[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
Another question:

I just killed the Curator on my return to Midgar. The chest behind it contained "Nothing!"

Did I do something wrong? Or is that normal?
 
Another question:

I just killed the Curator on my return to Midgar. The chest behind it contained "Nothing!"

Did I do something wrong? Or is that normal?
Other than entering the diorama room outside of the stated normal visiting hours, you didn't do anything wrong.
 
Other than entering the diorama room outside of the stated normal visiting hours, you didn't do anything wrong.
So if I enter/beat the Curator between its stated hours, there will be something in the chest?
 
Sega - got a question for you on end game as I'm wondering if my mod is working correctly.


Final fights against jenova / sephiroth just seem way too easy. Is there supposed to be a jenova alongside Sephiroth at the very end 1:1? I'm only seeing Sephiroth.
 
So if I enter/beat the Curator between its stated hours, there will be something in the chest?
No, no; I was just joking with you. It's an optional fight purely for the challenge of it.

Sega - got a question for you on end game as I'm wondering if my mod is working correctly.


Final fights against jenova / sephiroth just seem way too easy. Is there supposed to be a jenova alongside Sephiroth at the very end 1:1? I'm only seeing Sephiroth.
Maybe a balancing thing, people have said in the past that the Safer fight wasn't as hard as it could be. As for the final fight, the trigger for that was changed to check if
Aeris is still around or not
. If not, then it should be the standard scripted 1v1. If yes, then the other one is used. I'm still not 100% settled on how to handle the ending.
 
Ok I feel so stupid. I am now in disc 3 but I only just noticed that sources only give me +1 stat! No wonder enemies keep one-shotting me and I deal pitiful damage (I thought that was just the difficulty being unfair). I've read the other replies to this post about the "bug" and I read something about using a certain .exe. I am using 7H btw. Where do you find this .exe and how do you apply it? Also, will the fix be retroactive and apply my stat gains or do I have to farm sp all over again?
 
Ok I feel so stupid. I am now in disc 3 but I only just noticed that sources only give me +1 stat! No wonder enemies keep one-shotting me and I deal pitiful damage (I thought that was just the difficulty being unfair). I've read the other replies to this post about the "bug" and I read something about using a certain .exe. I am using 7H btw. Where do you find this .exe and how do you apply it? Also, will the fix be retroactive and apply my stat gains or do I have to farm sp all over again?
7H doesn't apply .exe changes on its own, so I had to package the exe files separately (7H does something similar, it installs a lot of .exes to cover current mods). The fix won't retroactively fix your characters I'm afraid, so your best bet would be to open your save file using black chocobo tool (make a backup first) and then multiplying the value in each character's Sources stat by 5.

Here's an example: https://imgur.com/a/bClCjIA

The highlighted area is the addition being made to the stat by sources. If you multiply that value by 5, then it'll match what you should have had stat-wise with the .exe patched.

I think given the trouble that an unpatched .exe can cause, I'm going to add some kind of check to the game itself that can figure out if the .exe isn't patched or not. Then it'll be able to either warn the player, or adjust its behaviour.
 
7H doesn't apply .exe changes on its own, so I had to package the exe files separately (7H does something similar, it installs a lot of .exes to cover current mods). The fix won't retroactively fix your characters I'm afraid, so your best bet would be to open your save file using black chocobo tool (make a backup first) and then multiplying the value in each character's Sources stat by 5.

Here's an example: https://imgur.com/a/bClCjIA

The highlighted area is the addition being made to the stat by sources. If you multiply that value by 5, then it'll match what you should have had stat-wise with the .exe patched.

I think given the trouble that an unpatched .exe can cause, I'm going to add some kind of check to the game itself that can figure out if the .exe isn't patched or not. Then it'll be able to either warn the player, or adjust its behaviour.
Thanks for the speedy reply. I usually avoid save editors because if I open one, I'll be tempted to just give my team OP stats and items instead of just playing the game and working hard for it, which is the fun part for me. However, I will make an exception for this one.

Another question this time regarding the NT Technician on the Highwind, when resetting rank ups to 1/8, does all the accumulated stats reset back to base value or does it just retain your stats and let you continue off it? I'm asking because I'd like to "respec" some characters.

