[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Originally posted asking if there was a way to skip a boss because I was literally stuck. Then I realized I was playing modded FF7 and could just turn invincibility on. That said, this leads me to a feature request. I would love a way (maybe at save points?) to strip non-party members of their materia. The main reason I got stuck was because I left all my damage materia on Yuffie and had no way of getting it back for a boss fight (Gi Kattan). Tried about a dozen times and couldn't for the life of me beat it. If only I had access to my crucial damage materia! 
 
So yeah, any chance of maybe a new Save Point option to get all my materias back?
 
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I seem to be getting behind the curve and feel like I have to grind even though the mod claims that's not necessary. I'm about 25 hours into the game and I'm at a point where enemies can nearly 1-shot anyone in my party. I feel like either I'm missing something, am forgetting to do something, or grinding is necessary at times.

I did notice that Sources only give 1 of each stat, not 5. So I think there's something buggy there. I am using the provided .exe. I assume at level 35-40, with 3 SP rank ups under my belt, the extra stats would have made a large difference. My guess is, since I'm progressing through the game without grinding, but have lost at least 12 points in each stat, I'm probably way under geared for the fights.

UPDATE: So I used Black Chocobo to inspect my save file. I can see how many sources I've used on each character. Does New Threat update how much each source gives? Or does it cause the Source items to give 5x? I'm trying to figure out if there's a way to use Black Chocobo to correct any issues I had with the sources giving 1 stat instead of 5.
 
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Originally posted asking if there was a way to skip a boss because I was literally stuck. Then I realized I was playing modded FF7 and could just turn invincibility on. That said, this leads me to a feature request. I would love a way (maybe at save points?) to strip non-party members of their materia. The main reason I got stuck was because I left all my damage materia on Yuffie and had no way of getting it back for a boss fight (Gi Kattan). Tried about a dozen times and couldn't for the life of me beat it. If only I had access to my crucial damage materia! 
 
So yeah, any chance of maybe a new Save Point option to get all my materias back?
There used to be an option on save points to unequip all party members, but this proved to be a dangerous thing to do later in the game because it has no check for remaining Materia space which led to a few people at end-game losing unique Materia when unequipping.

As for getting Materia from other party members, there's an Exchange option in the Materia screen that allows you to move/unequip Materia across party members manually.

Hi , "FYI" if u want to use the Spa version of ff7 you can download the FF7 NT version in Spanish. This version dont have the last changes that Sega made in June(Im on it)
Thanks Markul; if you need a hand/have questions then let me know and I'll do my best.

I seem to be getting behind the curve and feel like I have to grind even though the mod claims that's not necessary. I'm about 25 hours into the game and I'm at a point where enemies can nearly 1-shot anyone in my party. I feel like either I'm missing something, am forgetting to do something, or grinding is necessary at times.

I did notice that Sources only give 1 of each stat, not 5. So I think there's something buggy there. I am using the provided .exe. I assume at level 35-40, with 3 SP rank ups under my belt, the extra stats would have made a large difference. My guess is, since I'm progressing through the game without grinding, but have lost at least 12 points in each stat, I'm probably way under geared for the fights.

UPDATE: So I used Black Chocobo to inspect my save file. I can see how many sources I've used on each character. Does New Threat update how much each source gives? Or does it cause the Source items to give 5x? I'm trying to figure out if there's a way to use Black Chocobo to correct any issues I had with the sources giving 1 stat instead of 5.
Sources should be giving +5 to a stat per use; your .EXE isn't patched or has been reverted to default somehow. You can fix this temporarily by x5ing the Source boost each character has in the save editor but it'd be a good idea to have a look at why the .EXE might be getting overriden. If you used the ones from the folder, then it might be that you have to right-click them, select Properties, then click 'Unblock' or similar as Windows can be iffy with executable files distributed from relatively unknown sources; try dropping it in and replacing the old .EXE after doing that.

I'll check the .EXE files used in the installer as well just to be sure.

When it comes to save editing however, be careful if you're playing the Steam version; modified saves can be deleted by the FF7 Launcher when it's started (they added some weird save file verification check). Instead, make the changes while the FF7 Launcher is open, start the game, and then load the altered save file and save the game to make that entire set of files 'safe' for future use. It'd be a good idea to make a back-up of your save files as well, just to be safe.
 
Sources should be giving +5 to a stat per use; your .EXE isn't patched or has been reverted to default somehow. You can fix this temporarily by x5ing the Source boost each character has in the save editor but it'd be a good idea to have a look at why the .EXE might be getting overriden. If you used the ones from the folder, then it might be that you have to right-click them, select Properties, then click 'Unblock' or similar as Windows can be iffy with executable files distributed from relatively unknown sources; try dropping it in and replacing the old .EXE after doing that.
So let's say I've used 1 power source with a patched EXE. If I inspect the save file, I should see that 5 sources were used for STR? Black Chocobo reads it as "sources used". Not sure if it's actually "source items used" (as in, I've used 1) or if it's "boosted stats from sources used" (as in, I've boosted STR by 5).

I'll check the .EXE files used in the installer as well just to be sure.

When it comes to save editing however, be careful if you're playing the Steam version; modified saves can be deleted by the FF7 Launcher when it's started (they added some weird save file verification check). Instead, make the changes while the FF7 Launcher is open, start the game, and then load the altered save file and save the game to make that entire set of files 'safe' for future use. It'd be a good idea to make a back-up of your save files as well, just to be safe.
Thanks for the heads up!
 
Thanks for the awesome mod, I'm really enjoying it!  One quick question: I recently started over after patching the game with the latest patches, is Cait Sith supposed to have very low starting stats? He barely has any luck(he had 15 to start with) instead of the usual high luck stat that I was counting on him having.  Anyways, thanks again!
 
