[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Did a text search of the flevel there, and I now know why it's missing. It's in the chest next to the Gelnika save point. Problem is, that chest was set to hidden and I didn't set it back to visible. Whoops.
LOL! That explains it. No wonder I couldn't see it. =P
 
Quick question: I just got Cid in my party, and I’m curious if I have missed the deathblow materia.  It’s always been one of my favorite skills in the game and I certainly want to throw it on cid, thanks!
Deathblow is found in the Great Glacier, where Added Cut used to be placed (I swapped their locations for the mod).


I just updated to the July 10th IRO and I just realized all of Aerith's weapons have no bonuses. She used to heal if she attacked with the Aurora Rod, now it's just a regular weapon that does damage. Was that on purpose? I also hit my first save point since the update and it's just a regular save point. None of the hotkeys are showing up. :/ I'm running the ff7_bc.exe

Not sure what happened but I uninstalled and reinstalled the mod and it's working fine again. So ignore me. Maybe some hiccup in 7H? Or maybe a classic PEBKAC.

Edit (again): And I'm back. Things appear to be working fine, but my "Next Level" bars look like this: https://imgur.com/ZW8uhR9
They even look like that on the battle success screen, too.
Sounds like the flevel + kernel weren't patched. As for the exp gauge thing, that's a visual glitch that should correct itself once the character in question levels up once.


Hey sorry for the late reply... life got in the way and such. So the Level Cap text is definitely removed from the Beginner's Hall section. I didn't see it until I went to the Intermediate Hall in Junon. I had changed from v1.4 to v1.5 since I first started playing and wanted to check and see if there was any new information available. I thought that the level cap was added in v1.5, but looks like maybe the text was just left in the Intermediate Training Hall section. But that is really good to know that there's actually no level cap.

I can't imagine how much you have to keep track of with all the changes between versions, and people constantly asking you questions. You are a stellar person and we really appreciate your hard work. May the gates of Valhalla open for you someday my friend!  8)
I forgot about that other beginner's hall; I'll transfer the text across to it. I think Valhalla is for folk who died in combat; the equivalent for folk like me will probably be more like a


Nice Mod, I'm playing and is really amazing!
But I have some problem here. Cloud is with 250 of Power and if I upgrade the SP level I cannot use the Power Upgrade that is automatic received in the itens and the Mr. Smile don't allow me to leave the screen until I use all the upgrades ( but I cannot because already are with the maximum power ) There's a way to contour this?
Also, how I update the patch? I only install the new version over the old one and it's okay?
Thank you! and sorry my bad english
It shouldn't be possible to reach stat caps with the 8 rank ups, unless the randomiser maybe makes it possible? I think it's about time I updated the script so that unused sources are discarded rather than locking the player in the rank-up screen so that this issue can be avoided in the future. For now, you might need to use a save editor to manually decrease the amount of source points Cloud has in Strength; the Black Chocobo tool should do the job for this but remember to make back-ups of your save files first.

You can install patches over any previous installation and it should work fine.

Edit 2: Currently at Mt. Corel and I feel the game is maybe... too easy. As mentioned above, the only "difficulty", if you wanna call it that, is to morph bosses - which is more arduous than anything else.
So I ask 2 questions: First, does the difficulty spike up significantly at certain points in the game? After all, you can spike the difficulty more and more as the player gains more options of play.
Secondly, can I switch to this mods "hardmode" and retain my safe? It is called "arrange mode", I believe. I heard that it is prone to bugs and glitches, though... Is this still the case?
As a sidenote: I think being able to change difficulty modes on the fly is a very good thing. Many people that do not look for a "hardcore"-mod, but still want a challenge, would be inclined to start with normal mode, yet oftentimes wanna go arrange mode at some point into the playthrough.
I could add a toggle for difficulty mode, but I'm not 100% sure where to place it. I could reinstate it on the Highwind and for pre-highwind place an NPC somewhere that's accessible like Gongaga or Gold Saucer maybe who can do the switch.
 
Hi. First post here. Love the mod, really brings new life to the game.

I've come across a couple issues though, I'd like to bring them to your attention.

I'm using the June 23rd release, so I'm not playing with all the new patch fixes brought in the July 10th release, but I did download it and look through the patch notes to see if any of my issues were fixed. From what I could tell, they weren't.