Also I don't know if this is a bug or not, but equipping 4/5 summons with +25 str (Bahamut, Kjata, etc) turns my MP into 30000 and consequently, equipping 4/5 summons with +25 mag turns my HP into the same amount. I'm quite sure this isn't intended. In 7H, I don't think I've installed incompatible mods to NT but I did check "Break 9999 Limit" in the The Reunion Beacause and Menu Overhaul mod (I didn't activate Beacause, only the Menu Overhaul). Does that trigger it?
 
Thanks for the speedy reply. I usually avoid save editors because if I open one, I'll be tempted to just give my team OP stats and items instead of just playing the game and working hard for it, which is the fun part for me. However, I will make an exception for this one.

Another question this time regarding the NT Technician on the Highwind, when resetting rank ups to 1/8, does all the accumulated stats reset back to base value or does it just retain your stats and let you continue off it? I'm asking because I'd like to "respec" some characters.

Also I don't know if this is a bug or not, but equipping 4/5 summons with +25 str (Bahamut, Kjata, etc) turns my MP into 30000 and consequently, equipping 4/5 summons with +25 mag turns my HP into the same amount. I'm quite sure this isn't intended. In 7H, I don't think I've installed incompatible mods to NT but I did check "Break 9999 Limit" in the The Reunion Beacause and Menu Overhaul mod (I didn't activate Beacause, only the Menu Overhaul). Does that trigger it?
It only resets ranks, not the stats. There will be a respec feature in the future (and sources themselves will no longer be used) but that debug script was to fix an issue when changing the way ranks are counted.

There's no materia that gives +25 strength or magic in NT, closest to it is HP-MP Swap that gives +50. The mod also wasn't designed for, or tested with, the break damage/HP limit mod so oddities will probably occur.
 
Hey Sega, starting a playthrough again after a few months, and I don't know if it was changed and I didn't see it in the notes, but the fort condor teleport NPC isn't showing up hardly at all. I just did the 5th FC battle and he only showed up for 2 and 3 in Junon, then I backtracked for the 5th and found the NPC still in Junon. For the 6th he was not in Cosmo Canyon, or Junon so I had to fully backtrack. Also, I don't think I ever got the answer, but how much stat points do Barrets innate stacks give per stack?

Edit: *Sigh* Ok well I completely forgot about the NPC popping out of the sealed door, too bad it was after I already backtracked hehe. Remembering when battles become available in vanilla is causing me grief it seems, however the issue with the 4th battle NPC being in junon when the team is near gold saucer still stands.
 
Last edited:
Hey Sega, starting a playthrough again after a few months, and I don't know if it was changed and I didn't see it in the notes, but the fort condor teleport NPC isn't showing up hardly at all. I just did the 5th FC battle and he only showed up for 2 and 3 in Junon, then I backtracked for the 5th and found the NPC still in Junon. For the 6th he was not in Cosmo Canyon, or Junon so I had to fully backtrack. Also, I don't think I ever got the answer, but how much stat points do Barrets innate stacks give per stack?

Edit: *Sigh* Ok well I completely forgot about the NPC popping out of the sealed door, too bad it was after I already backtracked hehe. Remembering when battles become available in vanilla is causing me grief it seems, however the issue with the 4th battle NPC being in junon when the team is near gold saucer still stands.
I think the NPC spawn times are:

1: No spawn (first physical visit to FC)

2 & 3: Junon, before and after getting into the water

4: After getting buggy, no spawn as players usually backtrack to Junon continent with buggy for sleeping man access + enemy skills, but I think he spawns in Gongaga on one of the paths outside the town just in case (and for later after Temple of the Ancients when party relocates to Gongaga)

5: Cosmo Canyon after selecting Cave of the Gi party, NPC appears when door opens

6: After completing Cave of the Gi, player can reuse the NPC in Cosmo Canyon

7: Rocket Town, NPC is in Cid's house sitting in the green car

8, 9, 10, 11: The Bronco is available at this point, making it easier to access either NPC spawn locations or Fort Condor itself so no new spawn locations were made

12 & 13: Forgotten City, spawns inside shell hut to make this fight accessible; can be used again after boss fight to save a return trip

14-18: These are problematic because the game 'skips' over them during the Junon Raid scenes. I decided to leave these inaccessible and started Fort Condor off with enough funds to cover these battles.

