[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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The way ff7 handles drain based attacks is that you cannont drain more than the enemy has. So while osmose always hits the enemy for 40 you will only gain what they have left.

The documentation that comes with the newest version is a bit out of date. Quarry fuse replaces L5. To get chocobuckle you have to use a green then cast quarry fuse on it.
 
The way ff7 handles drain based attacks is that you cannont drain more than the enemy has. So while osmose always hits the enemy for 40 you will only gain what they have left.

The documentation that comes with the newest version is a bit out of date. Quarry fuse replaces L5. To get chocobuckle you have to use a green then cast quarry fuse on it.
No no, I know how drain works. That's the way it is in most games. The thing was that it wasn't working at all against any monster. My little Aeris was just losing 3 MP per cast regardless of who she hit with it. I should have tried to drain Cloud and seen if it had an affect. But as I said, some mobs may just have innate 0 MP, so it could have been that. I got shook though. Super shook.

Is there a particular green? I tried it a few times and couldn't get them to cast it :( I'll keep pluggin away though. I appreciate these responses. I have a touch of the Autism and I'm afraid it makes me a bit insufferable at times.
 
I'm sorry if it has been asked before, but i've been searching and I didn't find any solution.
I can play the vanilla game without a problem. It's the steam version.
Then I patch it, and I can do it fine. But then I try to open it with the exe, and it just do nothing. And if I try the launcher, it goes black a second and goes back to the launcher again and again.
I tried a few times reinstalling, but it just doesn't work. What am I doing wrong?
So you can patch the game (assuming with a non-exe version of NT) but when the current installer is used (which alters the .exe) the game no longer runs? First question I need to ask is whether your steam copy was purchased legitimately or if it's a pirated version; the last time a user encountered a problem similar to this, it was because they had a cracked copy of FF7 Steam which meant that their .exe was losing whatever means it was using to circumvent copy protection, causing a black screen on load.

If it is a legit copy, then it may be due to either a different language version to the english one or something else interfering (7H maybe, if that's been installed/game converted).


It wasn't that. It wasn't draining off Hell Houses and such. I think those early enemies just didn't have MP. That might have been the issue. Now I'm having a brand new issue. I WILL be around to bug you about ever little thing.

In the spell list, it shows Mus (the little dudes at the Chocobo Corral place) as having L5 Suicide. They just used Quarry Charge on me. It had the same animation, but is a very different spell. Earth damage that also destroys barriers. Do they no longer have L5 Suicide? Also, if the Quarry Charge replaced it, how do I get Chocobos to use Chocobuckle? Or did that sucker get scrapped? The documentation that came with the file does not reflect these changes. (I'm not complaining, I'm just saying that I checked there first before bothering our Lord and saviour, Sega Chief.)

Also, I'm sure you get this a lot... but I would have your babies over this mod. I'm also only going to be buying the steam FF8 for the next mod.
I'm quite bad at keeping documentation up to date; L5 Suicide was indeed changed to Quarry Fuse for the latest version to try and phase out Level-based attacks (which then led to an issue with Chocobuckle, but that's since been resolved). The check for chocobuckle itself was changed so that any command can be used once the Chocobo has been fed Mimmett Greens; I might make it so that any greens works in future but for now only Mimmett (and Sylkis) Greens will set up for chocobuckle.
 
So you can patch the game (assuming with a non-exe version of NT) but when the current installer is used (which alters the .exe) the game no longer runs? First question I need to ask is whether your steam copy was purchased legitimately or if it's a pirated version; the last time a user encountered a problem similar to this, it was because they had a cracked copy of FF7 Steam which meant that their .exe was losing whatever means it was using to circumvent copy protection, causing a black screen on load.

If it is a legit copy, then it may be due to either a different language version to the english one or something else interfering (7H maybe, if that's been installed/game converted).


