[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks a lot for answering back bro, yes u can find the status boost in the wikia page, its 100% boost on defense and Mdefense tho, with no HP boost Chaos that is

Oh since I forgot Vincents I assumed it was a past one where he regained MP thorught the battle, both innates are good tho, tho the mp mmust had been too exploitable I guess,

Sega for a FF9 do you have a mod Or do you have oneor 2  in particular that u reccomend?
 
Thanks a lot for answering back bro, yes u can find the status boost in the wikia page, its 100% boost on defense and Mdefense tho, with no HP boost Chaos that is

Oh since I forgot Vincents I assumed it was a past one where he regained MP thorught the battle, both innates are good tho, tho the mp mmust had been too exploitable I guess,

Sega for a FF9 do you have a mod Or do you have oneor 2  in particular that u reccomend?
I've not played any FF9 mods, but this should be a good one to start with: https://www.ff7catalog.com/threads/11182/
 
Forgot tot tell you that I read the documentation and the items thst u require for the ultimate weapons on the documentation are not the  same ones that the weapon dealer asks of you now, just thought I should let you know
 
Forgot tot tell you that I read the documentation and the items thst u require for the ultimate weapons on the documentation are not the  same ones that the weapon dealer asks of you now, just thought I should let you know
I'll amend that before I put the patch up tomorrow.

***

General announcement, the patch is ready to go with fixes and adjustments to balance and scripting but it'll be coming with something new. I've made executable adjustments that bring in the following:

-) Long range flag re-enabled for enemy attacks
-) Poison element can be used if enemy is immune to status
-) Poison ticks are non-elemental
-) Passive exp modified to 100% instead of 50%
-) Sense limit adjusted to 65000 HP instead of 30000 HP
-) Restorative formulas now ignore MBarrier
-) Materia stat bonuses/penalties adjusted
-) Limit Breaks adjusted (effects, base power, etc.)

This should be considered an open beta as some of these changes may need to be changed, particularly the materia stat bonuses depending on how they affect balance. I'll upload the new installer tomorrow. More extensive changes are possible but I don't want to introduce too many changes all at once.
 
The restorative not taking Mbarrier into account will make the game much easier maybe too much? unless ur materia penalties make up for it in some way, what does passive exp mean?  would the game give us more exp normally?
 if so we didnt need that one. Being able to sense those enemies will/woulda (haha too late now) bring so much joy to my life haha

Maybe think about the game letting us now when a missable fight is near? like the chocobo captain, I didnt fight scorpion in corel and dont have morph either,
I guess the other missable would be in the ancient temples when you fall, Is there another one that I didnt fight?

Hmm or addind a list for the prizes of the phoenix fortress,

You know what I have troubles with, the cursor in fights even when the camera is fixed Sometimes Its so hard for the cursor to select the target/ally u want and I always play on active
Dont think theres anything to be done about that but well Im just saying it

 Thats it I guess, thank you for your time and everything Sega, gnight
 
The restorative not taking Mbarrier into account will make the game much easier maybe too much? unless ur materia penalties make up for it in some way, what does passive exp mean?  would the game give us more exp normally?
 if so we didnt need that one. Being able to sense those enemies will/woulda (haha too late now) bring so much joy to my life haha

Maybe think about the game letting us now when a missable fight is near? like the chocobo captain, I didnt fight scorpion in corel and dont have morph either,
I guess the other missable would be in the ancient temples when you fall, Is there another one that I didnt fight?

Hmm or addind a list for the prizes of the phoenix fortress,

You know what I have troubles with, the cursor in fights even when the camera is fixed Sometimes Its so hard for the cursor to select the target/ally u want and I always play on active
Dont think theres anything to be done about that but well Im just saying it

Thats it I guess, thank you for your time and everything Sega, gnight
Restorative piercing MBarrier is a quality of life (QoL) addition that's been requested in the past; before now, the potency of cure magic had been boosted to try and account for the 50% reduction from MBarrier but I can roll that back now.

With Sense, I'm going to look into reducing all random enemy HP below 65000 so they can be Sensed. Bosses would be a bit trickier, but it'll work for longer going into Disc 2 now at least.

