[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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-) 'Answered her correctly'; there are no dialogue choices in NT's Yuffie recruitment scene. Did you get the fight where all five party members participate all at once?
No I didn't get the fight scene. Just the field scene where you have to give her 3 answers correctly.

-) 'Red got stuck there'; was he stuck in the grass field or is he still appearing in Kalm? After the grass field scene, the game should be placing you outside Kalm.
RED was still in Kalm Town and I couldn't enter the city, only talk to him. I was placed outside but the first two times she wasn't in party even if answers were correct, then I tried again and she was added in the party but the scene started again while she was in the party. In fact there was only Cloud and another member present in the scene with her. I am not sure but maybe it was my fault for starting the scene again talking with RED.

-) 'Got her in the party' + 'I went away and forward with the plot without her in party'; so is she in the party or is she not? I'm assuming you did get the NT scene, but the game didn't actually add her to your PHS roster.
Yeah she wasn't added to the roster. I can't select her, but she still appears in the Rank Up System when checking the SP at a save point.

-) 'After I received a couple of telephone calls from her'; no idea what this means, I'm assuming dialogue is appearing for her but she isn't visible in a scene? Where did this occur?
Just after Corel prison I think, she called me saying something about Barrett.

About the mods, sorry for not specifing, I installed Reunion mod for the graphic.

Thank you for your answer, I will try to use the trainer to mod the saved game I was looking for one actually but didn't find any that convinced me.
I used black chocobo and selected Yuffie to be in PHS. Thanks again for your help.
 
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-) 'Answered her correctly'; there are no dialogue choices in NT's Yuffie recruitment scene. Did you get the fight where all five party members participate all at once?
No I didn't get the fight scene. Just the field scene where you have to give her 3 answers correctly.

-) 'Red got stuck there'; was he stuck in the grass field or is he still appearing in Kalm? After the grass field scene, the game should be placing you outside Kalm.
RED was still in Kalm Town and I couldn't enter the city, only talk to him. I was placed outside but the first two times she wasn't in party even if answers were correct, then I tried again and she was added in the party but the scene started again while she was in the party. In fact there was only Cloud and another member present in the scene with her. I am not sure but maybe it was my fault for starting the scene again talking with RED.

-) 'Got her in the party' + 'I went away and forward with the plot without her in party'; so is she in the party or is she not? I'm assuming you did get the NT scene, but the game didn't actually add her to your PHS roster.
Yeah she wasn't added to the roster. I can't select her, but she still appears in the Rank Up System when checking the SP at a save point.

-) 'After I received a couple of telephone calls from her'; no idea what this means, I'm assuming dialogue is appearing for her but she isn't visible in a scene? Where did this occur?
Just after Corel prison I think, she called me saying something about Barrett.

About the mods, sorry for not specifing, I installed Reunion mod for the graphic.

Thank you for your answer, I will try to use the trainer to mod the saved game I was looking for one actually but didn't find any that convinced me.
I used black chocobo and selected Yuffie to be in PHS. Thanks again for your help.
Right, so it sounds like the game isn't patched properly which has left some fields as default scripts rather than the NT ones, leading to the issue. This may mean that other fields are using default scripts which could cause more major problems later on.
 
Yeah, I can confirm, I got the Yuffie scene (and was laughing my ass off!), and it seemed to work perfectly. But now I wish I could always have all my party members fighting at once!

Though I have a concern: The enemies on the world map in the Midgar-to-Farm area: They are a bit challenging, but don't give much XP. Is this to discourage xp-farming?

Also, not letting the Zolom "Beta" me for an early e-skill? That's mean! He kept kicking me out of the swamp... then got tired of my shit when I tried to cross the swamp on foot and ate my party. This mod is hilarious, and I congratulate everyone involved!
 
Yeah, I can confirm, I got the Yuffie scene (and was laughing my ass off!), and it seemed to work perfectly. But now I wish I could always have all my party members fighting at once!

Though I have a concern: The enemies on the world map in the Midgar-to-Farm area: They are a bit challenging, but don't give much XP. Is this to discourage xp-farming?

