some kind of a Nightmare or is just "a little" more difficult than normal o what ?
Thanks and congratulation for this Mod
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Thanks to JVS for the donation; appreciate it bud :3