Thanks Markul; if you need a hand/have questions then let me know and I'll do my best.
Dont worry ,knowing what you have changed , I think i wont have problems, thanks ;) .
I tested a little the new random ranks. I think some values sometimes does not calculate good in the message boxes(I enable 2-3 times the random ranks before continue).
(Example with Cloud)

15rfl00.jpg
 
I think that's just a visual bug; Luck was picked twice making for 25 total on that first option and when the sources are used they'll make for 25. I need to double-check the menus though so I'll sort that out as I go.
 
I seem to be getting behind the curve and feel like I have to grind even though the mod claims that's not necessary. I'm about 25 hours into the game and I'm at a point where enemies can nearly 1-shot anyone in my party. I feel like either I'm missing something, am forgetting to do something, or grinding is necessary at times.
Definitely sounds like something is wrong, even outside of the sources problem. You really shouldn't have to grind, I've mostly avoided doing more than the bare minimum. What sort of setups are you using?
 
Definitely sounds like something is wrong, even outside of the sources problem. You really shouldn't have to grind, I've mostly avoided doing more than the bare minimum. What sort of setups are you using?
Actually, that seemed to solve the issues. It made a big difference. Cloud had taken 3 SP upgrades only getting 1 point per Source. I went from +3 to all stats to +15 to all stats. Add that to the individual stat gains from the chosen specs and I go significant impact to dealing and taking damage.
 
Hello Sega chief, before i described my bug and wanted to say thank you for making such a incredible mod and reinvigorating my love for ff7.
now i'm doing the dark cave and i'm at the part when you fight the masked man in the church. after a turn or two he uses transfusion and then this camera stays stuck on him as he does nothing. i'm sorry to bother you but I've been stuck on this for two days.

please help.
 
Glad to hear it. Though I wouldn't think the increase in vit would change that much from you getting 1 shot by everything, that made it sound like something else was quite wrong, as the damage shouldn't be that high unless you are rolling with pure offensive gear and setups.
 
Hmm can't wait to try this new version. I think I'm gonna try for arrange mode and hope for the best, all the cool surprises offset the possible frustrating difficulty. (to a mediocre player like me)
Btw, I noticed a small error in the read me, both Red XIII and Yuffie have the same listed initial stats.
 
Already posted in discord but also posting here to inform anyone else who notices until its fixed. If you are using the custom ff7_bc.exe that is included with the current june patch your limit breaks will function as if they were vanilla and not as intended in the mod.
 
Definitely sounds like something is wrong, even outside of the sources problem. You really shouldn't have to grind, I've mostly avoided doing more than the bare minimum. What sort of setups are you using?
Actually, that seemed to solve the issues. It made a big difference. Cloud had taken 3 SP upgrades only getting 1 point per Source. I went from +3 to all stats to +15 to all stats. Add that to the individual stat gains from the chosen specs and I go significant impact to dealing and taking damage.
It might have been the Materia as well; part of the exe changes was to alter the bonuses & penalties, but without those changes I think regular magic materia would be sitting with -5% HP on it because I shuffled the 'sets' around.

I could maybe use that in-game in some way to add a verification of some kind to let players know early if the .exe hasn't been patched properly or not. When the other files aren't patched properly it tends to make itself apparent really quickly, but an unpatched .exe can be 'invisible' for a long time.


Hello Sega chief, before i described my bug and wanted to say thank you for making such a incredible mod and reinvigorating my love for ff7.
now i'm doing the dark cave and i'm at the part when you fight the masked man in the church. after a turn or two he uses transfusion and then this camera stays stuck on him as he does nothing. i'm sorry to bother you but I've been stuck on this for two days.

please help.
That's a soft-lock caused by an animation not being set for an attack. I'll check it and update scene hotfix patch (and the IRO) tomorrow to sort it out.

Hmm can't wait to try this new version. I think I'm gonna try for arrange mode and hope for the best, all the cool surprises offset the possible frustrating difficulty. (to a mediocre player like me)
Btw, I noticed a small error in the read me, both Red XIII and Yuffie have the same listed initial stats.
I probably copy-pasted Red's stats to write Yuffies, got distracted, then forgot about it s:

Already posted in discord but also posting here to inform anyone else who notices until its fixed. If you are using the custom ff7_bc.exe that is included with the current june patch your limit breaks will function as if they were vanilla and not as intended in the mod.
I'll apply the Limits to the BC.exe and update the installers, etc.
 
I'll apply the Limits to the BC.exe and update the installers, etc.
Does 7H handle these updates automatically? Or do I need to download a new IRO manually?
 
Does 7H handle these updates automatically? Or do I need to download a new IRO manually?
It's not automatic, when in doubt use the one I've got on this thread.
 
It's not automatic, when in doubt use the one I've got on this thread.
Awesome, thanks! 
 
Edit: Out of curiosity, what is the BC EXE missing right now? Anything major? That's the one I'm using (now that you helped me get that situated). Wondering if I should just wait until it's patched up.
 
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Hey Sega, just wanted to say I'm LOVING your mod! It made a classic even better! Having an issue though, I just got Cait at the Saucer and I'm ranking him up for the 1st time and he got to rank up 3 times. Is this normal?
 
Awesome, thanks! 
 
Edit: Out of curiosity, what is the BC EXE missing right now? Anything major? That's the one I'm using (now that you helped me get that situated). Wondering if I should just wait until it's patched up.
It seems to have default Limit Breaks at the moment.

Hey Sega, just wanted to say I'm LOVING your mod! It made a classic even better! Having an issue though, I just got Cait at the Saucer and I'm ranking him up for the 1st time and he got to rank up 3 times. Is this normal?
Yeah, the characters that join later on get 1-2 ranks free so that they aren't behind the other characters.
 
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