Also, not letting the Zolom "Beta" me for an early e-skill? That's mean! He kept kicking me out of the swamp... then got tired of my strawberries when I tried to cross the swamp on foot and ate my party. This mod is hilarious, and I congratulate everyone involved!
You may have hit one of the level soft caps (these occur every 10 levels or so, at lv.21, lv.31, and so on). This helps prevent overleveling early on in the game as some players like to look for new randoms and do what's available. Enemies give exponentially increasing exp and ap as you progress through each area, and bosses should help push through the soft caps.
 
You may have hit one of the level soft caps (these occur every 10 levels or so, at lv.21, lv.31, and so on). This helps prevent overleveling early on in the game as some players like to look for new randoms and do what's available. Enemies give exponentially increasing exp and ap as you progress through each area, and bosses should help push through the soft caps.
Yeah, I noticed the cargo ship enemies giving a ton of XP (though I did have the EXP Materia equipped), though they're also nearly boss-level fights in their own right (4-6 hits to take out a single character, all while waylaying the party with sleep, silence and petrify, yikes!). Jenova TPK'd me in like 2 turns, so now I'm spending 3+ hours at this point just grinding in the cargo area. I don't know if that was your intention or not, but I feel like if you're going to stop people from leveling at level 21 before they get on the boat, maybe don't make Jenova capable of killing a nearly level 30 party (took her 4 turns this time =P)? Otherwise they just have to grind to 30+, which is like, the exact opposite point of the mod I thought?

Though i DO thank you for allowing non-active party members to keep pace with Cloud! I was worried I'd have to keep swapping people =)
 
Yeah, I noticed the cargo ship enemies giving a ton of XP (though I did have the EXP Materia equipped), though they're also nearly boss-level fights in their own right (4-6 hits to take out a single character, all while waylaying the party with sleep, silence and petrify, yikes!). Jenova TPK'd me in like 2 turns, so now I'm spending 3+ hours at this point just grinding in the cargo area. I don't know if that was your intention or not, but I feel like if you're going to stop people from leveling at level 21 before they get on the boat, maybe don't make Jenova capable of killing a nearly level 30 party (took her 4 turns this time =P)? Otherwise they just have to grind to 30+, which is like, the exact opposite point of the mod I thought?

Though i DO thank you for allowing non-active party members to keep pace with Cloud! I was worried I'd have to keep swapping people =)
Levels arent as important in NT as other versions since your primary stat ups come from ranks. Try using a different party or materia/item set up. If you got past bottomswell then you should be strong enough to get past Jenova, she is easier once you understand the moves she can do and the flow of the fight. Theres no point in the actual story where grinding is required. you can start game and play casually and beat sephiroth at the end.
 
Yeah, I actually leveled up some more, went in with all limits charged, made sure I had her weaknesses tied into my weapons and just wailed on her. It worked =)

Oh, but before i get too far: Does she morph into anything?
 
Yeah, I actually leveled up some more, went in with all limits charged, made sure I had her weaknesses tied into my weapons and just wailed on her. It worked =)

Oh, but before i get too far: Does she morph into anything?

jenova morphs into  diamond bangle, and the 2 nodes morph into a power wrist and an earing
 
lol yea, in my opinion its the second best morph in the game. Actually gives you a decent boost for this point of the game.
 
You have a lot of tools at your disposal compared to the vanilla game. Barrier is probably the most important one, while spells like Life were buffed to make them more useful than their item counterparts (revives at 50% HP which can make recovering easier). Time Materia is also there for setting up a speed advantage but this is best done on Wait ATB (the mod is designed with this setting in mind).

Your Materia also has some new elements attached to it, though these are easy to miss. Restore and Revive now carry the Holy element meaning they can be used with Elemental to let physical attackers deal 2x damage (Earth also works, but as you may not have multiple copies of the Earth Materia it's best a spellcaster takes this). Revive is probably the better choice for combining with Elemental because the Life spell doesn't factor magic power, making it more usable on a physical-oriented character.

Your Summons should be considered too as they can give a burst of defence-ignoring damage and a 100% chance to inflict a status ailment. Your new summon, Shiva, tends to be useful for that fight as it inflicts Slow and gives you more time to deal with Jenova's attack sets. Choco-Mog is better saved for if the two nodes spawn as these are weak to Wind (and Gravity, if you have the Laser enemy skill or Demi).
 