I'm quite bad at keeping documentation up to date; L5 Suicide was indeed changed to Quarry Fuse for the latest version to try and phase out Level-based attacks (which then led to an issue with Chocobuckle, but that's since been resolved). The check for chocobuckle itself was changed so that any command can be used once the Chocobo has been fed Mimmett Greens; I might make it so that any greens works in future but for now only Mimmett (and Sylkis) Greens will set up for chocobuckle.
Yeeeah, It's not a very legit copy. I thought about that. I guess I'll have to get it legal to work, do I?
 
Yeeeah, It's not a very legit copy. I thought about that. I guess I'll have to get it legal to work, do I?
Yes that is advised. We dont condone piracy here. There are many places to find the game these days
 
Yeeeah, It's not a very legit copy. I thought about that. I guess I'll have to get it legal to work, do I?
You would know that if you read the rules before posting. Let me know when you've bought the game properly, provide some evidence (photo of your discs, link to Steam profile, etc), and I'll remove the Pirate group and avatar from your account.

Until then, everyone else please be reminded (because for some reason I need to remind people of this all the time) that it is also against our rules to help members known to be using pirated copies of games.
 
I realize this is a bit less theory and bugs and a bit more gameplay but uh...

Those Pagoda bosses in Wutai. What the actual fuck? You're just sadistic at this point. I barely made it through Gorky. I can't freakin hit the Shakester.
 
I realize this is a bit less theory and bugs and a bit more gameplay but uh...

Those Pagoda bosses in Wutai. What the actual fern? You're just sadistic at this point. I barely made it through Gorky. I can't freakin hit the Shakester.
Those guys are more like puzzle fights than standard ones. Gorki's theme is defence and waiting you out, but can be brought down through the use of Debarrier (or Dispel) and either fixed-damage attacks or defence-ignoring attacks.

Shake's thing is evasion but things like items ignore this and will generally hit. Otherwise a high Luck stat can override any and all evasion through a 'lucky hit check' (the % for which is Luck/4). His attacks are fairly weak so I'd recommend putting it on active ATB for this one.
 
Hello Guys ! :) My first post here :)

Im Playing New Threat Mod 1.5 for a 13hours
I have big problem with aersi Death - game crushing when i Reviving her.
So I instaled few patches / files. and everything go OK.
But after this changes Stats of materia changes.

And Now i don't know wchich stats is correct for NT Mod
Barrier - VIt +3      Magic Def  + 3 ,      Maxhp +3
Magic counter Mag +10      , Magic Def -26
Lighting VIt -03 ,       MagD - 3       MaxMp +3
ALL -     Mag - 5  , maxMP +3
Kjata - MAG/MAGD + 10 ,      MAXHP/MP -15
Its correct ? or no ?

Sorry for English, still learning -  Im from Poland :)
 
Yeah, I wound up figuring out that you can't dodge a summon and items. I'm more just complimenting the puzzle, really. That was tough.

I do have one, BIG question for you now though. I've been wondering around in the Great Glacier area for about an hour now, scouring every nook and cranny I can find for that dang Deathblow. The only mountain area I can think of is the one around the Alexander cave. Am I just an idiot? I guess I'll move on to the Gaea Cliffs for now and just... idk... check to make sure you didn't mean Gaea Cliffs when you said Mountain Area.

Edit: Oh my god. I found it in a random path immediately after asking. I guess it just blends in so well. Sigh. Fern me.
 
Hello Guys ! :) My first post here :)

Im Playing New Threat Mod 1.5 for a 13hours
I have big problem with aersi Death - game crushing when i Reviving her.
So I instaled few patches / files. and everything go OK.
But after this changes Stats of materia changes.

And Now i don't know wchich stats is correct for NT Mod
Barrier - VIt +3      Magic Def  + 3 ,      Maxhp +3
Magic counter Mag +10      , Magic Def -26
Lighting VIt -03 ,       MagD - 3       MaxMp +3
ALL -     Mag - 5  , maxMP +3
Kjata - MAG/MAGD + 10 ,      MAXHP/MP -15
Its correct ? or no ?

Sorry for English, still learning -  Im from Poland :)
The Materia stats you posted seem correct. The latest versions of the mod changed them.