The scorpion is no longer in Corel, it was moved to Mt. Nibel so you've fought that. The Nail Bat in the Temple can be bought in Junon later (post-WEAPON attack). I don't know about adding an indicator for secret fights; that's what makes them secret.

Can add a list of Condor prizes I guess but I'll prob need to add a battles fought/won counter as well; a tracker of sorts.

Camera can be a pain in the ass and it's tough to spot instances where it might be awkward when writing up the formation data. If anyone finds a fight where the camera gives them issues, then let me know so I can add it to a list for corrections.

***

Thanks to P.S. for the donation.
 
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Restorative piercing MBarrier is a quality of life (QoL) addition that's been requested in the past; before now, the potency of cure magic had been boosted to try and account for the 50% reduction from MBarrier but I can roll that back now.
It would be nice to have cure avoid Mbarrier but honestly it would make the game pretty easy. If you can get Aeris with slash-all Materia and a healing rod and the heal ignores Mbarrier would be op because that heal would cost 0 MP. You can get around Mbarrier 50% reduction by using White Wind enemy skill.
 
How hard is it modding FFVII? Like for adding new scenes and adding new enemies or creating battle allies?
 
How hard is it modding FFVII? Like for adding new scenes and adding new enemies or creating battle allies?
From my experiences as an absolute beginner with no coding background when I started, some things were OK but other things were like a brick-wall and seemed impossible for a long time. When developing NT I had zero field event edits until I reached Forgotten City and decided it'd be a neat curve-ball to keep Aeris around; that pushed me to study and learn the logic of field events and with practice & familiarity that opened the door to make more complex events and edits down the line.

AI was tough for a long time as well. It's best to learn from what's already there, and think of the field events and the enemies as 'examples' of how to do particular things. If you want an enemy to react to certain attacks, then you think of an enemy in default FF7 that already does this (Emerald Weapon reacts to Bahamut summons for instance) and look at the AI code for it. If you want an enemy that gains physical/magical immunity depending on what you attacked with last, then you can check out Jersey in Shinra Mansion, etc. You learn by looking at what's already there.

But later you'll be wanting to do things that weren't in the original game. That's when you need to put what you've learned to the test and try to problem-solve a solution for what you want to create. Sometimes you'll need to leave it until later, or there'll be bugs in it that you can't quite pinpoint, but if you put the time in then it'll all eventually work out.

One obstacle is that the tools are quite old, so they need old file dependencies that aren't packaged with Windows.NET anymore. I recommend grabbing and installing Visual Basic Powerpack 3 and any missing .DLL or .OCX files should be googled, downloaded, and registered: https://kb.blackbaud.co.uk/articles/Article/48280
 
- XP Gain seemed to be massive towards the end of the game, I went from level 60-80 odd without breaking a sweat, Seemed to level every battle post Gaea's Cliff, Not sure if this needs to be looked at or if its what you were going for.

- Physical/Magical power balance fell off completely late game, Anything post Gaea's Cliff my Physicals capped out at around 1200 damage on my strongest attackers, whilst my magic could consistently hit for 5000+, I ofc read the documentation you wanted magic to be more of a longer time spent and MP use = more power but physicals became pretty much useless in the crater. This was amplified by the massive AP gain and Planet being extremely easy to master, With Added Cut my spell would hit for 4000+ and the physical for around 500 in the front row, it just seems off. Midgar Raid onwards the most efficient strategy was just to load Planet=MP Turbo on each character, Magic Counter=Comet 2 on one and just spam spells and Turbo Ethers. Physicals were next to useless, Im unsure how the endgame content and new weapons will amend this but for the storyline enemies magic is extremely unbalanced late game, in my opinion. Through Disc 1/Early Disc 2 though balancing was spot on, a level 2 spell hitting for 500 odd and a physical for 250 odd seemed perfect through the Gold Saucer-Nibelheim segment.
Glad that finally someone else have the same observations as mine.
 