So the first issue is sorta/kinda minor, really just a time-waster: In the intermediate hall, I completed each of the Junon Leagues in succession for the first time. Wondering if maybe that unlocks a special fourth league, I talked to the registration soldier again. Seeing only three league options, I chose "Never Mind" or whatever it is that cancels the registration process. When I did that, the game ended up hanging. No text boxes, no functional buttons...nothing works as far as I can tell. I didn't save, so that's a bummer, but now I have strategies for each of the fights and can probably get through them easier next time, so I'll survive.

The second issue is major: I'm having issues with ranking up, but they're...good issues. I like having these issues. For some reason, ranking up (in most situations) doesn't actually result in a rank-up, but I still get all the sources involved with ranking up. For instance, in the story, I'm currently headed to the Underwater Reactor in Junon. At this point, you would reasonably expect each character to be about rank 6-8, right? Well, I've probably ranked up with a few characters--namely Cloud and Tifa--7 to 10 times each, and each time I rank up, it says "Cloud - Rank 3/8" or "Tifa - Rank 3/8". It seems to happen with other characters, too, from what I can tell. It may be happening to Barret, Aeristh and Red XIII, it's definitely happening to Cait Sith, and I dunno about Vincent nor whoever the mystery-character-thing is (no spoilers please! :D), but one thing I do know is that only Cid progresses properly. He's at 8/8, but he just got there, so I don't know if he can go beyond that yet.

It might also be worth noting that when I first obtained each of Cait Sith, Vincent and Cid, they were all able to rank up multiple times immediately. I don't know if that's part of the bug or if that's normal, but considering that it seems like 255 is the max SP you can have at once and it costs 200 to rank up, something may be amiss.

If it matters, I'm playing on the Steam version. Thanks!
 
Hi. First post here. Love the mod, really brings new life to the game.

I've come across a couple issues though, I'd like to bring them to your attention.

I'm using the June 23rd release, so I'm not playing with all the new patch fixes brought in the July 10th release, but I did download it and look through the patch notes to see if any of my issues were fixed. From what I could tell, they weren't.

So the first issue is sorta/kinda minor, really just a time-waster: In the intermediate hall, I completed each of the Junon Leagues in succession for the first time. Wondering if maybe that unlocks a special fourth league, I talked to the registration soldier again. Seeing only three league options, I chose "Never Mind" or whatever it is that cancels the registration process. When I did that, the game ended up hanging. No text boxes, no functional buttons...nothing works as far as I can tell. I didn't save, so that's a bummer, but now I have strategies for each of the fights and can probably get through them easier next time, so I'll survive.

The second issue is major: I'm having issues with ranking up, but they're...good issues. I like having these issues. For some reason, ranking up (in most situations) doesn't actually result in a rank-up, but I still get all the sources involved with ranking up. For instance, in the story, I'm currently headed to the Underwater Reactor in Junon. At this point, you would reasonably expect each character to be about rank 6-8, right? Well, I've probably ranked up with a few characters--namely Cloud and Tifa--7 to 10 times each, and each time I rank up, it says "Cloud - Rank 3/8" or "Tifa - Rank 3/8". It seems to happen with other characters, too, from what I can tell. It may be happening to Barret, Aeristh and Red XIII, it's definitely happening to Cait Sith, and I dunno about Vincent nor whoever the mystery-character-thing is (no spoilers please! :D), but one thing I do know is that only Cid progresses properly. He's at 8/8, but he just got there, so I don't know if he can go beyond that yet.

It might also be worth noting that when I first obtained each of Cait Sith, Vincent and Cid, they were all able to rank up multiple times immediately. I don't know if that's part of the bug or if that's normal, but considering that it seems like 255 is the max SP you can have at once and it costs 200 to rank up, something may be amiss.

If it matters, I'm playing on the Steam version. Thanks!
Cait, Vince, and Cid get their first 1-2 ranks for free; but it sounds like the new logic for incrementing ranks can be broken. Was your game from June 23rd started from a new game or was it patched midway?

I'll sort out the soft-lock in junon leagues menu.
 
Cait, Vince, and Cid get their first 1-2 ranks for free; but it sounds like the new logic for incrementing ranks can be broken. Was your game from June 23rd started from a new game or was it patched midway?

