U
UpRisen
Guest
The Masamune always crits, which also means that it never misses normally. It can be equiped by every character and will never lose power if you are low hp or mp and those are the trade offs for not dealing quite as much damage. I ended up using it pretty much from the time got it until the final battle where i switched to all ultimate weapons. I feel like its one of the more balanced weapons in the mod. But thats just my opinion.So i crafted and tested the Masamune, but im not happy with it :-\
I tested it with Cloud and he only does 5k DMG with one hit of 4x cut = 20k. With Ultima Weapon he do 8k or crit 16k DMG with one hit of 4x cut = 32k normal or 64k crit DMG. Hp in this testing was at 9483.
This will need a fix.
The Masamune battle model is the same as the Buster Sword.
The reason that it uses the same model as the initial equip weapons is several reasons. 1 being that there is no room to add new models without removing old ones, and 2 its equipable by every character so if you replace one of clouds weapons for it, xxCK for example, then when barret puts it on it would use his model thats also named xxCK, so you would have to remove the same weapon ID from every character and make a new one for each.