Yeah, I wound up figuring out that you can't dodge a summon and items. I'm more just complimenting the puzzle, really. That was tough.

I do have one, BIG question for you now though. I've been wondering around in the Great Glacier area for about an hour now, scouring every nook and cranny I can find for that dang Deathblow. The only mountain area I can think of is the one around the Alexander cave. Am I just an idiot? I guess I'll move on to the Gaea Cliffs for now and just... idk... check to make sure you didn't mean Gaea Cliffs when you said Mountain Area.

Edit: Oh my god. I found it in a random path immediately after asking. I guess it just blends in so well. Sigh. Fern me.
That path can be a pain to find as a specific route needs to be taken to get onto the correct screens (and even with a change of colour from cyan to yellow, it is still tough to spot). I could try changing it to a treasure chest or something for better visibility.
 
Hey chief can you do me a favor, can you tell me, or tell where to look to see the differences between the September 2017 - January 2018 and the July 2018 patches?
Specially in arranged mode

By the way I am playing arranged right now already beat normal mode and I have come across places where there are no random enemy encounters and also places that I think make the game stop making u have random encounters until you hit the overworld again, I THINK it started happening outside midgard as soon as the mythril cave, then again in Zachs town I think also in the first 2 parts of the Red 13s father dungeon (altho I might be wrong on that one) again in the in shinra mansion and now again in mt nibel, I just repatched to a previous patch the SEPtember 2017 one to see if that fixes it
 
So going to the september one didnt work nor using the hotfix november 2017 unless it did and mt nibel is scripted to NOT have encounters until uve beaten the spider Scorpion robot, if so I didnt check if the september 2017 one fixed it since I went directly to Mt nibel  but on the November hotfix I went to both palces to see if I cold get a random encounter which I was not able to do. I will stop messing around with the patches and wait until I read your advice
 
There is an option to disable random encounters located at save points. But if you are using the build from last year then you should really just restart your game. There have been major changes to alot of things and there could be a scripting error a bit further down the road that breaks the game.
 
Jeez man you are right im such an idiot, since i had battles in over world I did'nt notice jeez thank you, anyways Sega if you still read this I would still like to know the difference between the versions from september 2017 to the current one, thank you for your time
 
Jeez man you are right im such an idiot, since i had battles in over world I did'nt notice jeez thank you, anyways Sega if you still read this I would still like to know the difference between the versions from september 2017 to the current one, thank you for your time
There are notepad files called patch notes in the download folder (for June and July 2018); they might not cover every single change made between the September and March versions but they should give you more of an idea of what was changed/fixed.
 
Alright, last question for the minute. I noticed that the Goblins no longer morph into Oversoul Shards and, instead, are purchased at the Battle Square. In similar changes, does the Yoshiyuki no longer drop from M-Class soldiers on the way to the underwater reactor? I've been grinding those suckers for a while. Also, can you check on their AI? Sometimes, while fighting them, they do an attack that just... never happens. The game just stays that way forever. Effectively a crash. It doesn't display an attack, the screen just zooms out and nothing ever happens again.
 
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Alright, last question for the minute. I noticed that the Goblins no longer morph into Oversoul Shards and, instead, are purchased at the Battle Square. In similar changes, does the Yoshiyuki no longer drop from M-Class soldiers on the way to the underwater reactor? I've been grinding those suckers for a while. Also, can you check on their AI? Sometimes, while fighting them, they do an attack that just... never happens. The game just stays that way forever. Effectively a crash. It doesn't display an attack, the screen just zooms out and nothing ever happens again.
Yoshiyukis still drop from M-Class; I'll figure out which attack is causing a lock.
 
Yoshiyukis still drop from M-Class; I'll figure out which attack is causing a lock.
Okay, so I was messing up. It's not the Soldier's appearing next to the alarms. It's the ones that appear several screens down the hallway, almost to the reactor entrance, when the defense systems begin popping up. The ones with the two guns that pop in and out. A soldier will rarely appear with two mechanical units. (I'd get you a name but I'm not going back there) Sorry for vagueness, writing from memory.
 
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