I'll sort out the soft-lock in junon leagues menu.
It was from a new game. Fresh download of FF7, too, if that matters.

Also, thanks for the info. :D
 
Sorry about all the question! I think this is my last one. :) With regard to 7H load order. Right now, I have New Threat in the same place 7H recommends the "Gameplay - Difficulty and Story" mods be. It seems to be working fine, but I'm curious if there's a more appropriate place in terms of load order. Or if I'm accidentally overwriting something from New Threat by having it in the middle of the load order.

Thanks!  :)
 
Sorry about all the question! I think this is my last one. :) With regard to 7H load order. Right now, I have New Threat in the same place 7H recommends the "Gameplay - Difficulty and Story" mods be. It seems to be working fine, but I'm curious if there's a more appropriate place in terms of load order. Or if I'm accidentally overwriting something from New Threat by having it in the middle of the load order.

Thanks!  :)
NT replaces some character textures so it needs to go below any field model iro you have. you can put it at the bottom of your load order and you shouldnt have any issues.
 
NT replaces some character textures so it needs to go below any field model iro you have. you can put it at the bottom of your load order and you shouldnt have any issues.
Are the NT character replacements necessary? Or is it okay to overwrite them with character models I've selected from other mods?
 
All that NT replaces is textures for a few things. As long as NT is below any model replacing IRO you have then you are fine and the models you chose will show up.
 
Are the NT character replacements necessary? Or is it okay to overwrite them with character models I've selected from other mods?
NT replaces some character textures so it needs to go below any field model iro you have. you can put it at the bottom of your load order and you shouldnt have any issues.
UpRisen is right. You can replace the default NT models with other ones with no issues, as long as NT is below the other Field Model Mods in your list. Anything listed above in the Load Order of 7H will overwrite concurring data for mods listed below it. Any major conflicts should be picked up by 7H and corrected.

Just to note though, I also have my NT mod in the same place on the list as the Gameplay - Difficult & Story section, and I have not had any issues at all. The only issue I did have, was trying to replace Cloud's Field Model with the PRP model while using the Dynamic Cloud Weapons mod, which actually only works for the Kaldarasha field model for Cloud. The conflict was picked up by 7th Heaven and automatically switched Cloud's model to No Change, since NT already uses Kaldarasha's model.

Just in case this helps, here's my Load Order:

  • Misc - Dynamic Cloud Weapons
  • Misc - Team Avalanche Fields
  • Battle Models - Weapons
  • Field Models - Objects
  • Battle Models - Characters
  • Battle Models - Enemies
  • Avalanche Arisen Battle Textures
  • Field Models - Main Characters
  • Field Models - Non Player Characters
  • Field Textures - Satsuki
  • FF7 NT IRO (New Threat v1.5)
  • Media - Movies
  • Media - Music & Sound
  • Menu - Avatars & Backdrops
  • Minigames Collections
  • Spell Textures
  • The Reunion - Beacause & Menu Overhaul
  • World Models - Characters
  • World Models - Enemies
  • World Models - Vehicles
  • World Textures
 
I forgot about that other beginner's hall; I'll transfer the text across to it. I think Valhalla is for folk who died in combat; the equivalent for folk like me will probably be more like a
No worries man! That sounds like a plan. And also good point about Valhalla... But more like a 'what'... exactly? Lol
 
It was from a new game. Fresh download of FF7, too, if that matters.

Also, thanks for the info. :D
Cheers for letting me know, the script logic must be off somewhere.

No worries man! That sounds like a plan. And also good point about Valhalla... But more like a 'what'... exactly? Lol
I was gonna write an old folk's home; I think I stepped away and forgot to finish the sentence s:
 
I'm having the same problem as mellow with the rank up system with only Vincent actually having the correct rank (currently 6/8 with everyone else stuck at 3/8 except for Cait who is stuck at 2/8). I tried tallying up the stats of each character to determine which rank they currently are and it actually fits correctly.

I'll try to continue playing the game while taking note of their current rank to avoid overusing the rank up option when my characters reaches 8/8 until a fix comes, perhaps I'll just edit out their stats using Black Chocobo if they do pass the 8/8 mark.

I also played the game on a new game using the June 30th update and patched to July 10th update when I first got to the Chocobo farm right after getting Yuffie.