19: Highwind now available

20: Inaccessible, happens during Mideel collapse (placing a teleport here would have been funny, but maybe a bit inappropriate for a story-critical scene)

And that's all of them. The 4th spawns in Gongaga and can be used if players don't want to go back to the Junon continent with the buggy. It can also be used for quick access after Temple of the Ancients is finished (and before sleeping forest is woken up).
 
Last edited:
So the NPC has many spawns, and when he spawns at one, he spawns at ALL of them? I have misunderstood if that's the case, I was under the impression he spawned in the one point where you were at the time. I also believe I've misunderstood the FC battles for many years, I thought there was much less time in between when one becomes available and when it skips one. Thanks for the info. Anything about barrets innate? Always wondered about the numbers there. Also I haven't seen the Precious Watch from the chocobo square yet, i seem to recall betting on races to get them in a previous playthrough, have they moved? Or maybe can't get them on disc 1? Is the powersoul in arrange yet?
 
Last edited:
So the NPC has many spawns, and when he spawns at one, he spawns at ALL of them? I have misunderstood if that's the case, I was under the impression he spawned in the one point where you were at the time. I also believe I've misunderstood the FC battles for many years, I thought there was much less time in between when one becomes available and when it skips one. Thanks for the info. Anything about barrets innate? Always wondered about the numbers there. Also I haven't seen the Precious Watch from the chocobo square yet, i seem to recall betting on races to get them in a previous playthrough, have they moved? Or maybe can't get them on disc 1? Is the powersoul in arrange yet?
Barret's innate, it's something like +5 per stack to the corresponding stat (strength if front row, vit/spr if back row). Precious watch is S-Rank only, I think in NT you can bet on any rank of race regardless of whether you've raced or not. Powersoul is now dropped in arrange by the demons gate boss.
 
Awesome, thanks a bunch for the help.

Edit: Is that for sure where the watch is? I have bet on over 50 S rank races now and I have yet to even see the watch as a prize. Also the demons gate (Devil's gate rather as it refers to in where is the thing) says it has a morph to get the amulet. Is that true on arrange as well, and if so, is it obtainable elsewhere?
 
Last edited:
Awesome, thanks a bunch for the help.

Edit: Is that for sure where the watch is? I have bet on over 50 S rank races now and I have yet to even see the watch as a prize. Also the demons gate (Devil's gate rather as it refers to in where is the thing) says it has a morph to get the amulet. Is that true on arrange as well, and if so, is it obtainable elsewhere?
The prizes weren't changed, but I think S-Rank can have anything from the previous race tiers as a prize so your odds aren't great for getting one. In Arrange mode, there's a different version of Gate who has the weapon drop, I don't think that enemy is listed in the spreadsheet.
 
Alright thanks. I just got to the sunken gelnika and I found the triple materia growth weapons for several characters, except red XIII, cait sith, and vincent. Am i missing them, are they in a different place, or do they not have one?

Edit: Forgot about the Seraph Comb for Red, but cait sith and vincent still appear to not have one.
 
Last edited:
I have finally at least seen Precious watches as prizes now, about 6 times and of course never won one. Betting on races has to be one of the most tedious and awful mini games ever. been at it over 5 hours straight now and haven't gotten a single watch QQ.
 
Alright thanks. I just got to the sunken gelnika and I found the triple materia growth weapons for several characters, except red XIII, cait sith, and vincent. Am i missing them, are they in a different place, or do they not have one?

Edit: Forgot about the Seraph Comb for Red, but cait sith and vincent still appear to not have one.
Oh, if you're on Disc 2/3 then you can pick up a precious watch from floor 63 while revisiting Shinra HQ. I thought you were betting on chocobo races cause you didn't have a racing one yet.
 
Hi , I'm still on my first playthrough with this mod and I didn't find the 4x-cut materia where it should've been in the gelnika, there was instead another item. Is there any other place where I can find it? Or is there any mob that drop it?
 
Last edited:
Hi , I'm still on my first playthrough with this mod and I didn't find the 4x-cut materia where it should've been in the gelnika, there was instead another item. Is there any other place where I can find it? Or is there any mob that drop it?

 multicut can be found in the Ancient forest (the one on the plateau near cosmo canyon
 
Status
Not open for further replies.
Back
Top