Ahh, ok, that explains why when I opened with Shiva, Jenova didn't even get her spawns out before she went down! The other stuff I had kinda figured out, but I wasn't 100% sure if it worked like that!

Non game-play question: When the party reaches Coasta Del Sol, there's a cutscene where Rufus and Hediegyahaha are supposed to leave the boat, and Rufus gets on a helicopter. But in the mod, they both get off the helicopter (?) and then Rufus gets back on. Is there a reason this was changed (other than Heidegyahaha being in position to toss the Shinra Manager off screen XD)?

And possible bug: When first visiting the Gold Saucer, if you go to the roller coaster ride where you meet Dio for the first time, the "chase" music plays instead of the normal GS theme. I know the music plays there when you're chasing Cait Sith around later on, but maybe look into that?

And finally, part of my previous issue was that I wasn't using the level-up sources! Like, I would see "Check SP" when at a save point, but I didn't know how to spend the points. I thought I had to back-track to the cave, but when that didn't do anything, I had to double-check the documentation which DOES say there's an option in the Save-Point interface, but I never saw it. It was THERE, i just... never looked UP >_<  Perhaps as a possible QoL thing, have the option to "Spend SP" underneath "Check SP"? Also, when I did that, it did Cait 3 times, is that normal?
 
Cait, cid, and vincent all start with multiple ranks to make up for their joining later in the game.
 
Oh, and I -think- there's an omission in the steal/morph/drop spreadsheet: The commanders in the Fort Condor battle should you choose to fight them! Also, the Guard Scorpion @ Mt Nibel doesn't seem to be listed, either.
 
Quick question - i'm running 7H with field character models. It seems that your Soldier class field models (black ones) end up getting replaced by a bunch of Cids (no matter what Cid model I run). Any thoughts on this one?
 
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Quick question - i'm running 7H with field character models. It seems that your Soldier class field models (black ones) end up getting replaced by a bunch of Cids (no matter what Cid model I run). Any thoughts on this one?
The soldier models originally replaced those field models, but in later builds they got their own unique char.lgp IDs. The latest versions shouldn't have this issue, when/where did you download the mod from? Is it from the 7H catalog?
 
The soldier models originally replaced those field models, but in later builds they got their own unique char.lgp IDs. The latest versions shouldn't have this issue, when/where did you download the mod from? Is it from the 7H catalog?
Yes, got it from the 7H catalog as part of the "Gameplay - Difficult and Story" item. Appears to be last updated on 2/12/2017. Is it going to mess my older NT mod version up if I activate your new mod and disable it from the difficult and story item? Also, where in the 7H load order should this be?

Edit: Seems like it is running ok. New models are there although they are the classic block dudes and not the Kalderasha models. If you could confirm load order though that would be great. Also, not quite sure what this "mode toggle" is?
 
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Dunno if this is a good place to ask you this but I have a couple of questions, I tried finding a way to PM you and I didnt see any options too. But,  I've been messing around in Wallmarket and stuff, my first question is how did you edit the characters AI? Is there something special I need to do else where? When I try all I have is a black box and no options to try and open up opcodes or anything. And for the item shops, did you use White Chocobo or a different way of editing them?
 
The newest versions has alot of differences compared to the catalogue version and I would recommend you just start over to prevent any future problems. New Threat must be placed below any mods that change models, and above any mods that affect gameplay mechanics ( which you shouldnt be using so putting NT at the bottom of the load order will work)
 
The newest versions has alot of differences compared to the catalogue version and I would recommend you just start over to prevent any future problems. New Threat must be placed below any mods that change models, and above any mods that affect gameplay mechanics ( which you shouldnt be using so putting NT at the bottom of the load order will work)
Already made it to underwater reactor so no way I'm starting over... :( Seems to be working fine though. Only thing is that it seems to have Ranked everyone's SP level up to 8. I don't want to get characters that were likely close to 8 too buffed. I see that you can skip the upgrade though. However, I noticed now that the upgrades only dish out like 1 or 2 sources of each (despite what the prompt says.
 
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