Also, are the base stats listed on the Readme file of the documentation updated?
I'm seeing different base stats of multiple characters(Cait Sith, Yuffie, Vincent) from the documentation compared to what Black Chocobo shows me. Caith Sith has ridiculously low base stats and seems he actually has the wrong stats employed on him same as Vincent who just has better stats overall.
 
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I'm stuck in the last cave of the Ancient Forest. Both exits back in to the forest and to the world map are blocked by invisible walls.
 
Cheers for letting me know, the script logic must be off somewhere.
No problem. By the way, I ended up patching the game to the July 10th build (had to, otherwise the "Masked Man" fight would hang when he would go to use Transfusion) and I can confirm that the patch doesn't seem to fix anything with the rank-ups...but there is this one little thing:


40cidhighrank.png
 
I'm having the same problem as mellow with the rank up system with only Vincent actually having the correct rank (currently 6/8 with everyone else stuck at 3/8 except for Cait who is stuck at 2/8). I tried tallying up the stats of each character to determine which rank they currently are and it actually fits correctly.

I'll try to continue playing the game while taking note of their current rank to avoid overusing the rank up option when my characters reaches 8/8 until a fix comes, perhaps I'll just edit out their stats using Black Chocobo if they do pass the 8/8 mark.

I also played the game on a new game using the June 30th update and patched to July 10th update when I first got to the Chocobo farm right after getting Yuffie.

Also, are the base stats listed on the Readme file of the documentation updated?
I'm seeing different base stats of multiple characters(Cait Sith, Yuffie, Vincent) from the documentation compared to what Black Chocobo shows me. Caith Sith has ridiculously low base stats and seems he actually has the wrong stats employed on him same as Vincent who just has better stats overall.
The stats were tweaked over time so the readme has probably fallen behind; I'll need to update it.

I'm stuck in the last cave of the Ancient Forest. Both exits back in to the forest and to the world map are blocked by invisible walls.
Are you using the 7H IRO? I updated it to use the walkmesh chunk so that the cave isn't accessed through ancient forest (instead exits out to world map, so that cave can be used elsewhere).

No problem. By the way, I ended up patching the game to the July 10th build (had to, otherwise the "Masked Man" fight would hang when he would go to use Transfusion) and I can confirm that the patch doesn't seem to fix anything with the rank-ups...but there is this one little thing:
I'll be sorting out the rank issue tomorrow.
 
Yeah I'm on 7h. I opened the chest, got the multi-cut materia, beat Ho-Chu, then walked in to the cave. Is Ozma still in the trap? I really enjoyed stumbling in to that but didn't test it out this time around.
 
Yeah I'm on 7h. I opened the chest, got the multi-cut materia, beat Ho-Chu, then walked in to the cave. Is Ozma still in the trap? I really enjoyed stumbling in to that but didn't test it out this time around.
That was an accident; those fight IDs were right next to each other and I was 1 out when setting it. The cave doesn't contain any chests inside it now, it's used as the last screen/exit for the dark cave sidequest.

***
Edit: I'm testing the rank scripts and gotten it working with a fresh save file; but the problem now is finding a way to fix up current save files as it seems that converting bit switches to values doesn't work properly. There's also a potential issue where players who have went past 8 ranks run the risk of getting soft-locked in the rank menu if they get given sources they can no longer use due to stats maxing out.

So for problem 2, I'm going to set it up so that the game no longer loops you back to menu if sources are still present in your inventory; instead, it'll give a prompt to discard all remaining sources.

Problem 1 is a bit more difficult because it's likely not going to be possible to have the game identify what rank each character is now currently at. Worst-case scenario, I'll need to set up a script to scrub the vars and set ranks to a specified value. I can put that script on the debug NPC on the Highwind temporarily so players with affected games can set it to what they want.
 
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On the rank-up system...
Respeccing would be a nice option for the game anyway and would fix the issue for Problem 1 to boot. The identification of current ranks is still a problem there, but if the player could choose how many rank-ups(up to 8) they want, it would be a workaround.
I mean, you could cheat with that - but to each his own, I say.

Edit: Just wondering if you are currently working on placing an NPC to enable arrange mode. I'd rather wait a bit on my playthrough to get to play it on arrange mod at this point, as even bosses have started to become way too simple.
 
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