I don't know that I feel the same way about physical attacks, I've got Cid Deathblow+Added Cutting his way through dudes. Smart weapon elementals makes him fantastic, because he tends to crit so often anyway.

My party as I near the endgame is Cloud, Vincent, and Cid, with Vincent being loaded down for bear magically, Cid being my physical attacker and tank, and Cloud inflicting status with his physicals and buffing the team. It's a good setup!
 
All right, so the new installer is ready but as there's now a dependency between the core files and the modified .exe, I need to make sure that the executable part of the patch is functioning.

So before installing this, make sure you take the following steps:
1) Make a back-up of your .exe (ff7.exe and ff7_en.exe)
2) Make a back-up of your data folder (specifically the battle, field, lang-en, and kernel folders if space is an issue)

I may also need to get info on offset differences between the languages for the executable. Hopefully they're the same but I'll need to make amendments if they're different to support french, spanish, and german. I'll need to take the spanish translation of NT as well and update it manually with the adjustments.

Let me know of any issues that occur with installation or with the mod itself (if anything seems off or busted):

The installer:
http://www.mediafire.com/file/pqs2cad7apjpils/NT_1.5_Build_-_24th_January_2018.zip

In addition to the changes listed earlier, Sources were changed to give +5 per use rather than +1 to reduce the amount of button presses required when powering up your characters. In a later build, the points will be added automatically pending the release of DLPB's .DLL that introduces savemap-editing OpCodes.

The documentation has also been updated and an FAQ added; all the files will be posted on the front page as well as separate downloads.
 
Immediately ran into a problem: potions are taking away 56 HP in the menu, and Ethers are taking away 6 MP. They work fine in battle.

Edit: Hi-Potions have the same sort of bug too.
 
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Immediately ran into a problem: potions are taking away 56 HP in the menu, and Ethers are taking away 6 MP. They work fine in battle.

Edit: Hi-Potions have the same sort of bug too.
The assembly insert must have been wrong for the restorative items in Menu; I can sort it when I get back from work later tonight. If you find any other issues let me know so I can catch them all together.
 
The documentation has also been updated and an FAQ added; all the files will be posted on the front page as well as separate downloads.
This is awesome because for farming for Ultimate Weapons and enemy skills I really use the documentation. Thank you for updating it! :) ;)
 
Would New Threat 1.5 and the Beacause re-translation mods be compatible?  What where it fit into the 7th Heaven load order?
 
Would New Threat 1.5 and the Beacause re-translation mods be compatible?  What where it fit into the 7th Heaven load order?
I don't think they are compatible I'm afraid.

***

So I ran some tests on the executable. The potion amount was even more limited than I thought, taking a max of 127 rather than 255 but I just tested using a jump to expand it slightly and got it to take the intended value of 300 so Potions will be going back up from 200 to 300 now (same with Ethers).

The Source problem seems a bit more complex. Power and Mind sources seem to be passed in differently than the others (or I've gotten the wrong address, but nothing close by matches what's used for the other sources).

Edit: Fixed the source problem with Power & Mind; changing it to use the whole eax register seems to sort it out but I'll do some extra tests first.
 
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Sega well again for the ultimate weapons IN game , the weapon seller asks me for different things as what is on the WHERE IS THE THING document,  I actually have the things for tifas ultimate weapon per the documnt :Powrsould master fist and gods hand, the weapon seller says I dont have the materials I need,
He asks for God Hand, crystal glove and Micro engine
I search for some of the items the wapon seller asks  on the enemy items document sure enough some are there, but I know at least one isnt, iahvent searched the whole thing but the X ATM Core isnt I am guessing that I get it at the same time I get barrets limit 4,
still there are inconsistencies and some items are not listed thought id give u a headsup since u just updated them
 
Bit confused, there are no listings for ultimate weapons in the 'where is' document. The only mention of them are:

Ultimate Weapons: Weapon House, Gongaga Area
Note: These are crafted using two other weapons and a special item.
Look for a small blue house close to Gongaga on the World Map.

Does the text in this pastebin match the text of your 'where is' document:
https://pastebin.com/wQzvFP5T
 
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